
在《鬼牢關》這片流放之地收集符咒與令牌,打造屬於你專屬的牌組!探索行區,結識夥伴一同冒險。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
探索《鬼牢關》的各大行區並收集五花八門的符咒!合理的構築、使用它們進行戰鬥、迎戰强大的首領。
另外,看到倉庫了嗎?你總是可以將暫時用不到的符咒收納起來,以備不時之需...
在探索的過程中難免遭遇各種敵人,在即時回合制的戰鬥中,看你是否能夠隨機應變。
在完成一場艱難的戰鬥後,大難不死,必有後符...
在冒險的旅途中,總是少不了好友相伴。
嗯……果然還是得跟夥伴們好好培養感情,否則總感覺會錯過些什麽...
Genres
Stats
Languages: Traditional Chinese
Reviews
作者自己玩过吗?第二场战斗能赢???还是必须赢,输了就重开,打之前存档都不知道怎么存,教程全靠自己摸索是吧,截图里的画面一个都看不到就没了,真照骗啊
Классная находка всем советую
鬼牢關 is a pretty interesting little card based RPG that immediately stood out to me because of its mix of exploration, deck building and turn based combat. I play through a strange land of exile where I collect different talismans and tokens while exploring different areas and meeting companions along the way. The pixel art gives the whole thing a simple but atmospheric look, and I like how the setting feels mysterious without needing to throw too much information at me at once. The card system is the main thing that kept me interested. I can collect different talismans and build a deck around the ones I find, then use them during battles against enemies and bosses. There is also a storage system where I can keep talismans that I am not currently using, which I think is a nice touch because it means I do not have to throw away useful things just because they do not fit my current setup. Finding something new and thinking about how it could work with my existing deck is probably my favourite part. The combat is described as real time turn based, which gives it a slightly unusual feel. I still have to think about my actions and react to what is happening, but there is more flexibility than I would normally expect from a purely traditional turn based system. This works well with the deck building because I am not just collecting cards for the sake of it. I actually need to consider how I use them when fighting stronger enemies and eventually taking on bosses. Exploration is another important part of the experience. The different areas give me reasons to keep moving forward rather than simply fighting one battle after another. Along the way I can meet companions and develop relationships with them, which adds a little more personality to the adventure. I like having characters around me instead of making the whole journey feel like I am just moving between combat screens. The biggest weakness for me is that the Early Access version is still fairly limited. The developer openly describes the current version as having less content than the eventual full game, with more planned for later development. That means there is a good foundation here, but I can also feel that some of the systems have not reached their full potential yet. There may also be bugs or rough edges while the game continues to be developed. I also think the language situation is worth mentioning. The game currently supports Traditional Chinese for its interface, but English is not supported. Since the game is heavily based around cards, story, exploration and character interactions, being unable to properly understand the text would make it much harder for me to get the most out of the experience. For someone who can read Traditional Chinese, though, this is much less of an issue. Overall, I think 鬼牢關 has a promising foundation. The combination of deck building, exploration, flexible turn based combat, companions and pixel art gives it a distinct identity, and I like the idea of gradually putting together a deck that suits the way I want to play. It is clearly still a work in progress, so I would not expect the same amount of content or polish as a finished RPG, but there is enough here to make me interested in seeing where it goes. I enjoyed the concept and think it has plenty of room to become a much stronger game with future updates. Rating: 6.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Рекомендую друзьям и знакомым
Заслуживает похвалы все сделано достойно
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 92% | Free | |
| $0 | 25 | 80% | Free | |
| $0 | 35 | 77% | Free | |
| $108.5K | 250 | 83% | $13.99 | |
| $31.6K | 70 | 73% | $19.99 | |
| $3.2K | 16 | 69% | $7.14 |