
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #77, worst JP #79 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 28 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Garden of Witches is a fast-paced action roguelike where you wield giant scissors and use witchcraft to bring down other witches in the Garden. You’ll need to master enemy attack patterns, create powerful builds, and fight to bring together all the witches before the Garden falls apart.
As the Thread Witch, you need to gather all the witches for an annual tea party ritual, but they aren’t going to attend the tea party willingly. Face distinct bosses with their own personalities, transformations, and attack patterns. Learn how each one fights, and find the opening you need to beat them into submission.
Choose your favorite Scissors, Spells, and Special Skills from your Armory and personalize how you fight to save the Garden. While going through the Garden, you will be able to strengthen the abilities you love with Imprints and Relics and reshape how familiar skills behave from run to run.
Explore a hand-drawn world of mesmerizing witchcraft and wayward witches, each with their own unique domain. Get to know them through the game’s main five-chapter story arc and continue your journey through a three-part epilogue arc.
Japanese Voice Cast

A witch’s death does not end their story. Return stronger with permanent upgrades and knowledge of your past runs. Then experiment with other Spells and refine your favorite builds while pushing your mastery of witchcraft. Once you reach the peak, put your craft to the test by customizing the difficulty of the Garden.
And try not to get yourself killed along the way, even witches don’t like dying too much.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩。完整。有趣。有着特长且不冗余的游戏。事实上曾经这不是什么极其高级极其特殊且触不可及的评价。但现在这样的游戏正越来越少。 首先,这款游戏的减法做的极其优秀,我从它的内测,极其古早的时期就开始游玩。最开始为了所谓的随机性体验而选择在战斗后获取法术。这一个点子几乎彻底摧毁了这个游戏。而制作组抛弃了它。这无疑是理智的。而在下一次大更新(至少是我玩到的大更新。)它仿照了吸血鬼幸存者,形成了一种6+7的超级武器叠层形式(6767676767676767676767676767)但这固化了玩家的选择。如果玩家不选择在水井处选择清理词条的话,玩家很难凑出来复合被动(超级武器)也就很难通过当时难度极高的关卡。而可以说让我意外的,制作组再一次的抛弃了它。这已经超出了所谓的“理智”。我认为这是一种热爱和态度的证明。(以及这是一个极其聪明的决定)他们选择了让玩家决定初始法术,且抛弃了构成随机性,来固定法术构建。可能会有人觉得这降低了随机性和可玩性上限,但实际上这真正产出了可玩性。因为玩家如果玩不到的话,那么一切就是无稽之谈。而玩家又为什么要在你这个游戏上花费几个小时去随机出那一局运气足够好的构建呢?所以这一举动让玩家敢于去尝试不同的法术搭配来构成完全不同的体验。做的很棒。事实上这是我第一次决定追随一个制作组。我会支持你们的下一个游戏的!!! 之后,很意外的是。制作组没有选择去描绘庭院之外的世界。大部分作品往往都会把世界观写的越来越大。如果不是真正的天才,最后只会落得一个悲惨的下场。(例如最近很火的house2,这游戏最后一定会落入俗套)而目前来看,魔女庭院的世界观被牢牢地锁在庭院内部,线之魔女身边(请原谅,我的一些生理原因使我没法记住人名,我对此也感到十分困扰)因此我们可以期待一个平稳的结局,一个足够美好的终点,足够令我们回忆起魔女庭院时微微一笑的终点。 值得特别夸赞的一点,则是它的打击感。没有输入延迟,操纵手感很好。boss设计很到位,配合剧情进行的同时,招式合理(这里指玩家能够看懂,且在看懂后知道该怎么躲避)。让我能详细的感觉到“我必须找到破绽”“我可以躲开!”“我将在这个破绽中发起攻击!”这一过程。这是少见的。 最后,则是轻松且不刻意的剧情。没有苦大仇深,没有悲惨的童年。没有杀人,没有被杀(大概吧,但至少没有人离我们而去)事情没有向深渊滑落。也没有蒙上一片灰暗的滤镜。现实生活已经够惨了,在庭院里还要受苦吗?(眼泪汪汪) 总之,我很推荐这一款游戏。喜欢魔女的。买!喜欢2.5D战斗的。买!喜欢轻松不刻意的搞笑剧情的。买!买!买!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 686 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风可爱,人设讨喜 战斗一般,横扫+突袭就完事了 章节战斗之间有一些割裂 价格原价70+肯定是偏贵了,30+可以考虑
분량이 너무 짧아요 얼액은 재미는 있는데 분량이 짧다 느껴지면 성공이지
재밌음
普通
일단 게임 자체는 재밌음 캐릭터들도 귀엽고 스토리도 볼만하고 보스전 퀄리티도 좋고 음악도 좋음 근데 분량이 너무 짧음 스토리가 지금의 두 배 정도는 되었어도 좋았을텐데 너무 중간에 끊긴듯한 느낌도 있고 플레이 부분에서도 많이 아쉬움 결국 쓰던 무기랑 스킬만 쓰게 됨 좀 더 플레이가 다채로웠으면 했음
ランダム性がそこまで大きくないので、ローグライク要素はあまり感じず。純粋にアクションRPGとして楽しんだ。 ノーマル+回避無敵なしでやってたが、敵のパターンを覚えてちゃんと攻撃範囲外に逃げないとしっかりやられる丁度いい難易度だった。 おそらく回避無敵ありでやれば攻撃パターン覚えなくてもごり押せそう。 お手軽に遊べるアクションPRGとして面白いので、2000円出す価値あり!
I had a lot of fun with this game. The art style is so cute and fun. The story kept me wanting more. I enjoyed the different spells. I do think the runs tend to be very alike to the point that it really isn't the type of rogue-lite that would keep me wanted to play past the conclusion of the story, however i still think it is well worth the money for a good amount of time kept entertained.
Polished and very charming roguelite experience. It doesn't overstay its welcome, has a solid gameplay core and iterates on it while you progress through the story, with enough variety to keep things fresh. Controls great, enemy moves are well telegraphed, has a lovely art style and solid voice acting and music. Well priced on top of that, easy to recommend.
Jeu pas spécialement long mais je me suis pas ennuyé et j'ai beaucoup aimé mes sessions. Bon petit jeu
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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