
《往事:戒网瘾治抑郁》是一款沉浸式叙事驱动型文字冒险游戏。玩家将扮演一名被强制送入“戒网瘾学校”的青少年,在一个以“治疗”为名的压抑系统中被洗脑的故事。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $118.1K | 1.2K | 82% | $6.99 | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 14 | 79% | Free | |
| approximately $46K | 1K | 88% | $2.99 | |
| approximately $14K | 375 | 88% | $2.99 | |
| approximately $6.2K | 106 | 93% | $3.99 |