
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #77, worst JP #79 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 28 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Garden of Witches is a fast-paced action roguelike where you wield giant scissors and use witchcraft to bring down other witches in the Garden. You’ll need to master enemy attack patterns, create powerful builds, and fight to bring together all the witches before the Garden falls apart.
As the Thread Witch, you need to gather all the witches for an annual tea party ritual, but they aren’t going to attend the tea party willingly. Face distinct bosses with their own personalities, transformations, and attack patterns. Learn how each one fights, and find the opening you need to beat them into submission.
Choose your favorite Scissors, Spells, and Special Skills from your Armory and personalize how you fight to save the Garden. While going through the Garden, you will be able to strengthen the abilities you love with Imprints and Relics and reshape how familiar skills behave from run to run.
Explore a hand-drawn world of mesmerizing witchcraft and wayward witches, each with their own unique domain. Get to know them through the game’s main five-chapter story arc and continue your journey through a three-part epilogue arc.
Japanese Voice Cast

A witch’s death does not end their story. Return stronger with permanent upgrades and knowledge of your past runs. Then experiment with other Spells and refine your favorite builds while pushing your mastery of witchcraft. Once you reach the peak, put your craft to the test by customizing the difficulty of the Garden.
And try not to get yourself killed along the way, even witches don’t like dying too much.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr gut
Juegazo es lo unico que puedo decir, hace tiempo que no me divertia con algo
画风很好,魔女很可爱 本质线性流程弹幕游戏,轻rouge,类似咩咩启示录,rouge成长不算高,流派组件每局都能全拿完只是早晚问题,弱的流派和强的流派数值差距大概5倍以下,上限不能秒boss,下限也不至于完全打不过 困难难度适中,boss连段基本在5以下,尾杀较少有也不难,回血手段少但是boss伤害很低,不开闪避没无敌的选项不要求背招,开了容错也很高,满分360难度4boss一个boss可以匀到5-6刀容错,主线困难+闪避无无敌,一个boss有10刀左右容错,小怪关卡基本不会掉血,精英关卡收益很低基本不去 然后就是乌鸦强度断档的强,第一关拿到诅咒直接选满乌鸦,层数+2/9层出大乌鸦/一次召唤+2,没有遗物一个大乌鸦9000+而且不用蓄力,第一个boss是直接秒的,第二个boss等一次cd就秒,cd攒3层也就十几秒,如果你有花层数减冷却/冷却诅咒而且带的突袭,按几下突袭,乌鸦3层cd就充满了,打后日谈拿个层数冷缩可以把小怪全部清光还有20多秒,打完boss还有一半多时限 缺点是开了闪避无无敌,技能有一个格子基本绑死突袭或反击,boss某些招数如果你不带突袭或反击,且第一关不升级这两个技能次数,得背得很熟才能躲,很大程度上限制了技能搭配,本来就2个格子,定死一个是真难受,不如直接把突袭和反击做成固定按键如同闪避一样
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 683 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
通关+全成就流程大约10h左右 游戏小而精 美术好看!配音好听!剧情温馨可爱!称得上是优秀的小作品,对得起这个价格
畫風很可愛,音樂也不錯。本身目前比較偏輕鬆小品的遊戲,期待一手後續更新。
스토리:좋음 캐릭터 디자인:귀엽고 예쁨. 재미: 로그 라이크로써 충만함. 고유성: 고유한 세계관이 있음.
角色可愛、劇情輕鬆、上手簡單、價格便宜、角色可愛、可愛 遊戲性也很不錯,正式版後的隨機元素少了一點,我覺得還不錯,穩定性多了很多,可以每場都體驗不同的流派 想挑戰自己的也有困難模式,我手殘就普通模式玩玩就很開心了=u=,非常推薦購買的小品遊戲 蝴蝶喜歡,懶懶的樣子好可愛 另外,後日談2寶石碎片有夠op,派生選擇只能減少自己cd+初速減慢但後續射更快的+增加彈藥,直接加特林模式開啟,就是操作要一直按就是了,到後面就直接原地吃招硬幹過去,反正王也打不死我: D,喜歡玩大傷害的可以去玩火球隕石流,一砸下去一萬多血,看的可開心哩。
まぁまぁかな、あんま難しくないし ストーリーも気楽で日常っていう感じ
이 게임과 가장 유사한 게임은 역시나 [하데스]이기에 [하데스]를 언급할 수 밖에 없습니다. [하데스]와 비교하기엔 마녀들의 파티라는 이야기의 주제와 캐릭터는 정말 정말 귀엽다지만 캐릭터의 스킬, 스킬 트리가 적어 여러가지 조합을 짜는데 너무나도 한계성이 명확합니다. 좋은 무기와 나쁜 무기/ 좋은 스킬과 나쁜 스킬의 차이가 너무나도 차이가 있기에 결국 항상 사용하는 무기만 사용하게되는 부분을 고쳐야 할 문제라고 봅니다.
el arte es un abrazo al alma, la música es increíble sobre todo la de los créditos, pero no me creo que menos de la mitad de jugadores (para momento de mi reseña) haya vencido al primer jefe... pero ignorando eso, les recomiendo darle una oportunidad, lo acabo de platinar (mi primer platino) así que solamente me queda decir que fue una experiencia única que disfrute cada segundo de juego
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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