
Watch out for sharp corners… Dash through a garden maze as a slug snail, collecting slimes while dodging enemies! A gooey, dot-eating style slime tag game!
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About
When Meina returns from her outing, she discovers that everyone in Slugnail Village has been possessed by Lolidium Slimes!?
According to Obaba, the only one who wasn’t infected, restoring the villagers requires blue Pure Slimes as materials.
To gather what she needs, Meina heads for the garden…

Watch out at the corners…
You’ll want to retry again and again!
Race through a garden maze as a Slugnail—
escape from enemies while collecting slimes in this dot-eat–style NumeNume × tag-action game!

Garden Hunt is designed around the tension-and-release thrill you feel in real-life tag—
that moment of “What’s around that corner…?” as you chase and get chased.
Not only will you run through open areas with clear visibility, but also maze layouts where walls and hedges block your view, and even stages shrouded in thick fog where you can’t see ahead—each environment offers its own kind of suspense.

Players can move at high speed with a slippery dash move called NumeNume Dash, but it consumes moisture, so you can’t spam it.
That’s where Numeri Trails come in—slippery trails left behind after you, slimes, and enemies pass by.
While you’re on a Numeri Trail, your moisture recovers and you can dash again.
Do you spend your resource to catch slimes, or save it to escape enemies? Knowing when to use your moisture is the key to clearing stages.

Numeri Trails are not only a high-speed movement tool—they’re also footprints left by enemies and slimes.
While racing through the maze, a single fresh trail may suddenly appear—was it left by a slime… or an enemy?
Deciding whether to follow it creates tense moments that can determine the difference between survival and capture. This mind game—never knowing what’s one step ahead—makes the tag gameplay even deeper.

The story unfolds through manga-panel-style presentation with full voice acting.
By leveraging what manga does best—expressive facial changes, dynamic camera angles, and character motion—we’ve packed the game with many scenes that highlight Meina’s charm.
Manga: Moya-shi Itame (炒芽もやし)
Voice Cast
Meina: Yuka Hiiragi (柊 優花)
Obaba: Fumi Morisawa (森沢 芙美)

Note: For detailed controls and how to play, please check the in-game Pause Menu > How to Play. The game can be played with either an XInput controller or a keyboard.
Title: Garden Hunt
Genre: Dot-eat–style NumeNume × tag-action
Developer/Publisher: CreaClan (Producer: KamiEna)
Platform: Steam (PC)
Release Date/Time: January 16, 2026, 15:00 (JST)
Price: $3.99
Supported Languages: Japanese / English / French / Italian / German / Spanish / Simplified Chinese / Traditional Chinese / Korean
(Japanese: full voice + subtitles / Other 8 languages: subtitles)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Italian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
- Jugabilidad sencilla y aspecto tierno. ¡Una hermosura de juego! - Es un juego corto pero re-jugable, ideal para algún rato libre para jugar un juego tierno. - Perder los niveles cada dos por tres me frustra un poco, pero ver a la babosa hacer sus estiramientos me pone una sonrisa en la cara y me ganas de seguir jugando. - La historia es simple pero entretenida y funcional.
스테이지 4개정도 있는 짧은게임 5스테이지도 있긴한데 스토리 더 없어서 아마 챌린지용 같다 그냥 팩맨같은게임 4-5스테이지 정도 제외하면 그렇게 어렵진 않았는데 4-5 스테이지가 좀 어려움 코너 돌면 갑자기 킬러슬라이드로 내 발목을 분질러 버린다
ドットイート風のゲーム 敵から逃げつつスライムを集めるといったシンプルなゲームではあるけど、ミニマップにはスライムが表示されるが、敵は表示されないからミニマップ注視しながら、ステージの方も見ないといけないので意外と難しい。 慣れてくれば初見で突破できるようになるので程よい難易度でした。 キャラが可愛く、ストーリーパートはフルボイスで楽しめました。
Garden Hunt is an arcade-inspired maze action game developed and published by CreaClan (Producer: KamiEna) that successfully reimagines the classic chase-and-collect formula with its own creative personality. Instead of simply recreating the gameplay of older maze titles, it introduces an adorable slug-like protagonist, vibrant garden environments, and mechanics centered on mobility and resource management. While its colorful presentation gives the impression of a lighthearted casual experience, the game quickly reveals itself to be a challenging test of reflexes, planning, and efficient navigation. The result is a compact but engaging adventure that blends nostalgic influences with fresh ideas to create an experience that feels both familiar and distinctive. Players guide Meina through elaborate hedge mazes filled with collectible slime while avoiding hostile creatures patrolling every corner. The tall hedges restrict visibility, forcing players to react to threats with limited information and making every turn feel unpredictable. Rather than relying purely on speed, Garden Hunt rewards careful observation, route optimization, and quick decision-making. Every successful run demands a balance between aggressively collecting resources and knowing when to retreat before enemies close in. This constant tension keeps the gameplay exciting despite its straightforward premise, encouraging players to improve through repeated attempts. One of the game's most interesting mechanics is its dash ability, which allows rapid movement at the cost of consuming collected slime. Because this resource also serves as an essential gameplay element, every dash becomes a strategic decision instead of a simple convenience. Players must continuously evaluate whether escaping danger or preserving resources offers the greater advantage. Slime trails scattered throughout each stage provide opportunities to replenish supplies, creating a satisfying rhythm of collecting, spending, and recovering. This simple system adds meaningful depth without making the controls overly complicated, making the game accessible while still rewarding skilled play. Garden Hunt also places considerable emphasis on score chasing. Collecting slimes efficiently and maintaining multipliers encourages players to experiment with different routes and riskier strategies. Rather than simply reaching the finish, players are motivated to maximize their performance by clearing stages with greater precision and confidence. This arcade philosophy gives the game substantial replay value, as each session offers an opportunity to refine movement, discover safer paths, and improve overall efficiency. Those who enjoy mastering mechanics and climbing leaderboards will likely find themselves returning long after completing the initial content. Although the gameplay forms the core experience, Garden Hunt adds extra charm through its narrative presentation. Story sequences are delivered in a manga-inspired format featuring expressive artwork and full Japanese voice acting, giving the cast far more personality than expected from a relatively small indie project. These scenes provide context for the adventure while maintaining a brisk pace that never overshadows the action. The combination of lively character expressions and energetic performances helps establish an enjoyable atmosphere that complements the whimsical setting. The game's visual design reinforces its cheerful identity with colorful gardens, attractive character art, and smooth animation. The bright environments contrast nicely with the constant danger hiding behind maze walls, making enemy encounters feel surprisingly tense despite the cute aesthetic. Audio also contributes positively, with upbeat music and voice performances enhancing the overall presentation. Together, the visuals and sound create an inviting atmosphere that makes exploring each maze enjoyable even when repeated failures occur. Garden Hunt also deserves credit for its approachable design. Straightforward controls, built-in tutorials, and support for both keyboard and compatible controllers allow players to jump into the action with little difficulty. Multiple subtitle options further improve accessibility for an international audience while preserving the original Japanese voice performances. These quality-of-life features demonstrate thoughtful design choices that help welcome both newcomers and experienced arcade fans. Its primary weakness is its relatively limited scope. Players looking for a lengthy campaign or a large variety of gameplay modes may find the available content somewhat brief once the mechanics have been mastered. Likewise, the intentionally restricted visibility can occasionally make certain encounters feel more dependent on quick reactions than careful planning. However, these limitations do little to diminish the game's core strengths, as its replay-focused design clearly prioritizes mastery over sheer quantity. Overall, Garden Hunt succeeds by delivering a polished and entertaining arcade experience that combines classic maze gameplay with modern mechanics, charming presentation, and satisfying replayability. Its engaging resource management, rewarding score system, memorable visual style, and energetic storytelling help it stand apart from many other indie arcade titles. While it may not offer the expansive content of larger releases, it consistently delivers enjoyable gameplay that rewards persistence and skill. Fans of fast-paced arcade games and maze-based challenges will find plenty to appreciate in this charming adventure. Rating: 7/10
독성 슬라임에게서 도망 다니며 퓨어 슬라임을 모아야 하는 팩맨 스타일 게임. 달팽이를 모에화 한 듯한 귀여운 캐릭터와 풀 더빙, 시원스러운 게임 스타일은 확실한 장점이나 분량이 짧아도 너무 짧다. 단 1시간! 본인이 훨씬 신중한 사람이라 리트 없이 클리어한다면 그보다 짧게 끊을 수도 있다. 스토리는 4스테이지까지 존재하는 데 제대로 해결되는 게 없는 개그 스토리에다 분량도 굉장히 짧다. 캐릭터 치장을 비롯한 서브 콘텐츠도 전무한 게임이라 남은 건 고난이도 스테이지를 도전하거나 반복 플레이 뿐. 강력히 추천할 정도의 게임은 아니지만 할인 적용 시 매우 저렴하고, 앞으로 단골 할인될 예정이니 가볍게 논다는 마인드로 시작한다면 괜찮게 플레이할 것이다. 그리고 이 게임의 미니맵은 위협을 피하는 데 전혀 도움되지 않으니 항상 눈 크게 뜨고 긴장하길 바란다.
柊優花suki
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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