
A choice-type adventure novel game in which the ending is determined by the percentage of parts recovered from the “receive,” “don't receive,” and “take” options.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $9.6K | 10 | 100% | $24.99 | |
| approximately $9.3K | 21 | 81% | $14.99 | |
| approximately $5.7K | 6 | 67% | $24.99 | |
| approximately $1,000 | 2 | 0% | $12.99 | |
| approximately $619 | 1 | 0% | $19.99 | |
| approximately $182 | 4 | 100% | $1.99 |