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《史小坑的黑暗料理》是一款融合策略佣兵养成、秘境探索 与 黑暗料理烹饪 的奇幻冒险RPG!玩家将化身冒险队长,率领小队深入未知大陆,收集诡异食材、研发黑暗食谱,用料理赋予佣兵颠覆常理的战斗异能!从冰封雪原到熔岩火山,揭开世界背后的惊天真相!
150+猎奇食谱:
辣椒果冻 → 觉醒【烈焰】异能:火球暴击烧穿敌阵!
仙人掌葡萄酒 → 激活【土抵抗】异能:硬抗BOSS致命一击!
盐巴泡菠萝 → 触发【木屑】暴击:每秒追加200%木属性伤害!
元素附魔体系:
武器淬炼 火焰/水流/雷鸣附魔,普攻自带元素特效!
属性克制链 木→土→雷→水→火→木,策略组合碾压强敌!
怪物牧场繁殖系统:
捕捉野外BOSS,培育 一公一母宠物交配,孵化稀有二代蛋!
后代 继承父母技能(双技能父母必传神技)!
星级继承进化:
主宠吞噬副宠升星,解锁 战力爆发式成长!
专属喂养系统:喂食 属性料理经验值暴增10倍!
木鱼岛→火虾岛→水星岛→雷螺岛→土龟岛 阶梯式解锁!
四大动态难度:
腐朽地图:怪物觉醒【水果炸弹】!掉落元素水晶!
野火地图:Boss释放【火龙果炸弹】!经验获取+50%!
属性克制战场:免疫同系伤害,被克系攻击增伤50%!
酒馆招募系统:
收集 木/土/雷/水/火 五大属性英雄,组建元素联军!
传说级英雄横扫战场:
风雷法师:叠攻速发射500%雷暴符咒!
人鱼歌姬:群体治疗+致盲控场,辅助天花板!
山岭巨人:开嘲讽免疫99%伤害,团队钢铁壁垒!
英雄双技能组合:
史小坑(木系):【劈砍】+【飞斧】爆发600%伤害!
纯白雪女(冰系):冻结全场,登录即送!
料理异变加持:
毒水异能降低敌人治疗,麻痹异能削减攻速,控杀一体!
登录即送传说英雄:
Day1 领 冰系天花板「纯白雪女」!
Day2 获 「龙猫守卫」 前排无敌盾!
30天全图鉴英雄自选,毕业神队0氪达成!
地图白嫖宝箱:
隐藏 100+免费宝箱,钻石/英雄碎片/传说装备拿到手软!
每日签到狂送:
钻石×1000、英雄碎片×50、进阶晶石×200!
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
上个世纪的氪金手游,看看制作组的氪金公告就明白了。不是兄弟,这个游戏收费项目全给我打包卖我80我都嫌贵,你们怎么想让人家氪金八万的啊,来洗钱来了?没玩过游戏可以先买几个游戏玩一下啊,这么搞真的很雷人啊。比COD吃相还难看
[h1] 连牛子精灵们都不愿意来你游戏评论♥ [/h1] 宝贝们,你是否因为总是在队列、首页等地方看见这种游戏而烦不胜烦?是否认为这些游戏污染了steam?是否想再也不要看到这些换皮页游? 建议大家发现这种游戏之后在他的标签里添加一个“ 换皮页游 ”,这样添加的人多了这个游戏会带有换皮页游标签,可以在标签过滤功能里过滤掉带有此标签的这类乐色游戏。 前人栽树后人乘凉,我们的随手一点也许就能给后来者以及自己提供一个更加良好的steam环境。 我会找更多此类页游发送此测评,也希望大家给我点赞让更多人看到,一起抵制乐色国产换皮页游。
+ 还不错的 2D 美术 + 够用的战斗手感 - 数值崩坏,从 3 岛开始数值陡增,不充 198 只能当挂机游戏玩 - 卡加载的情况太常见了 典型的滚服页游,浅尝辄止
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
你游戏上架的是全地区? 但是中国之外地区整天看你那朵可怜的菊花转个不停有意思?
Karanlık tariflerle savaşın kurallarını yeniden yazın ve paralı asker grubunu cennetin iradesine karşı bir yolculuğa çıkarın!
史小坑的黑暗料理 is an unusual and ambitious blend of RPG progression, creature collection, and cooking-driven strategy that builds its entire identity around experimentation and system interplay. Developed and published by SXYX-工作室, the game takes the familiar comedic tone of the “史小坑” series and expands it into a much larger, mechanics-heavy experience. Instead of focusing on a single genre, it layers multiple systems—exploration, combat, crafting, and pet management—into a loop that constantly encourages players to try new combinations and approaches. The most distinctive aspect of the game is its cooking system, which functions as the central pillar rather than a side feature. Ingredients gathered from enemies and the environment can be combined into strange, often humorous dishes that provide tangible combat benefits. These meals are not just simple buffs; they can significantly alter how encounters play out by introducing elemental effects, stat changes, or situational advantages. This design shifts part of the strategic focus away from the battlefield and into preparation, rewarding players who experiment with different recipes and understand how their effects interact with other systems. Combat is closely tied to this preparation, offering a mix of real-time action and RPG mechanics. Players control a team of characters and companions, engaging in encounters where positioning, timing, and elemental interactions all matter. While the system has enough depth to remain engaging, much of its complexity comes from the pre-battle setup rather than the encounters themselves. Over time, combat can begin to feel repetitive, as enemy behaviors do not evolve significantly, and the challenge becomes more about optimizing builds than adapting to new threats. The creature system adds another layer of depth, allowing players to capture enemies and develop them into companions. These creatures can be trained, combined, and bred to create stronger variations with inherited traits, introducing a long-term progression element that complements the cooking and combat systems. This feature encourages investment and experimentation, as players work toward building more effective teams. However, it can also introduce a degree of grind, particularly for those who aim to fully optimize their roster. Exploration ties all of these systems together, with the game world divided into themed regions that offer new resources and challenges. Each area introduces different enemies and environmental elements, providing a sense of progression as players move forward. While the concept of food-inspired environments is creative, the structure of exploration remains fairly consistent. Players move through areas, gather materials, and engage in combat, with limited variation in how these activities are presented. As a result, the sense of discovery is strongest in the early stages, before the loop becomes more predictable. Visually, the game adopts a bright and exaggerated cartoon style that reflects its comedic roots. Characters and environments are colorful and expressive, creating a playful atmosphere that contrasts with the complexity of its systems. The art is not particularly detailed, but it is clear and cohesive, ensuring that players can easily interpret what is happening on screen. This clarity is especially important given the number of overlapping mechanics, and the game handles it well. The pacing of the experience is somewhat uneven. Early progression feels rewarding, as new mechanics are introduced and combined in interesting ways. However, as the game continues, the repetition of its core loop becomes more noticeable. Gathering ingredients, crafting dishes, and engaging in similar combat encounters can start to feel routine, particularly when progression slows. The game offers a wide range of systems, but it does not always provide enough variation to keep them consistently engaging over long periods. Despite these limitations, 史小坑的黑暗料理 stands out for its creativity and willingness to experiment. The integration of cooking into core gameplay is both unusual and effective, giving the game a distinct identity. The combination of multiple systems creates opportunities for strategic depth, even if not all of them are fully refined. It is a game that rewards curiosity and experimentation, offering a variety of ways to approach its challenges. In the end, 史小坑的黑暗料理 is a system-driven experience that prioritizes creativity over polish. It delivers a unique blend of mechanics that can be engaging for players who enjoy experimenting with builds and strategies, but its repetitive structure and uneven pacing prevent it from maintaining that engagement indefinitely. It is best approached as a game to explore and experiment with rather than one to master completely. Rating: 6/10
遊戲本身還可以,但這網絡真的是糞!惡心得要死!!!!!!!!!!
本来以为是页游或手游移植的,玩过后不确定了,画面清晰得不像页游手游,难道是特意重做的?游玩体验更偏单机,但是有通行证和抽卡,应该算是服务型游戏吧
好玩,其实不氪金也能慢慢玩下去
網路極不穩定...
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.