
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #77, worst JP #79 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 28 → 59/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Garden of Witches is a fast-paced action roguelike where you wield giant scissors and use witchcraft to bring down other witches in the Garden. You’ll need to master enemy attack patterns, create powerful builds, and fight to bring together all the witches before the Garden falls apart.
As the Thread Witch, you need to gather all the witches for an annual tea party ritual, but they aren’t going to attend the tea party willingly. Face distinct bosses with their own personalities, transformations, and attack patterns. Learn how each one fights, and find the opening you need to beat them into submission.
Choose your favorite Scissors, Spells, and Special Skills from your Armory and personalize how you fight to save the Garden. While going through the Garden, you will be able to strengthen the abilities you love with Imprints and Relics and reshape how familiar skills behave from run to run.
Explore a hand-drawn world of mesmerizing witchcraft and wayward witches, each with their own unique domain. Get to know them through the game’s main five-chapter story arc and continue your journey through a three-part epilogue arc.
Japanese Voice Cast

A witch’s death does not end their story. Return stronger with permanent upgrades and knowledge of your past runs. Then experiment with other Spells and refine your favorite builds while pushing your mastery of witchcraft. Once you reach the peak, put your craft to the test by customizing the difficulty of the Garden.
And try not to get yourself killed along the way, even witches don’t like dying too much.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was fun. But, i expect it to be more challanging. i hope on full release, the normal difficulty can be more difficult. So, i can spend my time grinding for hours.
game is okay, needs more variety for the roguelike aspect to be viable characters cute, maid outfits best
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 657 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风和剧情都很不错,更新之后战斗时也能有点自己bd的感觉了,目前bd有点少,不升级伤害不足导致需要一遍遍死掉刷钱升级才能打得下去,希望以后能看到更丰富的bd构筑和更多变的对局。最后,玩咏唱剪刀很难不笑。
전반적인 난이도는 쉬운 편 다만 이건 어디까지나 스팀에서 여러 로그라이크 게임을 접해본 사람의 입장이고, 반대로 이 게임으로 로그라이크 장르를 처음 접한다고 생각하면 충분히 매력적인 입문작일듯 로그라이크 입문작으로는 하데스도 좋은 선택지지만, 아무래도 신화를 기반으로 한 소재나 분위기가 취향에 맞지 않는 사람도 있을 수 있는데 그런 점에서 마녀라는 소재가 마음에 들고 이 게임의 그래픽과 분위기에 끌렸다면 시작해보는 것도 추천 숙련자에게는 조금 쉬울 수 있지만, 장르에 익숙하지 않은 사람에게는 그 쉬움이 오히려 부담 없이 로그라이크의 재미를 경험할 수 있게 해주는 장점이 될 수 있음
100%'d the game before writing my review, but I admit this game is honestly very charming. It lacks a lot of content in it but what it does have is very cute yet fun, recommend it for people who are either new to RogueLike games or just want a quick enjoyable experience without having to sink hundreds of hours to unlock everything. 8/10 <3
[h1] 作为肉鸽游戏可能不太合格,但作为线性俯视角动作游戏来说体验一流 [/h1] 为了稳定这个存在于梦境中的魔女世界,一年一度的茶会即将召开,然而,这些任性妄为的魔女可不会乖乖来参加茶会。为了顺利召开茶会,线之魔女茜尔带上了大剪刀,将魔女们逐个击败并带去了茶会上。 本作的游戏模式是比较标准的肉鸽模板,玩家可以自行选择冒险的路线,但本作作为肉鸽游戏第一个不足之处就出现了,本作的关卡种类非常少,只有标准的怪物房、奖励房(只奖励回血和刷新用的骰子)、诅咒房、BOSS战前面的休息房。关卡种类的稀少带来的就是每次冒险的路线基本上不会有啥变化。而本作在肉鸽部分另一个薄弱之处是游戏的局内提升种类稀少,在本作中武器与魔法分别有三种属性提升方向,同一个属性提升三次后即可从三种专精方向中选择一个;在打赢BOSS后可以获得饰品,饰品池也只有寥寥三四十种。因此本作作为肉鸽游戏来说,可重复游玩性其实并不高。 本作作为肉鸽游戏来说不太出色,但假如把本作当成一款套了肉鸽游戏壳的线性流程游戏呢?本作的主线流程一共有五个章节,随着章节的推进,玩家可以获得各种武器和魔法,基本上每个章节都可以体验到完全不同的武器和魔法的组合,搭配上闯关过程中通过强化属性解锁的专精效果,游戏体验十分丰富。而在主线流程结束后,本作还有额外的三章后日谈,这三个后日谈更是解锁了三种全新的模式,分别是按波次进行连续战斗,毫无喘息空间的森林魔女;可以自由进行地牢探索,但随着房间进出次数,越外层的房间会逐渐被毒气覆盖的宝石魔女;玩家可以自定义角色武器和魔法的强化等级以及饰品的镜子魔女。这三章后日谈更进一步丰富了玩家的体验。 综上所述,本作虽然肉鸽要素稍显单薄,关卡类型、局内强化与饰品池数量有限,重复游玩性不足。但抛开纯粹肉鸽的期待,它拥有内容饱满的主线五章与三种玩法各异的后日谈模式,多样的武器魔法搭配带来丰富的闯关乐趣,更适合当作带有肉鸽养成机制的线性动作游戏来体验。游戏本作作为俯视角动作游戏来说体验一流。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
[h1]🧙 原本以為只是可愛,結果越玩內容越多 XD[/h1] [b]遊戲名稱:《魔女庭園》Garden of Witches[/b] [b]遊玩時間:約10小時完成本篇+後日談[/b] [b]個人評分:9/10[/b] 這款是由韓國開發團隊 [b]Team Tapas[/b] 製作的 Roguelite 動作遊戲。 沒有特別拚全成就,以目前進度來看,後續補成就與挑戰模式應該還能再玩上一段時間。 原本看到可愛魔女拿著巨大剪刀,還以為就是可愛角色到處剪剪剪。 結果玩到後面才發現…… [b]你這個庭園裡面塞的東西是不是有點多?🤣[/b] [hr][/hr] [h2]⚔️ 越玩越豐富,是我最喜歡它的地方[/h2] 第一章剛開始時,我其實有點懷疑: [i]「咦?就這樣?我是不是被評價騙進來了?」[/i] 前期戰鬥比較單純,雖然第一章尾王已經開始有點震撼感,但當下還沒有讓我特別驚艷。 結果從第二章開始完全不一樣。 武器與技能陸續解鎖,BOSS的行動模式也開始出現明顯變化;到了第三章再加入[b]反擊系統[/b],戰鬥又多了一個維度。 不再只是: [b]閃躲 → 攻擊 → 閃躲 → 再攻擊[/b] 而是要開始觀察敵人的動作,抓準時機直接反制。 後續還會取得更多武器與技能,可以慢慢搭配出自己習慣的打法。 [b]前期養成 → 中期成形 → 後期技能爆發[/b] 這個成長曲線我真的很喜歡。 [hr][/hr] [h2]👹 BOSS與精英怪不只是單純換皮[/h2] 從第二章開始,BOSS戰的機制就會逐漸產生變化。 到了第四、第五章,除了劇情繼續深入,BOSS戰也變得越來越有趣。 途中遇到的精英怪也不是單純把普通雜兵增加血量後丟出來,有些甚至會讓人忍不住懷疑: [b]「等等,你只是路邊精英怪吧?為什麼這麼兇?!」🤣[/b] [hr][/hr] [h2]📖 本篇5章打完,居然還沒結束![/h2] 《魔女庭園》的完整故事包含: [list] [*][b]本篇 Chapter 1~5[/b] [*][b]Epilogue 後日談 1~3[/b] [/list] 必須一路打到[b]後日談3[/b],才會真正迎來完整結局。 我原本以為後日談只是主線結束後,再補幾段劇情收尾。 結果…… [b]完全不是 www[/b] 三個後日談都有自己的玩法變化,並不是單純把本篇內容再拿出來重複一次。 [hr][/hr] [h2]🌱 後日談1:突然變成限時養成戰[/h2] 一開始玩法就與本篇不同。 玩家必須在有限時間內打怪取得經驗,快速培養技能與戰鬥能力,最後再挑戰多階段BOSS。 即使打輸也不會完全白打,仍然可以利用取得的資源慢慢強化被動能力。 隨著戰鬥時間拉長,整體壓迫感也會越來越強。 [b]原本可愛的庭園突然開始趕人下班 XD[/b] [hr][/hr] [h2]🏛️ 後日談2:怎麼又變成探索遺跡了?![/h2] 到了後日談2,玩法又再換了一次,這次開始強調區域探索。 一邊尋找散落在各處的工藝品,一邊還要注意環境威脅與時間限制。 找到的物品可以進一步強化角色,途中也能取得新的武器與技能。 玩到這裡時,我真的開始懷疑: [b]「這款遊戲是不是很怕玩家無聊?🤣」[/b] 前面才剛習慣一套玩法,後面馬上又丟新的東西給你。 [hr][/hr] [h2]🪞 後日談3:等等……我的裝備怎麼全部不見了?![/h2] 進入鏡中世界後,看到自己又拿回初始武器,我的第一個反應真的是: [h1]OH NO![/h1] [b]「不要跟我說又要從0開始農一次喔?!QAQ」[/b] 技能沒了、武器沒了,整個人瞬間回到新手村 www 不過隨著劇情推進並取得碎片,技能格會逐漸重新開放。 這次還能[b]自由搭配技能再出戰[/b],可以依照自己的打法,直接組出想要的戰鬥配置。 玩法到這裡又多了一層變化。 最後的BOSS戰也真的有刺激到,不只階段很多,對反應速度的要求也不低。 一個沒注意…… [b]血條真的會突然蒸發 XD[/b] 幸好這裡還算佛心,失敗後可以直接重新挑戰。 [hr][/hr] [h2]🔥 真正破完Ending後,還有挑戰模式[/h2] 把本篇與後日談全部完成後,才會進一步開放 [b]Challenge Mode[/b]。 這時候遊戲就不再叫你繼續看故事,而是開始問你: [b]「很好,劇情看完了,現在要不要來折磨自己?」🤣[/b] 玩家可以選擇不同的挑戰條件,繼續測試自己的Build與操作。 如果完成劇情後還覺得不夠,這裡仍然有內容可以繼續玩。 [hr][/hr] [h2]🎨 美術與配音真的很加分[/h2] 整體美術風格非常可愛,搭配角色配音之後,每位魔女的個性也變得更加鮮明。 尤其我很喜歡聽[b]菲娜[/b]講話 XD 那個醉言醉語真的很有趣。 還有不死族姊妹的笑聲…… [b]真的有夠魔性 www[/b] 聽久了甚至會忍不住跟著學,然後突然發現: [b]「等等,我剛才是不是也笑得像個魔女?🤣」[/b] [hr][/hr] [h2]🤏 比較可惜的地方[/h2] 目前讓我比較有感的缺點不算多: [list] [*]部分電話對話沒有完整語音 [*]有些角色的人設與背景還可以再深入描寫 [/list] 尤其角色都設計得這麼可愛,真的會讓人想再多了解一些她們的故事。 [hr][/hr] [h2]🏆 最後總結[/h2] 《魔女庭園》最讓我喜歡的地方,不只是單純「戰鬥很好玩」,而是它會一直丟出新的內容: [b]本篇戰鬥 → 武器技能 → 反擊系統 → BOSS變化 → 限時養成 → 遺跡探索 → 自由Build → 挑戰模式[/b] 玩法會隨著進度持續變化。 因此我從頭玩到完整Ending,幾乎沒有出現: [i]「啊……怎麼又要重複做一樣的事情?」[/i] 這種Roguelite最容易讓我感到疲乏的問題,反而控制得相當不錯。 劇情推進速度也很快,會一直讓人想著: [b]「好啦!再打一章,看看後面發生什麼事。」[/b] 然後…… [b]10小時就這樣沒了 www[/b] [h1]⭐ 個人評分:9/10[/h1] 可愛的美術、魔性的角色,加上越玩越豐富的戰鬥與後日談玩法。 [b]《魔女庭園》1.0真的比我原本預期的還要完整![/b] 如果未來還有續作—— [b]我應該會直接繼續支持 ≡ω≡+[/b]
ベータ版の時はすごくおもしろかった。製品版になってから久しぶりにプレイ。動作がもっさり過ぎる!おもい!!PCは問題ないはず。仮にこのPCでダメっていうなら重すぎてプレイできない人ばかりになる。このタイプのゲームでもっさりは致命的だね。
非常推荐!优秀的美术和可爱的画风,战斗主体是线性关卡。轻肉鸽只是为了闯关的时候不会太过于无聊,如果是为了肉鸽来玩的话可能会失望。6~7小时完成全部剧情,难度并不大,局外升级也控制得很好不会强行让你多刷几次。即便是不怎么玩动作游戏但是被画风吸引的也可以试着游玩下简单模式。 战斗方面在通关前有足够的武器和技能不至于玩腻,但也不会像真的肉鸽一样可以一直刷下去。但不同的技能搭配和武器还是会让我多去重新打几次享受下的。主要的卖点还是美术和剧情。 总之 非常推荐!
首先,画风很不错。作为肉鸽游戏,消遣一二是很不错的选择。当然,如果要是能够在通关之后,能主动去其他魔女那里串门,就更好了。当然,如果是我没有探索到,知道的好兄弟踢我一下,感谢。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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