
Game Creator is a visual game design tool which allows people to create 2D games without any coding background. We provide an intuitive interaction experience that enables you to build your game by simply dragging and dropping.
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About
GameCreator is an all-in-one game development engine that focuses on providing a fully visualized approach to create 2D games without programming. It supports publishing to PC, mobile, and website. In the meantime, we also provide a platform that serves as a hub for the distribution of both commercial and free games, as well as the sale of assets, plugins, and templates by the development community. Starter packs include a RPG Game Template “Feather of Cyan” (without combat system) and five free DLCs (AVG template "Eyes of Star", TBRPG template "Sword of Dream", ACT template "Jump of Sky", ACT template "Shoot of Sky", PUZ template "Magic Tower Editor"), All 1st party Game Templates will be released as DLC in future.
GameCreator has a built-in community for the creation and sharing of game designs. Developers can easily create games from templates, assets and plug-ins or trade those templates, assets and plug-ins. The platform has been designed to allow users to publish their works directly, and for players to provide feedback on those works. We work hard to support the growth of the community and provide more 1st party assets to add more and more possibilities to your game dev projects.
GameCreator provides high-quality 1st party game templates with complete documentation and professional support which will ensure a smooth flow of the creative process and allow developers to focus entirely on game development instead of spending time on technical difficulties. With a variety of templates in place, it’s easy for developers to get started on their ideas right away.
GameCreator comes with built-in modular editors so developers can quickly prototype ideas and turn them into fully playable games.
Scene Editor is used to create and modify the contents of scenes in a game. For instance, in RPG games the developers can create many scenes, each with its own scenery, NPCs, object placement/positioning, etc.
●Unlimited Layers. Without having to worry about adding more layers or deleting any, users can freely create layers to match them with different scenes.
●Adjustable Layer Parameter. Users can make exciting effects by adjusting the layer parameters at will, such as making a background that scrolls and layers that are see-through, or using image offset to scale or move an image.
●Dynamic Tile Layer Config. Users can place multiple tilesets on the same layer. GameCreator also includes standard tilesets so you may add several with one click.
●User-friendly Image Layer. GameCreator allows you to select any background scene from your pictures and add it to your game. You can also change the image properties directly, such as distance ratio to achieve a layered effect.
●Real-time Render in Editor. GameCreator allows you to monitor dynamic effects in real time from the editor and make adjustments as needed without having to run your game.
Visualization UI editor is used to create all kinds of interfaces. You can make interfaces as needed and recall it at any time during your game development.
●GameCreator has a drag-and-drop interface that allows you to modify or custom a configuration. It also supports visualized scripting/flow to control the logic for game events and create quick interactive feedback.
●For advanced developers, GameCreator can bind the UI editor with TypeScript codes, which allow developers to config/debug the UI editor in the TypeScript codes.runtime scripts.
Character & Standing Avatar Editor allow you to manage the sequence frame of your character's actions, expressions, and equips all in one place.
●The Sprite Editor supports 1, 2, 3, 4, 5, and 8 directional movements mode. Horizontal flip options are supported in 1, 3 and 5 direction mode.
●Keyframe editing supported. You can adjust the position, size and other properties of an action in each frame.
●Sprites can be link/bound to objects/plug-ins for calculating collisions, strikes, and other things.
●Presetted quick dressing-up component.
●Multiple image trimming options. Both individual frames and entire sequences can be trimmed to precise parameters in the editor. There is a built-in merge tool for merging similar items together for simple file management.
●Standing Avatar management and frame sequence playback.
Animation editor includes a full suite of tools to create animation effects. These animation effects can be recalled in multiple places in your game.
●Frame Sequence Animation. The animation editor can help you quickly set keyframes in image and audio assets to create animations. It also supports auto filling function, making your animation smooth and fluent.
●Particle Animation Mode. You can replace texture with preferred particle textures and adjust their properties to achieve the animation effect you want.
●Create animation with nested interactive is supported (including particle animation).
●Multiple trim / merge options are supported.
Data Editor is optimized with our 1st party game templates. For example we have built-in icon systems in AVG template, Skills and Equipment system in RPG game template.
●For advanced developers, you could also DIY your own data modules such as adding a task module, etc.
●More Data modules could be imported from 1st party / 3rd party plug-ins.
Event Editor allows you to create your game event logic and flow without any coding. Everything is visualized in the Event Editor.
●The editor allows you to control how objects behave in your game with one-click insertion of commands and see how they look in real-time.
●In AVG game templates, you can drag-and-drop in clips or insert visual commands. All effects supported real-time preview in the editor.
●Camera control commands give the image a sense of movement and depth, making it look like the graphics are moving towards you as you play the game.
●Advanced developers can write commands and build corresponding visual editors. You can also share your creations as plug-ins in our marketplace.
●All 1st party game templates come with built-in event triggers, such as NPC's click event, touch event, etc. Alternatively, users can also customize these events to create more personalized game experiences.
In addition to using GameCreator’s visual editors to create your game, you can also write code in GameCreator to modify the gameplay whatever you like. Advanced developers can just build on top of pre-built visual editors (e.g., UI, sprites, animations, scenes, events) and combine them with code logic to generate richer game content.
●GameCreator supports TypeScript / JavaScript with its built-in IDE.
●All of the 1st party game templates are written in TypeScript, which will be compiled into JavaScript and then run automatically during testing. Inheritance and other relationships are taken into account during compilation to ensure that JavaScript does not throw reference order errors.
●Code completion, jump to definition, code hinting and highlighting, and other standard editing features are supported.
●Support 3rd-party Web libraries, which then can be called after load; for instance, some games may require physics libraries.
●Some editors will generate codes and/or APIs for quick direct calls.
Texture editor facilitates the creation of textures and shaders (GLSL) that can be used to generate sophisticated visual effects.
●When creating new textures, the system generates the corresponding uniform API that you can call directly in Shader and preview the effect in real-time.
Users can publish their customized plug-ins into our platform with just one-click, making them available for other developers.
●Following game assets support sharing/sell: sprite, standing avatar, animation, UI, tile, autotile, map, texture, etc.
●Following game materials support sharing/sell: scene and object module, custom module, custom object behaviors, custom event commands, scripts, etc.
Custom editor allow you to customize the editor mentioned above, so that you can modify its features —for example, making new modules, event commands and object behaviors. These customized editors can be packaged as plug-ins for sharing/sell.
「日日夜夜」「记得我」「罪狱:soul」「浮世万千三天地情殇」「觅光:第一章」
「不和我推谈恋爱就会死?!」「梅洛可奇遇」「令和罕见物语」「小夜怪奇物语」
「异常情绪回收组」「我的魅魔库库拉」「筮灵」「夜弦酒吧员工守则」「小小勇士团」
「皎月坠落之时」「鼓手余命十日谭」「风之歌」「致命终局 Deadly Endgame」
「魔女黏糊笔记」「叛军组织的我爱上了贵族大小姐」「无限骰子」「MIRAGE Episode:1」
●Action RPG game template
●AVG game template
GameCreator's goal is to provide the best-in-class user experience for all game developers by enhancing its engine’s capabilities and expanding its library of game templates, plugins, and assets. We hope to establish a thriving community which boosts our developers’ creativity and productivity by input &output knowledge, skill, idea, information, assets, plug-ins … etc.
We are a startup company mainly based in China and focus on making game development more accessible to everyone. Our mission is to empower game developers by providing a simple visualization game-making tool and allowing them to focus more on their imagination and creativity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很不错的引擎!但应该不会再用了。 别误会,我并不是想说他的坏话,实际上如果在game maker和他之间进行选择,我肯定会选择它! 之所以不用了,是因为毕竟他是一个可视化引擎,依旧存在不少限制。 所以我的建议是,如果你打算做你的第一款游戏,非常推荐使用。 如果你有开发经验,但却不知道该如何确定一款RPG的结构,非常推荐使用。 但切记,不要把你的游戏做的太大否则可视化引擎的弊端就出现了——很多事情无法批处理,你只能自己手动去点,并且很难DEBUG。 我做的游戏不过是只有8W字左右的,3个小时的体量的作品,但我已经因为这个问题痛苦不堪。
制作galgame挺不错的,挺好用的。 但我觉得还能做得更好。 比如1:加上一键勾选的图片震动。(人物震惊时,图片震动一下会更好,但制作震动效果就要托半天。) 2:拖入背景图片时,添加一键对齐幕布选项(每次换背景,拖进去的那种,都要重调位置,最好能在xy轴的后面加两个,一键对齐按钮,按一下第一个就直接对齐xy轴的0,按一下第二个按钮,就一键对齐幕布的最大值,如果能多添加第三个按钮,还能来个一键居中就更好了。) 3:没有数据的角色表情选项,在选了角色后,就别显示没有数据的选项了。(我导入几个角色后发现,有的角色有十几个角色表情,有的角色只有三四个表情。而选择表情少的角色时,依然蹦出十几个选项,这就让记性不好的我,只能一个个去选,看看哪些是空的,哪些有内容,希望没有内容的角色表情,不显示在选项里。) 4:建议增加自动保存功能(就是跟word那种,可以自行设置,每过几分钟自动保存一下。) 5:建议加入锁定图层的功能,就像ps里一样,将一个图层上锁,让它没办法被拖动。(我在制作游戏时发现,斧头的图层,经常需要处于怪物的上方,而想要选择下方怪物的图层时,却又被斧头遮挡,想要处理这种问题,就必须要把斧头移开,再选择怪物图层操作,最后删掉移开斧头的步骤,多弄几次,就会很繁琐。)
Having used Unity, Godot, RPG Maker Unite and MZ, this is extremely intuitive and easy to use if you are familiar with any of the previous and particularly the RPG Maker series. Chalked full of assets right out of the gate, the price for this is extremely good considering you can make not only RPGs, but visual novels, action/platformer games, and more with this tool.
It's all in Chinese.
买了之后一直没时间用,等打开来用并发现问题以后,已经怎么都退不了款了。明明我的使用时长还在退款范围内。 这软件严重依赖模板,没模板基本可以说是寸步难行。但不知为何我下载下来后,新建项目打开模板后就一直停留在空白页,不闪退也不加载成功,就一直停在空白页。 另外,模板本身的名字,个人认为一点都不直观,需要花一定时间才能明白这个模板具体是哪一种类型的模板。建议游戏内能在模板的名字后,括号备注到底是哪种类型的游戏模板。(毕竟不会有人一直看官网或者steam页面去一一对应哪个名字对应哪个模板) 我是建议找其他免费或付费开发软件,如果需要更进一步的话建议还是各种正规软件好了。 (本来看到宣传还觉得可以用,也确实有需求,就没用试用版就花了钱......结果这段时间看下来,官方社媒基本上都只是在宣传,没有发任何相关教程,哎呦喂我的260块......肉痛。)
It's great so far. I just tried the Visual Novel template (Eyes of Star) for around 5 hours, and it's awesome. It's easy to use, simple straightforward UI, cool features (especially the camera). If you are familiar with Visual Novel Maker, Tyrano, IF VN maker, then this one is much easier to use. Cant wait for more features update. Will update the review once I tried the other templates. This software has great potential. [Edit] I have tried all the templates, and they are all awesome. Each of them provides the needs for each type of template. The only problem right now, if it's considered as problem, is the lack of tutorial in English. Many good tutorial videos out there in Bilibili but they are all in Chinese. Hopefully the developer can consider making the videos in English or provide accurate English captions. Thanks
付费模板转免费不给已付费的人相关的补偿?还“贡献”,是用户免费的素材多了还是有别的DLC激活码,都没有!是在搞笑吗?要不你开个退款渠道,我就不贡献了。 ————————————————————————25.7.23修改 官方态度可以,在提出后也是在一定的时间内给出了相应的解决方案: 但目前这款软件还是不建议购买(我买主要原因是当作支持),因为这款软件我目前看不到和体验不到,与其他同类的软件相较起来有什么优点,大体上差不多(可视化只能算是一个吸引小白购买的理由,而且还做的并不是很好,大部分只是基础面的东西,而且网上的教程很少); 美术方面,大部份模板的美术都是同一素材重复利用,人物都是是西幻风,这个跟其他的同类的软件都是一个风格,更是毫无竞争力,而且其他的软件在价格是低出一截的; 新人真的想购买的话,可以先在官网上体验免费的模板,觉得可以再决定是否购买;
这设计逻辑是人类想出来的吗 急头白脸的导入了一晚上立绘差分 结果表情动作那个选项你告诉我是每个角色互通的?还不能单独设置哦 所以就是说我给第一个角色的差分命名完以后第二个角色的差分命名设置就全部被覆盖了 然后第二个再被第三个覆盖 第三个被第四个覆盖 哇塞真是天才 怎么会觉得每个角色的差分命名都应该是一样的啊
为什么上次更新之后我没更新,现在不只是更新,连下载都不停给我报错说链接超时?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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