
Gastova is a lighthearted 2D platform adventure game. As the Guardian Witch of Arkana, Gastova must keep the balance of magic, solve a mystery involving the elemental fount guardians, discover hidden truths, and protect the future of her world from ominous forces before it's too late...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Something is amiss with the witches that guard the Elemental Founts of Arkana. Gastova, the current Guardian Witch, sets out on a journey to discover the reason behind the strange behavior of her former classmates and fellow witches, and to restore the founts and their strained friendships to normal.
As long as the bonds between the Guardian Witch and the Founts are restored, Gastova will be able to draw on the power of all the other witches who find her worthy. Defeat the other witches to receive their blessing and awaken Gastova’s power to channel her friends’ magic, and find out the truth behind the mysterious individual sowing all the chaos behind the scenes!
Inspired by classics such as Mega Man, Metroid, and Wonder Boy, Gastova: The Witches of Arkana mixes old and new concepts in a witchy package! With a vast arsenal, Gastova can summon special companions, wear outfits equipped with different mechanics, cast powerful magic with grimoires, and acquire a selection of different weapons to defeat the challenges in her journey!
Find and defeat a unique and vast selection of enemies! Each area of the game has its own set of mobs that can only be fought in these places, each with its own abilities to spice up your adventure. By overcoming these enemies, you collect their bestiary entries to understand their strengths and weaknesses.
Face off against the Fount Guardians and their Protectors in a wild variety of boss battles! Defeat these challenges to receive their blessings, strengthening Gastova in the process. As your bonds with your former friends begin to mend, their powers manifest in many unique forms: Be it with powerful super attacks of your Staff, or in the form of adorable but fierce companions, who will assist Gastova in unique ways
Acquire powerful staves along the way that grant Gastova unique attacks! They are useful to counter and defeat different enemies found in the world of Arkana. Powerful foes will always have a higher chance of granting you that special Staff!
Find collectibles along the way and unlock special outfits that may modify the way Gastova interacts with her companions, weapons, powers, and even the world around her!
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Christina plays this game we all will, all hail the overlord.
Though originally pitched as Megaman + Wonder Boy, the latter influence has been pared down quite a bit. What emerged from early access is something like Megaman with experience levels and the kind of sprawling multidirectional level design often seen in 16-bit platformers. The music is great, the art is colorful and detailed throughout, and control is responsive and fluid. It takes a little bit to get going as the first couple of levels are pretty low-key, but once it picks up, it's a fun time. Although both you and your elemental skills gain experience levels, these aren't dramatically noticeable. The staves and outfits are more impactful. Staves are weapons with particular attack patterns and attached elements that drop from certain enemies; outfits are pieced together from seeds scattered around the world (these are the only remaining collectibles) and grant passive effects or upgrade certain staves. It's fun to work out the combinations and playstyles that work best for you, but the outfits themselves range in power from novel to game-changing. I found the one that boosts healing magic to be near-mandatory for the later boss fights, as getting hit on hard mode can cost a third to half of your health. The level design is where the game's development challenges are most evident. The world is divided up into discrete, plot-gated areas that once held more to collect than they do now, and you can see the empty nooks, ledges, and dead-ends where items used to be. The village hub, as well, doesn't play much of a role anymore, as there's not much reason to visit without the shop that was originally there. The developers are now considering winding back some of these changes post-release, giving the impression that they may not have total confidence in their vision, or are perhaps just too eager to please. There are MANY boss fights in this game, and they're generally fun, flashy, and creative, though difficulty can vary quite a bit. This is also where the game plays its favorite trick: the teleporting boss. Many if not most bosses will either blink in and out or hover out of reach of most weapons, and they especially enjoy teleporting directly on top of you. With the right elements and strategy, though, most can be eliminated fairly quickly. A few late-game bosses crossed into frustration for me - especially one in particular, a double boss fight with a limited vulnerability window whose randomized attacks often combined into patterns that I found virtually impossible to avoid. The final boss was also exhausting to fight, because if you lose to its second phase, you have to run back from the save point, fight the first phase again, and watch a fairly lengthy cutscene before you can try again. A retry checkpoint was sorely needed here. So, while not perfect, and not exactly how it was pitched six years ago on Kickstarter, it's a fun and pretty lengthy Megaman-like adventure. I think it's worth checking out.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임이 뭐가 많은데 죄다 속 빈 강정임 무기 종류나 속성 등이 쓸데없이 너무 많고 비직관적임 어느 적이 어떤 속성에 강하고 약할지 때려보기 전까진 절대 알 수 없어서 피곤하기만 한 시스템 결정적으로 가장 아쉬운건 메트로베니아 장르로서의 정체성이 전혀 없음 혹시 이걸 기대하고 구매한다면 절대적으로 비추천임 2단 점프, 슬라이드 등 모험과 관련된 스킬이 아예 전무하고 맵에 비밀 이런거도 전혀 없음 맵이 복잡하기만 하지 사실상 1자 진행임 전투의 완성도가 다소 낮은 길찾기가 조금 복잡한 록맨 이라고 보면 됨 그리고 그 와중에 수많은 인물들 스탠딩 cg 다 있고 마을 잡 npc 제외하면 모든 인물 풀더빙임 비쥬얼도 상당히 괜찮음 게임의 방향성이 뭔가 잘못됐음
Metroidvania extremamente simples com varios bugs, tem coisa bem melhor por ai!!
好玩不火...
Игра супер платформер старой школы SNES (sega). Смесь стиля игр мега мена и мира метройд суперское решение.
A fun indie platformer with cute sprite work and tough-ish boss battles. It's not quite a metroidvania but it is a connected map with some secrets here and there. The devs are working on balancing difficulty, bugs, and other issues, so it may become more approachable in the future for those looking for more polished experience. I do know some things were changed or removed, I didn't play this during early access, so I can't say if the changes were good or not. Overall, it's a fun enough time for the price tag to me.
Players by region
Where this game's players are, estimated from review languages.
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