
我们想打造一种很不一样的塔防游戏, 它应该很紧张,很刺激,除了策略, 还应该有英雄操控,玩起来更像我们过去玩的魔兽RPG, 潮水一样无数的怪,还能多人合作。 对了! 玩家之间还要能够公平竞技来一场PK, 这种PK要比MOBA游戏轻度一点, 可以1对1。于是有了现在的《策马守天关》!!!欢迎来体验!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 43 | 95% | Free | |
| approximately $0 | 55 | 76% | Free | |
| approximately $0 | 1.5K | 91% | Free | |
| approximately $0 | 20 | 80% | Free | |
| approximately $0 | 65 | 48% | Free | |
| — | 0 | — | — |