
An adventure RPG with rhythm based combat encounters, zany characters, moral conundrums and platforming elements? Oh sorry I didn't know this was a question. Yes.
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About
Hi I'm Micky Monkey Business and you're looking at Game Over! In this musical RPG (which actually stands for Rhythm Playing Game now) you get to see what happens after the credits roll! What do the henchman do when there's nothing left to hench? And what of our heroes, who rendered the weapons industry useless after slaying all the baddies? And the uh,
I'll be honest there's a lot I'm leaving out. It's one of those games where you're better off playing it knowing as little as possible. You can trust me, I didn't make the game, I'm Micky Monkey Business, an independent third-party adviser!
An adventure RPG with musical characters, moral choices and multiple endings!
Music based puzzles and platforming!
Great rhythm based enemy encounters with no repeats!
Enjoy a world where all music is diegetic!
Learn what diegetic means!
Difficulty options ranging from Hard to Nigel Mode (my Dad (named Nigel (by his parents))) didn't like losing video games, so you'll never lose in Nigel Mode!
Arguably funny!
Created by just one developer over a period of 8 long years!
Start menu
Pause menu (works)
Known price-tag
Constipation.
Diarrhea.
Insomnia.
Drowsiness.
Dry mouth.
Wet mouth
So come play the Demo now would you please now? See you there! Don't kill me! HAhahaha!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
GAME OF THE YEAR 2025?????????????? FR I am up to the MEWG level and oh man, this one is tough, but it is SO GOOD. The humour is impeccable, the music is so fantastically woven into the game, it's even diagetic. I can't recommend it enough, it's got stanley parable meta elements, similar style but better music than earthbound. If you played this after playing the demo, how dare you kill micky monkey business. If you didnt play the demo, how dare you.
A very good mix of Everhood and Undertale, though with a fair few flaws. Let's start with the good stuff. The game's rhythm battles are well made, and constantly bring new stuff to the table, be it the effects during the song or the music it uses. The humor might not be for everyone, but I enjoyed it wholeheartedly all the way through. The music itself also has good variety, and there are plenty of secrets and side tasks you can be busy with, some more hidden than others. Not to mention the game is not just the story and rhythm, but also a lot of other little side activities I won't spoil. But it's not all perfect. The most obvious candidate might seem to be the artstyle, but that actually works quite well as you progress through the game! Or at the very least, it feels justified to be the way it is. No, the main problem is the actual rhythm battles. They're lovely and well charted, but the secret levels of higher difficulties showcase the problem in the way the game handles button prompts. You will fail a note if you hit too early, which causes you to lose health. But if you hit a button without a note, that also causes you to lose health. This common anti-mash measure means your health can get depleted really fast with double-misses, sometimes without you realizing what you did wrong if the song goes too fast. There are no indicators for if you're hitting notes early or late, there is no accuracy summary or any way to calibrate. The only way the harder rhythm battles became bearable was after I stopped looking at the screen, and instead looked at the recording preview of OBS. The small-yet-noticeable delay significantly improved my performance and likely reduced the frustration I would've otherwise felt. Still, despite the rhythm battles being both the key part of the game and the thing that could use the most love in future updates, this is a great title, and well worth the time it asks of you (even though maybe it's a bit short without an arcade mode to replay the songs with some sort of scoring replayability)
Full Walkthrough: https://youtu.be/r0UTadGq97U ★★★★★ Gameplay: Good and at the same time challenging, however you may encounter issues when pressing more than 3-4 notes at the same time on laptop (in my case that happened to me), so i recommend playing with keyboard or controller. Story: A very good and unexpected story Graphics: Pixel Audio: Very good music PC Requirements: Potato Game Time: 6-7 Hours Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
I had no idea what I was getting into when I opened this game, but Game Over - A musical RPG?? was so much fun and intriguing! Check out the demo if you are curious BUT I would recommend just getting it, diving in blind and see what happens!
This game is an absolute blast! It mixes humor, rhythm-based combat, and a bit of everything else into one super enjoyable experience. The comedy is top-notch – I was laughing pretty much the whole time. The characters are quirky and hilarious, and the writing is full of clever jokes and fun surprises. It’s like Undertale meets Earthbound but with a really cool musical twist that makes this game truly unique. The battles, reminiscent of Guitar Hero and Pokemon, are all unique with distinct themes and references, which keeps things fresh and exciting. One of the most notable aspects of Game Over is the intense difficulty. This game on hard would put Dark Souls to shame, but luckily the story mode aka “Nigel Mode” is perfect if you just want to enjoy the story and the fun without worrying about tough battles. And I can wholeheartedly recommend playing this just for the story alone - the story-telling really is top notch with a lot of effort clearly having been put into crafting this musical journey. There’s a lot of RPG elements that make you feel like you're really making choices that matter, and it all blends together really well. There’s a great balance between strategy, humour, and creativity. With all the mini-games, song compositions and genre-blending it's truly a massive accomplishment that this was created by a solo dev. I get the sense that there are hundreds of easter-eggs that may take several playthroughs to find. Of my almost 1000 games on Steam, this one stands out as the most interesting - I think it has the potential to be another indie smash-hit like Undertale. If you’re into quirky, lighthearted games that make you laugh and keep you on your toes, this one is a must!
Game Over: A Musical RPG is a passion project that is bleeding heart and soul. The soundtrack is incredible, every encounter is unique and entertaining, with nothing being repeated. All the characters are charming and have their own unique personalities that help the world feel grounded. The dialogue and comedy are perfectly timed and full of wit, and there are genuine laughs around every corner. If you’re a fan of Undertale, Earthbound or The Stanley Parable, please do yourself a favour and check out this home-grown Australian indie. Check out my full review here: https://checkpointgaming.net/reviews/2025/04/game-over-a-musical-rpg-review-music-to-my-ears/
Fantastic rhythm game with unique beat maps and quirks! also really funny! <3
It's a great combination of Rhythm, Puzzle and RPG. Humour is fantastic and fits my British tastes perfectly. It's a great game!
Very fun lil game! I've been hyped to play this since becoming smitten by the demo :> Ridiculous levels of charm in the characters and writing Rewarding to explore Original catchy music RIP MICKY MONKEY BUSINESS... unless??
I streamed this game. A link to the video is at the bottom of this review. Overall, I think there is an audience for this game, but I certainly am not the right target for it. If you like Undertale and the various "lol le quirky" games that have followed in the likes of Earthbound or popular titles from the RPG Maker world then this game likely would appeal to you. The game starts off strong, with a charming monster design and diving straight into the main game play mechanic of the game. The music is...debatable in quality, but functions well for the purpose of the game. After this intro it will be a long period of walking and talking before seeing any game play ever again. For the most part, I found a lot of the dialogue not very enjoyable; it was often long winded and lacking meaningful content to the story. It mostly felt like filler. Additionally, jokes were often hammered home to an insufferable level and occasionally characters even took time to explain the joke - which as we should all well know, ruins the joke. All this walking and talking culminates in a trial the recaps all of your deeds, which may have landed better had it not just happened moments ago, but also all of the choices and deeds had pretty obvious the consequences that did not need to be explained moments later. Finally, getting to the regular game play *proper*, things do pick up, and I think for the better. Combat is at regular intervals and spaced apart with overworld puzzles that require rhythm. With that being said, these rhythm-based puzzles were far too unforgiving and tedious that this was ultimately my quitting point having grown bored from all of the talking previously, this nuisance on top made me reach my tipping point. I'm not really a fan of the overall "vibe" of the game, feeling too derivative of Undertale, and doing 4th wall, "meta" stuff that seems to be obligatory in every top down pixel art indie game now. To me, I would have hoped to see a more unique exploration of world and its themes, so these by far are definitely the most lacking part. The "combat" is the most interesting - if you are a fan of rhythm games - but it too has some frustrations, where wild gimmicks feel more like a nuisance (and a "lol le quirky XD" unnecessary addition) to being able to just focus on the music. I'll give credit where it is due, there are lots of lovely flourishes in the world, with plants dancing to the music, music adjusting dynamically to the environment, and more often than not, the music sounds pretty lovely (the regular BGM is good, the battle tracks - ironically - are rather lack luster). There are lots of little touches that I think can be appreciated. If you are someone who enjoyed Undertale, and the many quirky titles to have come from the RPG Maker scene, then I think you'd like this. It does a lot, and in my opinion, does none of it well, a clear mark of "this is very much an indie game", and I think that can also be part of it's charm. I am, however leaving a recommendation on this game because I know every review matters for indie games, and one negative review can greatly impact the game. It is well put together, and clearly made with love, and therefore deserves all the support and success such passion is owed - whether I enjoyed it personally or not. If you'd like to see my experience with the game, you can watch the VOD below: https://youtube.com/live/mvKHQBG9vhk?feature=share
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