
90's survival-horror and sequel to 'Prototype Mansion'. Bad Japanese VO, worse English subtitles. Rare import.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I love the PS1 vibes. Super nostalgic. Definitely play the first one first to follow the storyline. It took me a while to beat the first one but when I did I jumped and started yelling "Ain't no video game going to conquer me!". Love the og resident evil vibes. except that this game is nowhere near as frustrating as RE. The dialogue is funny. oh, and quick tip. Don't get your head blown off by being too curious around a specific well LOL. 10/10 would recommend.
I love this game!
Сиквел Prototype Mansion, разительно отличающийся от предшественника во всём. В отличие от первой части, эта игра совершенно точно не для всех. Если Prototype Mansion я советую пройти абсолютно всем любителям жанра, то Garden Variety это игра только для любителей обскурных, непонятных игр, которые даже не то, что не пытаются понравиться игроку, а даже не объясняют собственные правила. Игра стала значительно больше: если Prototype Mansion предлагает часовое линейное исследование особняка с несколькими развилками, то в Garden Variety для исследования игроку предоставляют огромный, гораздо более открытый сад на заднем дворе этого особняка, где ему необходимо... несколько часов биться головой о стену, чтобы понять, что от него вообще хотят. Технически, в игре тот же самый костяк, что и в Prototype Mansion, но с некоторыми твиками, вроде камеры от третьего лица вместо фиксированной. А вот с точки зрения геймдизайна она минимум на половину состоит из необычных (а скорее даже странных) решений, в сути работы которых разбираться приходится методом тыка. Спойлерить я их не буду, просто учтите, что вместо заимствования выверенной формулы, разработчики пустились в эксперименты, результат которых может зайти не всем. Если очень коротко про сюжет, то будучи пародией уже не на Resident Evil, а на Silent Hill, игра в сравнении стала гораздо более странной не только геймплейно, но и нарративно. Причем этот самый Silent Hill значительно обогнав, дойдя в плане безумия происходящего до уровня Signalis. Правда, тут я искренне не понял, действительно ли разработчики в это заложили какой-то сюжет или просто выдали рандомный / ироничный абсурд... Если решитесь пройти - поймёте, о чём я. Ну и туда же юмор - у меня с ним проблем совершенно нет, но в этой игре он, как и всё остальное, тоже стал местами более странным, думаю, что не всем зайдёт, имейте в виду. Изначально я на игру написал негативный обзор, но, допройдя её до конца и перепройдя ещё раз, своё мнение я изменил. Это игра не для всех, и играть в неё стоит только тогда, когда у вас есть настроение часов пять попытаться повоевать с непонятной инди-пародией на классические сурвайвал-хорроры с 13 обзорами в Стиме за то, чтобы разобраться в её правилах, механиках, решить все её странные головоломки, получив в конце в награду лютый майндфак и икреннюю фрустрацию от того, что ты не понял, что это было и понравилось ли тебе это вообще. Мне, видимо, понравилось. ¯\_(ツ)_/¯
This was a neat little sequel. Much more realized than the first game. Though for all the improvements, it doesn't overstay its welcome and doesn't ask much from you difficulty-wise (aside from a few too many enemies). It's just really delightful and feels exactly like the thing it wants to be. If you want a fun little game that scratches a quick survival horror itch, then this does a good job. ALSO, there's a part near the end that plays with some top tier gaming meta. I won't ruin it, but that alone is worth the price, imo.
While I was quite dissatisfied in the previous game in this series due to its bugs and reliance on secret hunting to even stand a chance on the easiest difficulty. This second game take a very different approach. Not just an homage to classic resident evil anymore it introduces new elements like how you can use fuses to light up areas, making enemies unable to spawn there, but at the same time you need said fuses to open safes to get gear. And without spoiling anything, the game takes some turns you are unlikely to expect.
This game deserves some attention, its dank as hell.
While I was quite dissatisfied in the previous game in this series due to its bugs and reliance on secret hunting to even stand a chance on the easiest difficulty. This second game takes a very different approach. Not just an homage to classic resident evil anymore it introduces new elements like how you can use fuses to light up areas, making enemies unable to spawn there, but at the same time you need said fuses to open safes to get gear. And without spoiling anything, the game takes some turns you are unlikely to expect.
Teaboy's Basic(ish) Reviews....I read a lot of reviews when looking at games on Steam, and it quickly gets tiring – those who write involved, down to the micron scale reviews, although helpful, end up like looking at War & Peace when you’ve only got time for a quick 5 minute dump! This is middle of the road and to the point – not easy for me as I tend towards sesquipedalian loquaciousness! Vociferously Verbose? Alright, verbal diarrhoea. (Although I hate panning a developer’s work and all the time, effort and love they put into designing these – it is their life after all – this is my honest, personal opinion of my level of enjoyment. Sorry devs!). A note on time played: My Steam clock does not seem to work properly, indeed, it even minuses time on occasion! Plus, I have a tendency to wander off and leave games running at times, so time played may not be entirely accurate! Teaboy’s Tonsil Titillators or Toenail Titbits! (Rating) Tonsil Tickler (Totally Tops): The frenchy of which you always dreamt! To quote a master, “She’s got a tongue like an electric eel and she likes the taste of a Man’s tonsils!”. An absolute masterpiece and joy to play. The Tits (Terrific): Everyone loves playing with these! Not THE best bit, but such fun on their own you can be lost for hours....mmmm. What most games you really like score – perfection is so rare after all. Torso Teaser (Taker of your Time): It’s a flat stomach....sure it’s nice to look at, run your fingers over, slobber on a bit, sometimes that bellybutton gets your motor running....but it's just basically the corridor between the two ‘gaming rooms’. The definitive ‘Meh’ - the middle ‘sideways thumb’ option for which everyone on Steam cries. Todger/Tadger & (scroTum) Taters (Tedious): Is it an ‘a’ or is it an ‘o’? Who cares! The meat can be fun to play with for about 5 minutes of your entire day, the rest it just hangs there and generally gets in the way of doing something else. The main problem of course, is the two veg sticking to your inside thigh. This is what this game feels like – the occasional/rare bouts of fun, the rest bobbing like a 19th century British Policeman (now you know why!). Toenail Tornado (Total Toss): A playthrough so appalling it’s like being trapped in a Turkish sauna with the ugliest, hairiest, fattest, sweatiest beast of a neolithic hominid who’s trimming his toenails using pliers and the splinters are reminiscent of a scene from the Normandy Landings. My god how did this get released!? Teaboy Touts (Score): Torso Glitch-Ridden Failure! The Review: For both Prototype Mansion - Used No Cover and Garden Variety Body Horror - Rare Import. The score says it all. I wanted to like these, I even found the first one 'quaint' and enjoyed its weird graphics and semi-awkward movement. Even though I considered it only a demo as it is sub 2 hours - I spent exactly 2 hours on it and it is FAMED for random crashes back to desktop as if you never loaded it, of which I had 2 I think? It even gave me a completely different playthrough when I reloaded the first time! Weirder and weirder. Anyway, I would have scored Prototype as thumbs up standing by itself, but the guarandamnteed crashes which the devs claim have never been able to replicate and never had on the second game Garden, ruin playthroughs of Every Game Ever! Sort your code out! And so to Garden....You don't even get a gun. That pretty much killed the Reseident Evil esq/vibe type game they were copying. Stone dead. Shuffling plants that you can't fight (cos you 'find' a 'pop gun' - yes, an actual BB Gun. smfhid [shake my ^&$£"%! head in despair]) but can kill you if you get too close means a game of running around, on a map that is SUPER dark, has lots of flora you can run through until you get stuck and of course cannot see through, and has a terrible save system of finding very rare cans of tuna to feed random kitties you find along the way (first game you actually shot them to save!) of which this is not actually made clear this is the 'save function' of the game and I wasted mine too early. Henceforth, this led to having to repeat whole sections, upon which I find my inventory is full and I can't progress without going back through all those stupid shuffling plants....and get killed due to being stuck by awful camera angles. Abandon game in frustration. Come back months later, still fortunately vaguely remembering not to go into the building until AFTER doing other stuff to free space....decide to NOT take a piece off of a solved puzzle....game soft-locks. Can't move, can't do anything other than rotate camera. Abandon game permanently. Leave negative review. Sort the effing glitches in your effing games you effing devs! Plus make a zombie survival game, which is based on RE, with an effing gun in it - from the start! First game much better, and it's claim to fame is crashing for no reason. How would you rate them....
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