
Summon something strange, fight! (no English support)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
As the developer of this game, I’m trying to explore a new type of deck-building battle game. To determine whether my current concept deviates too much from mainstream preferences, I’ve created a basic version of the gameplay along with a small portion of content for everyone to evaluate. Since this game is highly experimental, there is currently no English support, nor do I have plans to add it at the moment.
Here are the core design ideas that this game offers:
No distinction between "your turn" and "my turn"—both players act simultaneously. There's no need to endure the long and tedious animations during your opponent’s turn.
An innovative "power" mechanism. Instead of separate "attack" and "health" values, both are unified under "power". Taking damage also decreases your damage output, making "speed" (the order of actions) extremely important.
Restrained numerical design. Most of the numbers you’ll see in battles are kept to single or at most double digits, bringing a gameplay experience closer to that of a board game.
Limited influence of randomness (unsuccessfully, though). I tried to remove the card draw mechanic and use probability-based resource generation tied to characters in an attempt to reduce the impact of luck on the outcome. However, as things stand, the current resource generation system still makes luck too influential, and I might come up with a better solution for this in the future.
I have many more fancy mechanics and ideas that haven’t been implemented in this version. If you’re looking forward to seeing the game with more polish, have any suggestions, or even if you find certain aspects of the current version frustrating, please feel free to let me know in any form.
As there’s currently only one server located in China, the online battle experience may be poor for overseas players. If you’d like to try the battle mode, I recommend using the server program included in the game folder to set up your own server.
Genres
Stats
Languages: Simplified Chinese
Reviews
一款免费的卡牌游戏,与一般回合制卡牌游戏不同的是,召唤卡牌需要消耗不同颜色的资源,并且放置的卡牌有上限 游戏还是有很多地方可以打磨的,比如游戏的具体玩法、规则介绍还是太少了,包括: 辅助位 和前方的战斗位有什么区别 角色属性:贪欲、愤怒、沉溺、傲慢、多疑这到底都是些什么东西;心性又是什么东西 每回合获得的资源规则是怎么样的,比如第一回二2格红色,第二回合是多少,第三回合又是多少,后续的第N回合是多少
Bu ,yeni bir tür deste kurma savaş oyunudur. herkesin değerlendirmesi için içeriğin küçük bir kısmı ile birlikte oyunun temel bir versiyonunu burada. Bu oyun oldukça deneysel olduğu için şu anda İngilizce ve türkçe desteği yok ama geliştirilmeye devam ediyor.
⢹⠸⣿⣽⢶⣻⣿⡖⣻⣿⣿⣯⣟⡿⣿⣠⢻⣇⢿⠭⠂⠋⠉⠉⠉⠀⠀⠀⠙⠻ ⡏⠄⢿⡇⣾⣧⢿⢿⡤⢿⣿⣿⣿⣿⣿⣿⢽⢶⢂⡀⣠⠀⠀⠀⠀⠀⠀⠈⢯⣠ ⣿⠄⢟⢧⠓⠛⠋⠛⠁⠈⠳⣻⣿⣿⣿⢿⡾⣿⣿⣾⣿⣤⡤⢀⠀⢀⡀⠈⢸⣿ ⡝⠏⠀⢀⡀⠀⠀⠀⠀⠐⠀⠑⢽⣿⣿⣷⣿⣽⣿⣿⣿⣏⠀⣿⣷⣾⡷⢠⣿⣹ ⣷⣌⡿⣽⣇⣀⣤⠀⢀⡀⢠⡀⢸⣮⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣷⣿⣿⡷⣾ ⢿⣿⣮⡻⣿⣿⡉⢠⣾⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣳⢟ ⡀⠹⣿⢿⢾⣻⣿⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡳⢫⣿ ⡅⠀⠘⢿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡾⣼⣿ ⣧⠀⠀⠢⠈⠻⡳⡽⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⢱⡿⣿ ⢿⣧⠀⠀⠐⠀⠑⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣺⣼⣿⣿⣿⣿⠟⠋⠀⣾⣹⣿ 免费 国产 加油
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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作者用的什么卡组 想抄
Игра "Призывай какие-то странные существа и бейся с ними" — это простой и веселый микс аркады и симулятора боя. Геймплей сводится к выбору монстров, их сбиванию и сражению с противниками, что делает его доступным даже новичкам. Графика мультяшная, с яркими цветами и забавными дизайнами существ, что добавляет позитивного настроя. Однако отсутствие сюжета, глубоких механик и повторяемости ограничивает долгосрочную привлекательность. Управление интуитивное, но бои могут показаться хаотичными. Подойдет для коротких сессий и развлечения, но не для глубокого погружения.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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