
Tower defense with the protagonist as the main tower, aided by auxiliary structures. Focus on customizing the hero's skills, formations, and artifacts to develop deep strategic synergy between progression systems.
Modeled estimate, not a reported figure. How we estimate →
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About
Background
Our game is an immortal cultivation-themed tower defense title. Players assume the role of a modern cultivator training in the Ten Great Grotto-Heavens. During cultivation, they are harassed by evil creatures. To avoid qi deviation, the cultivator cannot move and must control flying swords to attack, defending against all enemies. After clearing all Ten Grotto-Heavens, an even more challenging level awaits.
Arcane Arts
These are the game's skills. Besides obtaining them through gacha, players can also simulate acquiring and upgrading Arcane Arts during Grotto-Heaven battles, previewing the charm of unowned skills. Only 5 Arts can be deployed, requiring players to research effective combinations for quick clearance. Furthermore, learning or upgrading any Arcane Art, even if not deployed, permanently boosts the player's attributes.
Formations
After unlocking this function, players obtain formation materials—Crystals and Fire Stones—during battles. Upon reaching a required quantity, they can construct Formation Towers on the battlefield to attack enemies. Building 3 towers triggers a corresponding formation effect based on their types. There are 8 formations in total, each with unique effects.
Sword Control (Artifact Control)
A mid-to-late game function. Players can refine treasures and then control them to attack. Most artifacts only deal damage, but some special ones provide additional attack effects. As the player's cultivation realm increases, the number of controllable artifacts also rises. Notably, obtaining any artifact, even without equipping it, grants a significant attribute boost.
Immortal Partners
A later-game feature. Players can encounter potential partners randomly while traveling, in bars, libraries, etc. After developing relationships, they can become Immortal Partners, enabling dual cultivation. This greatly enhances combat attributes and provides additional special effects.
Challenge Dungeons
The game also features unique challenge dungeons. Challenge attempts replenish quickly, making them a place to repeatedly obtain specific rewards.
Finally, this game offers abundant rewards. Everyone is welcome to come and experience it!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Reviews
游戏太上头,刚开始玩,还不错,还去翻了了tap那边的攻略对着玩。。
毫无游戏体验 玩了一个小时才第一重解锁排行榜都有人第五重了 花钱就算了还内购
没法挂机,需要一直重复点点点,肝还特别鼓噪
个人觉得还是很好玩的,技能前期我推荐大家默认5个用:攻击加成、攻速加成、灵气攻击、攻击范围、闪电链,核心还是提升攻击力、攻击速度和攻击范围,这没毛病,闪电链是为了补多单位攻击的,一圈出来那种特别好用,后面章节基本都需要,攻击祝福必须点上,前期很容易就上去了;打到后面点的章节,还是得用多单位的技能用于清怪,这个灵活切换,比如多重攻击;对于那种boss打不过的,那就带个减速攻击(如果有眩晕更好,攻速上来,boss直接罚站),剑气爆发/龙卷风这种控制类型也很重要,后期爆伤才是真理,必选直接叠加伤害;其他技能看着选就行,问题都不大。阵法推荐:坎字阵,全局减速,兑字阵,百分比扣血。其他就不多说了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
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