
Watch out for sharp corners… Dash through a garden maze as a slug snail, collecting slimes while dodging enemies! A gooey, dot-eating style slime tag game!
Modeled estimate, not a reported figure. How we estimate →
About
When Meina returns from her outing, she discovers that everyone in Slugnail Village has been possessed by Lolidium Slimes!?
According to Obaba, the only one who wasn’t infected, restoring the villagers requires blue Pure Slimes as materials.
To gather what she needs, Meina heads for the garden…

Watch out at the corners…
You’ll want to retry again and again!
Race through a garden maze as a Slugnail—
escape from enemies while collecting slimes in this dot-eat–style NumeNume × tag-action game!

Garden Hunt is designed around the tension-and-release thrill you feel in real-life tag—
that moment of “What’s around that corner…?” as you chase and get chased.
Not only will you run through open areas with clear visibility, but also maze layouts where walls and hedges block your view, and even stages shrouded in thick fog where you can’t see ahead—each environment offers its own kind of suspense.

Players can move at high speed with a slippery dash move called NumeNume Dash, but it consumes moisture, so you can’t spam it.
That’s where Numeri Trails come in—slippery trails left behind after you, slimes, and enemies pass by.
While you’re on a Numeri Trail, your moisture recovers and you can dash again.
Do you spend your resource to catch slimes, or save it to escape enemies? Knowing when to use your moisture is the key to clearing stages.

Numeri Trails are not only a high-speed movement tool—they’re also footprints left by enemies and slimes.
While racing through the maze, a single fresh trail may suddenly appear—was it left by a slime… or an enemy?
Deciding whether to follow it creates tense moments that can determine the difference between survival and capture. This mind game—never knowing what’s one step ahead—makes the tag gameplay even deeper.

The story unfolds through manga-panel-style presentation with full voice acting.
By leveraging what manga does best—expressive facial changes, dynamic camera angles, and character motion—we’ve packed the game with many scenes that highlight Meina’s charm.
Manga: Moya-shi Itame (炒芽もやし)
Voice Cast
Meina: Yuka Hiiragi (柊 優花)
Obaba: Fumi Morisawa (森沢 芙美)

Note: For detailed controls and how to play, please check the in-game Pause Menu > How to Play. The game can be played with either an XInput controller or a keyboard.
Title: Garden Hunt
Genre: Dot-eat–style NumeNume × tag-action
Developer/Publisher: CreaClan (Producer: KamiEna)
Platform: Steam (PC)
Release Date/Time: January 16, 2026, 15:00 (JST)
Price: $3.99
Supported Languages: Japanese / English / French / Italian / German / Spanish / Simplified Chinese / Traditional Chinese / Korean
(Japanese: full voice + subtitles / Other 8 languages: subtitles)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Italian, Spanish - Spain*languages with full audio support
Engagement
Reviews
好像是第一次认知ゆかし可爱风的声线吧[spoiler] 直播的时候完全不是一个人诶 [/spoiler],毕竟是身为ゆかりす而买的游戏,但是意外地是同时有难度又很休闲的游戏,漫画形式的剧情和建模也都很戳我,但光是4-2就重开了好几遍了,很难想象还没碰的高难关会是什么样的|*´Å`)ノ 总之是物超所值的小游戏喔,喜欢吃豆人类玩法的话不用犹豫直接拿下就好,顺便期待一下制作组的新作好了ww ゆかしの可愛い声のタイプを初めて知った気がするよ~[spoiler]ライブの時と全然違う人だったねっ[/spoiler]。本来はゆかりすとして買ったゲームだけど、意外と難易度がありつつもくつろげる感じのゲームだった。漫画風のストーリーとキャラモデルも全部ツボにはまってるけど、ただ4-2だけで何回もリスタートしちゃったから、まだ触ってない高難易度のステージがどんななるか想像するだけでドキドキする(*´Å`)ノ とにかくコスパ超ええ小さいゲームだよ!パックマンみたいなプレイスタイルが好きなら迷わず買っちゃってOK~制作チームの新作も楽しみに待ってるww (AI翻訳です)
[h1] 「♥花园狩猎♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 可恶的寄生史莱姆来袭击蜗牛村庄了,为了让大家恢复原状,女主踏上了收集纯净史莱姆的旅程。 花园狩猎是一款可爱画风的3D类吃豆人游戏,游戏中玩家要操控可爱的蜗牛女主在迷宫中收集纯净史莱姆,随着章节的推进会逐渐出现不能碰的紫色史莱姆,可以强化女主的绣球花等道具,越后面的迷宫越大,机制也更复杂。女主全程都有日语配音,在大厅发呆的时候还会有各种可爱的小叫声,有时还会哼歌。喜欢可爱画风的玩家一定不要错过。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情虽然比较少,但是采用了漫画分镜+全配音的形式,讲述了名叫Lolidium Slimes的史莱姆袭击了自己的蜗牛村庄,女主回到村庄时只见到了最后的生还者老奶奶,为了拯救大家,女主开始在迷宫中四处收集纯净史莱姆,她究竟能否成功呢? 游戏的玩法就是玩家要在一个迷宫中寻找蓝色的纯净史莱姆,每关都有一个目标数量,全部收集齐了就能过关。关卡难度会随着章节推进而逐渐变高,到后面的难度还是有点挑战性的。 女主下方有一个蓝色的条,可以使用↓键来进行超绝滑行快速接近四处走动的史莱姆,而游戏中的史莱姆在移动的时候会留下蓝色尾迹,玩家在这个上面移动就会恢复蓝条,在上面滑铲也不会消耗蓝条。 不过当紫色的史莱姆出现的时候就要注意滑行距离了,因为滑行是不能停止的,而紫色史莱姆只要碰到就会直接失败,所以我的建议是听声音,紫色史莱姆如果在附近的话会有很不同的声音,及时避开,防止被围追堵截和羊入虎口。 第三章开始就会有类似长者绣球花一样的灌木丛,女主吃过之后会获得无敌状态,可以撞死路过的紫色史莱姆,非常关键,因为难度在这里也变高了,场上有很多的紫色史莱姆,所以要好好规划什么时候吃这个花,来让自己突破包围圈。 [h2] 「♥总结♥」 [/h2] 花园狩猎这款游戏的画风和游戏中女主的建模是一大特点,还主界面还能切换女主的表情,全日语配音也能开得出设计非常用心,推荐给喜欢可爱画风的玩家和喜欢吃逗人迷宫的玩家入手游玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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Hours played at review time, across 39 reviews with recorded playtime.
it's Pacman, but you're an anime snail girl instead of Pacman. While I love the visual style and presentation of the game, the controls were very frustrating. Most notably, I hated that you bump your head and lose some time every time you collide with a wall, rather than coming to a stop like Pacman would. I also found the radar useless as it only really showed your own direction and not anything around you. Eh, it shows promise but the gameplay left a lot to be desired, so I don't personally recommend it.
Short, cute game, gameplay like Pacman but in third person, it's more like a casual game, but it's fun and does a good job to maintain you entertained, I am saying this as someone whose main computer broke down, and meanwhile I fix it, I am using an alternative one, this game was very nice to spend time. Also, the cutscenes (comic) are fully voiced in japanese, and the subtitles are available in A LOT of languages, which I think a lot of people woll appreciate.
독성 슬라임에게서 도망 다니며 퓨어 슬라임을 모아야 하는 팩맨 스타일 게임. 달팽이를 모에화 한 듯한 귀여운 캐릭터와 풀 더빙, 시원스러운 게임 스타일은 확실한 장점이나 분량이 짧아도 너무 짧다. 단 1시간! 본인이 훨씬 신중한 사람이라 리트 없이 클리어한다면 그보다 짧게 끊을 수도 있다. 스토리는 4스테이지까지 존재하는 데 제대로 해결되는 게 없는 개그 스토리에다 분량도 굉장히 짧다. 캐릭터 치장을 비롯한 서브 콘텐츠도 전무한 게임이라 남은 건 고난이도 스테이지를 도전하거나 반복 플레이 뿐. 강력히 추천할 정도의 게임은 아니지만 할인 적용 시 매우 저렴하고, 앞으로 단골 할인될 예정이니 가볍게 논다는 마인드로 시작한다면 괜찮게 플레이할 것이다. 그리고 이 게임의 미니맵은 위협을 피하는 데 전혀 도움되지 않으니 항상 눈 크게 뜨고 긴장하길 바란다.
还有点难了,i5 3470和steamdeck都能120帧运行
Garden Hunt is an arcade-inspired maze action game developed and published by CreaClan (Producer: KamiEna) that successfully reimagines the classic chase-and-collect formula with its own creative personality. Instead of simply recreating the gameplay of older maze titles, it introduces an adorable slug-like protagonist, vibrant garden environments, and mechanics centered on mobility and resource management. While its colorful presentation gives the impression of a lighthearted casual experience, the game quickly reveals itself to be a challenging test of reflexes, planning, and efficient navigation. The result is a compact but engaging adventure that blends nostalgic influences with fresh ideas to create an experience that feels both familiar and distinctive. Players guide Meina through elaborate hedge mazes filled with collectible slime while avoiding hostile creatures patrolling every corner. The tall hedges restrict visibility, forcing players to react to threats with limited information and making every turn feel unpredictable. Rather than relying purely on speed, Garden Hunt rewards careful observation, route optimization, and quick decision-making. Every successful run demands a balance between aggressively collecting resources and knowing when to retreat before enemies close in. This constant tension keeps the gameplay exciting despite its straightforward premise, encouraging players to improve through repeated attempts. One of the game's most interesting mechanics is its dash ability, which allows rapid movement at the cost of consuming collected slime. Because this resource also serves as an essential gameplay element, every dash becomes a strategic decision instead of a simple convenience. Players must continuously evaluate whether escaping danger or preserving resources offers the greater advantage. Slime trails scattered throughout each stage provide opportunities to replenish supplies, creating a satisfying rhythm of collecting, spending, and recovering. This simple system adds meaningful depth without making the controls overly complicated, making the game accessible while still rewarding skilled play. Garden Hunt also places considerable emphasis on score chasing. Collecting slimes efficiently and maintaining multipliers encourages players to experiment with different routes and riskier strategies. Rather than simply reaching the finish, players are motivated to maximize their performance by clearing stages with greater precision and confidence. This arcade philosophy gives the game substantial replay value, as each session offers an opportunity to refine movement, discover safer paths, and improve overall efficiency. Those who enjoy mastering mechanics and climbing leaderboards will likely find themselves returning long after completing the initial content. Although the gameplay forms the core experience, Garden Hunt adds extra charm through its narrative presentation. Story sequences are delivered in a manga-inspired format featuring expressive artwork and full Japanese voice acting, giving the cast far more personality than expected from a relatively small indie project. These scenes provide context for the adventure while maintaining a brisk pace that never overshadows the action. The combination of lively character expressions and energetic performances helps establish an enjoyable atmosphere that complements the whimsical setting. The game's visual design reinforces its cheerful identity with colorful gardens, attractive character art, and smooth animation. The bright environments contrast nicely with the constant danger hiding behind maze walls, making enemy encounters feel surprisingly tense despite the cute aesthetic. Audio also contributes positively, with upbeat music and voice performances enhancing the overall presentation. Together, the visuals and sound create an inviting atmosphere that makes exploring each maze enjoyable even when repeated failures occur. Garden Hunt also deserves credit for its approachable design. Straightforward controls, built-in tutorials, and support for both keyboard and compatible controllers allow players to jump into the action with little difficulty. Multiple subtitle options further improve accessibility for an international audience while preserving the original Japanese voice performances. These quality-of-life features demonstrate thoughtful design choices that help welcome both newcomers and experienced arcade fans. Its primary weakness is its relatively limited scope. Players looking for a lengthy campaign or a large variety of gameplay modes may find the available content somewhat brief once the mechanics have been mastered. Likewise, the intentionally restricted visibility can occasionally make certain encounters feel more dependent on quick reactions than careful planning. However, these limitations do little to diminish the game's core strengths, as its replay-focused design clearly prioritizes mastery over sheer quantity. Overall, Garden Hunt succeeds by delivering a polished and entertaining arcade experience that combines classic maze gameplay with modern mechanics, charming presentation, and satisfying replayability. Its engaging resource management, rewarding score system, memorable visual style, and energetic storytelling help it stand apart from many other indie arcade titles. While it may not offer the expansive content of larger releases, it consistently delivers enjoyable gameplay that rewards persistence and skill. Fans of fast-paced arcade games and maze-based challenges will find plenty to appreciate in this charming adventure. Rating: 7/10
Does have any real story and all you do is slide round no real control of game play. Also the games in chinese voice over
柊優花suki
분량은 매우 짧습니다. 가격값하네요. 도전과제가 없는게 좀 아쉬워요.. 주인공이 매우 귀엽습니다. 간단하게 만든 게임치고 생각보다 퀄리티가 좋아요. 번역이 깔끔하고.. 게임 후반부는 난이도가 정신나갔습니다. 억까도 좀 있고 운빨도 좀 필요해요. 근데 도전과제가 없으니 굳이 도전할 의욕이 생기지는 않네요. 암튼 6월 29일 현재 900원에 판매중인데 그냥 심심풀이가 필요하거나 라이브러리 수집이 필요하시면 구매해보시길...
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