
GatePass is a 2D platformer game with strong puzzle elements. Escape the 100-level labyrinth and return home safely.
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About
GatePass is a 2D platformer game in which the player escapes from a 100-layer labyrinth and ventures through various stages in order to return home safely.

The main character, Knot, is a young man of the dwarf race, 30 cm tall.
While napping at home, a wild slime invades and transforms into the door of his room, imprisoning him in a different space.
The goal of his journey is to understand the natural laws of the labyrinth and return home safely.
The adventure takes place in five main stages, all with their own unique gimmicks that serve as axes.
As the stages progress, a variety of tricks and mechanisms are introduced to further explore the system.
There are a total of 100 levels in the labyrinth, and players must understand and operate each stage's system,
The player must understand the system of each stage, operate it, and use objects wisely.
Sometimes, reflexes and skill are the only way to get to the exit.
Currently, Knot can be challenged with 3 HP by default, but every 5Death count will increase his initial life by 1.
It is possible to fight with Max 12, and we intend to make it possible for those who are not good at action games to complete the game.
Exit Red, the low difficulty level, requires players to go through 50 levels to reach the ending.
Exit Green, which is completely clear, requires players to go through all the floors, and requires brains and clever platforming skills.
For a first-time player, we assume that it will take more than 2 hours to clear the 50th floor. It is assumed that it will take more than 10 hours to clear the floor completely.
*This game has been updated to support gamepad controls after its release on Steam.
However, if you find gamepad controls difficult, we recommend playing with a keyboard.
You can assign any keys you like in the key configurations, but we recommend assigning the cross keys only to left and right.
There are some stages in GatePass where you have to move the cross keys of the keyboard very hard and precisely.
You can have fun with the keyboard controls, but with a controller, the simultaneous operation of the up/down and left/right keys However, it may be too difficult to use the up/down and left/right keys at the same time with a controller.
Translated with (free version)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Ukrainian, Greek, Thai, Russian, Simplified Chinese, Japanese, Korean +2 more
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Reviews
[quote][b]Looking for anime-based games? Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url]![/b][/quote] [Anime/Action] Not only puzzle, also challenging 2D platformer. You can enjoy 100 fun/strict levels, it's up to your skills, patience, and thinking ability. Cute anime characters. Fair price, worth trying. [ACT] PZL要素も強い面クリア型アクション。精密動作に加えてパズル的な思考も要求される。昔ながらの古き良きPZLACTってこんなんだったよね?という感覚がある。時には理不尽に、時には操作不順で、時にはパズルが解けず詰まってしまうこともあろうが、試行錯誤で先に進めるようにはなっているので頑張ってみよう。
GatePass is incredible. If you enjoy puzzles or platformer, or fun games PLEASE play GatePass. GatePass is a puzzle platformer with similar gameplay / mechanics to Necoroneko's former projects, being "I Wanna Be The Guy" fangames with a heavy emphasis on puzzles. For example, "I wanna KeyPick 100" is the origin of GatePass's key mechanics, and many of the other gimmicks used can be seen in his other games such as "I wanna gaze at the Horizon" and "SlimePark." This is not to say that you need to play his other games / iwbtg fangames to enjoy GatePass. GatePass tries to be beginner friendly (although later stages can get a bit complicated / challenging), and doesn't require you to be a master at controlling characters with fangame physics. The game looks incredible, the puzzles are engaging with SO MANY UNIQUE GIMMICKS (without feeling overwhelming oc), and of the 4 bosses I have fought 2 of them are incredible, 1 of them is really good, and only one of them (world 3 boss) is actually torture to fight ;-; PLEASE play GatePass (if you want), 5 dollars is such a steal I would be willing to pay at least 20 for this game, it is just that good.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
I really want to like this game, and I do still recommend it because already I am enjoying the puzzle design. The one big complaint I have is with the movement. For me, the double jump just is not working with any kind of consistency on keyboard. Maybe it's better on controller, I haven't tried yet, but it's about 50/50 whether my character will actually do the second jump. Given that I'm already running into puzzles that require some precise platforming, it means I'm taking 10+ tries to do a level that should only take one or two. I'll update once I've tried with controller (assuming it's supported) but for now just be aware that some of the puzzles are feeling very painful because of this, which is detracting from the actually high quality puzzle design.
AMAZING PUZZLE GAME -No really, this game is truly amazing. If you haven't played any IWBTG fangames (i wanna be the guy) then this game is probably gonna feel weird at first, since the creator (Necoroneko) is/was(?) primarily a fagname player and maker, who made Slimepark, Gaze at the Horizon, I wanna KeyPick 100. Which are also great puzzle games that i've played but never cleared. (I will replay eventually). -So i'm gonna try to keep this short. This game has a lot of things to offer: -Some platforming (very small and nothing precise really) -A lot of gimmicks -Bosses -Math (yeah you heard me right, math) -And 2 different ending, in which you can get the first one pretty easily, but you gotta do 100% for the other ending, which may or may not be a lot more harder). -OH And it also got a very small storyline (which is very adorable at the end of the true ending). So yeah, don't hesitate don't play it, or even try it. The game is reasonably cheap for what it has to offer. You won't regret it! Overall score: 9.7/10 (The 5th boss threw me off a lot, but he doesn't remove any points)
Challenging puzzle that’s fine for a few puzzle but later turns frustrating with too many mechanics and control issues. A shapeshifting slime wants to impress his girlfriend, so he transforms into various objects in a kid’s bedroom. However, when he turns into a door, the girlfriend accidentally enters it. The child wakes up and needs to use the restroom. Of course, he also enters the wrong door. When the slime turns back, he has no idea what occurred and begins crying because he believes his girlfriend has left him. But the slime's insides are a little strange. It is simply a large space with numerous doors that conceal puzzle rooms. You play a child who needs to solve these puzzles using basic platforming skills. Aside from jumping and double-jumping, the child can also grab boxes and carry or throw them. He is fairly strong, so you can jump while holding a box. Controls are not great, especially with a gamepad. Jumping feels floaty, and you might easily walk over the edge rather than jump. Another major issue is that you collect and throw boxes using the same button. There were numerous instances where I accidentally smashed the box by hurling it against a wall, ruining the entire puzzle. There’s no undo button. The game is separated into several rooms, each with their own mechanic. Even though progress is linear, you must constantly move from room to room since doors demand different objects. For example, problems in the first room reward you with cubes, while those in the second give you keys. Each door requires a different number of items. Sadly, this can easily get you stuck because you can’t skip a challenging puzzle or go do something else. Mechanics are not bound to their own rooms, so you can find them anywhere. First, there are two types of boxes: wooden ones that break and metal ones that may be placed on spikes; next there are colored keys that open colored doors, and so on. The worst mechanic might be timed boxes that self-destruct after a few seconds; this forces you to be precise with your jumps and fast enough. Since rooms have a certain sequence you have to go through, there’s a lot of trial and error that won’t be appreciate by all. There are one hundred puzzles. However, to get the best ending, you need to beat all of them. If you are content with a basic ending, you simply need to complete 50 puzzles.
I played all of Necoroneko's IWBTG fangames and was excited for this game to come out. So when I played it, I was immediately hooked on the game and played for hours. This game is a bit on the easier side compared to Necoroneko's other works, but is still very challenging. If you want a challenging puzzle platformer, this game is for you. The game has a vast array of mechanics, split between 5 worlds, each world making the mechanics more complex the further you get through the world. I loved how the mechanics are used in unique ways. I also like how certain levels in a world are blocked off for you unless you complete a certain amount of levels in another world, using their mechanics from that world to combine puzzle elements. The bosses are also unique, being able to use the mechanics you learned in the world in order to beat the boss. Some of the bosses are even references to Necoroneko's other games such as "I wanna gaze at the Horizon" and "KeyPick 100". I love the neat addition that the more levels you complete, the more doors light up in the title screen, and if you get one of the endings, the title screen changes based on which ending you get. Also the game is only 5 dollars, which is a lot cheaper than an average puzzle game on steam, especially a game with this many mechanics. However, this game isn't perfect. There are some things in the game that I didn't like. This game has a tendency from being deceptively easy to excruciatingly hard and pretty quickly too. Some of the later puzzles ask a lot out of you and there's not really an undo button in this game so if you make the tiniest mistake, you have to restart the level again. Dying at a boss can also be really punishing since you only have 1 life and getting hit at all causes you to restart the entire boss fight, even if you were at the last phase of the boss. There's an occasional box glitch that after throwing a box, your character gets stuck in a box throwing animation that stops you from entering a door, causing you to restart the level. But that glitch is very rare so it might only appear once or twice in an average playthrough. While a lot of mechanics are in this game and is used pretty often in some levels, there were some levels that introduced a mechanic once and was never used again. For example, the levels that had white boxes that contained keys in them and buttons that spawned key boxes were only used once and were never used again, not to mention doors that get teased in the middle of the game but were only used until the very end of the game. I wished that some of these mechanics were used a bit more often but I get that puzzle design is hard and it's hard to find uses for a specific mechanic sometimes. (EDIT: I just realized that the white boxes with keys in them were used a lot actually, I was just too blind to see them. The other mechanics I mentioned still didn't get much use though.) Even with some downsides, the game is pretty fun overall and if you want to have a challenge, try this game out. The game can be played by everyone, even if you're not good at platformers. You'll at least get one of the endings if you try hard enough.
100階層ものフロアがありながら、様々なギミックが登場するため決して単調な攻略になることはなく、最後まで飽きずにプレイすることが出来ました。 全体的にはパズル要素の方が主体ではあるものの、各面のボス戦を筆頭にアクションの腕を問われる部分もいくつかあり、人によってはパズル面よりアクション面で苦戦するかもしれません。 また、完全クリアを目指すならパズル・アクション共に難易度が高めなので相応の試行錯誤と根気が必要になると思います。
The developer is actively working to make the game better and listens to player feedback
アイワナmeetsパズルみたいなゲーム アクションが難しくてそんなにサクサク進めません しかしやりごたえ満載でおもろい
the puzzles are good. at least until ending 1, you might have a few stumpers and two or three levels that i worry may be demanding for people unfamiliar with platformers. the boss fights are enjoyable enough so far, though likely punishing to a casual or impatient audience - ive done two, and found the second to be much more fun than the first. ive only experienced one necoroneko boss before this, so i have high hopes. a common criticism of previous games by this developer has been the fact that lengthy levels combined with no undo, 1 hp, and unintuitive design forces tedious trial and error. i think the usage of timed blocks approaches this, but not as egregiously as elements in past titles, so again i remain hopeful that this pattern continues into endgame and postgame levels.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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