
조선 시대 관상가로 위장해 수배자를 색출하는 추리 생존 게임. 매일 찾아오는 손님의 얼굴을 관찰하고, 수배 조건과 대조해 신고하세요. 잘못된 판단은 불이익으로, 올바른 판단은 생존으로 이어집니다. 30일 후 당신의 선택이 4가지 엔딩 중 하나를 결정합니다.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 7 | 43% | Free | |
| approximately $0 | 13 | 54% | Free | |
| approximately $0 | 154 | 95% | Free | |
| approximately $9.1M | 44.8K | 93% | $7.99 | |
| approximately $397.7K | 1.2K | 84% | $14.99 | |
| approximately $98K | 230 | 61% | $12.99 |