
A sci-fi visual novel where you explore consciousness splitting through story choices and immersive dialogue, offering infinite replayable imagination.
Modeled estimate, not a reported figure. How we estimate →
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About
Mind Rift is a sci-fi visual novel where you follow your guide, Oni, to explore consciousness splitting in a multi-consciousness simulated world. This immersive journey lets you experience your consciousness scattering across different times and spaces through meaningful dialogue and choices that shape the story.
The game offers a concise story that’s both profound and replayable. Through conversations with Oni, you’ll shape the narrative and reflect on the nature of reality. The game encourages multiple playthroughs to uncover deeper meanings, providing endless room for imagination.
Key Features:
Shape the story with immersive choices and dialogue, revealing fragments of your consciousness.
A short story with infinite replayability, sparking imagination and deeper reflection.
Mind Rift is perfect for fans of story-driven and philosophical games, blending everyday warmth with heartfelt farewells. Join Oni to challenge your perception of reality and embark on this unforgettable adventure!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
这个打了补丁就是爱欲之都开篇季了 买一个就好了都一样的
全年龄版的《爱欲之都》,有了《爱欲之都》的可以不用买,但是支持作者
游戏更新之后,补丁好像不能用了。有谁知道解决办法吗?
非常好的游戏,很对二弟的xp,好久没看到这么高性价比的作品,期待更新,B站给作者多投几个币。 但有些地方还是需要优化的 1、感觉货币系统可有可无,除了前期就买个温泉票还有跟商店老板娘H花2W就没点用了,还是说后续有别的用途? 2、H过程中快慢选项,感觉指令延迟有点大,希望作者老哥可以优化一下。 3、希望有自由H模式,自由选人,自由组队QAQ 加油ヾ(◍°∇°◍)ノ゙
好玩,不过英伟达显卡驱动问题导致启动闪退,希望作者尽快修复,不然每次玩都要重新换回旧启动,很麻烦
非常好射击游戏 真正意义上的物美价廉 我和弟弟都很喜欢!
個人是先玩了愛慾之都的,知道這個就是要自行打補丁的版本, 也知道打完補釘之後跟愛慾之都其實是一樣的,但還是買了。 單純玩的開心想給作者送錢,爽!
建模顶级,服装审美顶级(终于有好看的黑丝和高跟了),配乐顶级,剧情内容看第一章了,开篇季还是略少,另外就是动画能实时渲染就好了(4K图片转1080P动画还是略出戏)。最后,玩黄油还是建议整个外区小号,国区麻烦还要受各种网盘的罪!
玩爱欲之都开篇季就可以,这个已经没用了
这里是塔台 允许起飞
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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