
《强军》是一款反应特种作战、兵味浓烈的第一人称军事游戏。剧情上不再只是单纯的军事演习,而是充分结合实际作时的战场需要,逐步融入南海、东海、未知战场等各种复杂战场条件,提高参与玩家对环境、指挥、协同、信息、武器、载具的操作和配合。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $37.1M | 149.9K | 82% | $12.49 | |
| approximately $176.8M | 83.6K | 78% | $39.99 | |
| approximately $129.6M | 243.8K | 81% | $19.99 | |
| approximately $108.8M | 69.2K | 72% | $39.99 | |
| approximately $93.7M | 65.3K | 49% | $49.99 | |
| approximately $71.8M | 66.2K | 80% | $33.32 |