
"CyberGhitch" is a puzzle game: investigate online, explore mazes, build decks. You're student blogger Zhu Jue. Meet a girl in a disc, dive into a virtual adventure – grab your keyboard and fight back!
Modeled estimate, not a reported figure. How we estimate →
About
This game is not a direct sequel to The Hacker in terms of storyline, but a spin-off work.
Don't come into this game with the serious vibe of the previous title... because we are going totally casual this time. (Deadpan expression)
It's a puzzle adventure game that combines online investigation and dungeon exploration!
Play as a college student and rumor-busting blogger. With the help of the mysterious girl You, wipe out rumors and negative obsessions as a skilled netizen.
Search through web news and various social platforms to find a way into the "Resentment Universe".
Confront bizarre yet powerful anomalies that try to lead you astray. Fight back with your wits and keyboard skills.
Beneath those ridiculous rumors, you will eventually uncover shocking secrets...?!
So, are you ready to become a true online warrior? ( •̀ ω •́ )✧

You are Zhu Jue, an ordinary college student who loves surfing the internet. You lived a simple life devoted to schoolwork, until you met a mysterious girl sealed inside a computer disc, kicking off an adventure in the virtual realm.
You thought it was just a weird dream when you woke up, but the girl calling herself You has turned into a digital program and settled down in your computer.
You had no choice but to become her partner, willingly or not.
Side by side, you make a great team. You use your online savvy, while she wields her mystical powers. Together, you set off on journeys to debunk strange rumors, gradually uncover the truth behind those anomalies and the dark secrets lurking deep within the internet.
Overflowing hashtags, out-of-control memes and distorted emotions are no longer just trending topics online.
They have gained physical forms. Feeding on people's emotions, they linger in the shadow of the internet and turn into anomalies that corrupt people's minds.
Are you ready? Join You to surf the web properly... well, to save the online world!

Gather clues and dig out oddities behind viral events.
Draw on You's power to see through all disguises and find the truth.

Explore the alternate dimension hidden in cyberspace and take down the troublemakers ruining the online environment.

Build your deck and trigger powerful Synergy effects between talismans!
Harness the power of the "Keyboard Warrior" to defeat the lawless aberrations roaming the Grudge Universe!
(PS: No keyboards were harmed during the game.)
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Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 调查部分绝对是最大亮点——刷帖子、扒社交账号、破解密码,那种在网上冲浪顺藤摸瓜找真相的感觉做得很到位,笑点也密集,幽那丫头嘴毒但好用。画风和UI的复古网页感我很喜欢,氛围拿捏住了。 战斗就比较鸡肋了,卡牌+麻将的设定听起来带感,实际打起来策略深度一般,基本自动托管就能过。不过反正这游戏核心在解谜和剧情,战斗没太拖后腿就行。总体而言当个休闲解谜小品挺香。喜欢《全网公敌》那种信息搜集玩法的直接冲,别带太严肃的期待,轻松玩就完事了。
剧情有点意思,但是这个战斗我觉得没什么意思,和麻将关联也没什么意思,只看花色,那不如水火草三元素之类的了,或者每一关换个主题,打十三幺的时候是麻将,打标签的时候是塔罗/扑克这种,不过就算改了也没什么意思,机制在这。 二编,不开玩笑,昨晚做梦梦到这个游戏加了个可选的一键跳过战斗,差点给我笑醒了,然后一下子游戏变得好玩了。我还在梦里说这下不得不多买几份安利了。
我先试玩了demo,一看如此美丽的画风,如此熟悉的玩法,立马就下单了。等玩正式版玩到战斗的时候,这是史吗?抄游戏就给我抄好了喂,ui、迷宫和怪物收集都抄了,为啥战斗不抄全,你们脑子一热想出来的小游戏你们自己玩着好玩吗?这游戏四分之一的推理内容还是非常不错的,但是真的要抛开四分之三烂到不行的战斗部分来讨论这四分之一吗? 还有游戏终局之后千万不要立马读其他档,不然就没办法去补做成就了,在读终局存档就是一个啥也做不了的电脑界面,这存档点是谁想的,脑子是不是有问题啊。
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Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 133 reviews with recorded playtime.
虽然客串了npc很开心(第一章的评论区),但是这个游戏真的玩得我很痛苦,总是遇到莫名其妙的bug,还卡死十几次(这个可能是我显卡设置的问题)。 还差一个成就但是就是找不到365杀毒的广告在哪,难道是被攻略骗了?总之我会去问下官方。 作为梗游戏战斗非常无聊,即使现在更新了无损托管也没感觉到什么乐趣,只感觉在拖时长,解密也没感觉有什么乐趣。 鸡肋鸡肋,弃之有肉,食之无味。感觉自己是以沉没成本为动力打完本作的,剧情没什么复杂的,有种两三个小时的内容量让我硬玩十几小时的感觉。。 在本作中刷了下存在感,就不给差评了,也许之后的版本游戏体验会好很多吧,但是现在确实连“差强人意”都不太够格。
战斗太无聊了打到后面好痛苦。。 怀疑用战斗来拉时长来的 但是很让人恼火。。p系列的糟粕全部取进去了……只想快进解密看剧情
本作前两章对我来说算是“极其无聊”了。麻将天女、星座与MBTI、搬屎大王……我真想不通怎么会写出这么干瘪的内容。尤其是第二章,纯粹是精神污染,几章下来毫无故事性,纯属整蛊。网络环境的描写也特别单薄,《未确定事件的观察者》在这方面完胜你游。我也不觉得“外传”就能理直气壮地把剧情和角色塑造做得比本篇差那么多。 可以说,除了第三章,整个游戏几乎没什么像样的故事。更雪上加霜的是,本作的迷宫和战斗玩法,初见还算新鲜,中后期就只剩下“腻烦”二字。结果辛苦打完,等来的还是水得不行的剧情,我都忍不住反问自己:玩这游戏到底图什么? 总结一下:Bug一堆,玩法无聊,剧情拉胯。但本作官方极其少见地提供了全套图文流程攻略和收集成就指南,冲着这点,我决定还是给个好评。 以及成熟的百合厨得学会自己在游戏里抠糖吃,虽然说白了,也就终章那点拧巴的女女戏码…… 以上。
你们的小游戏做的体验感太差了,之前全网公敌的时候就经常在过剧情时被小游戏恶心到,你们擅长的是剧情,推理,解密,不要搞一些乱七八糟的“创意”。前几个月我在体验完demo还专门去你们的网站提了建议,希望你们可以完善体验,降低剧情模式的战斗强度,让剧情党更有体验(我是来过剧情的,你们想干什么!)。游戏上线后我觉得非常失望,我提到的问题一个都没有被优化,这让我感觉到十分失落。我是贵公司的忠实玩家,库里有贵公司所有的游戏(除了最早的那个)。在体验完两部全网公敌后,尽管游戏有诸多不足,处于鼓励,都给了好评支持。但是你们开发者就是这么对待我们玩家的支持吗?你对得起我们的期待吗?希望贵公司可以严肃反思,认真对待玩家的意见和反馈,在游戏上线前进行充分的完善和打磨,不要辜负我们这些忠实玩家的支持。
看名字和游戏预览截图还以为是和《全网公敌》一样的玩法,实际上战斗+怨世界探索占比高得离谱。 想玩解密的玩家可以跑路了,解密卡含量低到没有。 但是抛开这些,互联网部分的内容还算有趣,看虚拟网友吵架还算有趣。 通关以后给差评。 为什么要和《全网公敌》融入一个世界观啊。 国外科技发展,AI有自己意识,人类链接芯片;国内科技水平和现实没区别,还在赛博闹鬼。 世界观融入不了就不要把前作的角色搬进来啊!!!!
本作仅保留了一点点《全网公敌》的剧情探索玩法,新加入的玩法真的很难评,迷宫里的行走真的太劳累了,建议加一个自动探路功能,不然转得头晕;构筑打牌的玩法乍一看很新颖但让游戏在探索剧情之外增加了大量肝度,让人很难玩下去(星云六张牌死活刷不齐,花了20分钟来回碰怪才遇到最后一个,无聊透顶);此外游戏剧情的深度也远不如前面的作品,探索完剧情就感觉好无聊,主角的对话没有任何配音仅有一些原因不明的语气声。最严重的就是这个游戏根本没有优化完善,bug过于多了,玩了一天卡死了两次,直接黑屏重启了,很久没有玩过这么粗糙的制作了。作为玩过全网公敌全系列的玩家,该作无论是核心玩法、剧情还是制作优化都远不及前作。
网络部分还是《全网公敌》那套玩法,做了大幅简化,每章的内容不多,因此也不需要像本家那样信息按角色分列,全部放在一起看上去有些凌乱。新增的DRPG部分才算是本作的大头,麻将玩法只是个噱头,除了后期部分符箓需要按照点数计算外,整个系统换成石头剪刀布也没有任何区别。第二章拿到黄逗套后直接开启永动机模式。
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