
This is a live-action suspense puzzle game where you will be embroiled in a decade-old unsolved case. The interlocking plot branches reveal the hidden shocking truth through reasoning and interaction. Brain-burning puzzles, multi-scene plot branches, and each level is full of unknown challenges!
Modeled estimate, not a reported figure. How we estimate →
Media

About
The protagonist Li Feng had frequent nightmares after his parents passed away in an amusement park accident ten years ago, and unexpectedly received a "invitation letter from the other side"
A spirit exploration live streaming event at an abandoned amusement park. In order to prevent others from profiting from his parents' tragedy and uncover the truth behind the accident, Li Feng participated in activities and met paranormal anchor Zhang Huohuo, masked anchor Yi Jin, Xia Guo, journalist Wu Fei, and anti-counterfeiting blogger Yuan Zhi.
The core gameplay of the game is "branch selection+puzzle solving+clue collection".
Players need to solve puzzles in scenes such as Ferris wheels, carousels, haunted houses, etc. through password unlocking, item combinations, QTE reactions, and other small games, and collect clues such as diaries, insurance policies, and audio tapes.
The plot revolves around the truth behind the parents' accident, as everyone gradually discovers the existence of equipment maintenance fraud and the principal's insurance fraud at the amusement park. Ultimately, different endings will be unlocked based on the level of clue collection and selection.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]探灵游乐园,怪谈落耳袋|微恐社会派影游评价[/b][/h1] [b][i]说在前面:[/i][/b][i]游戏总体微恐,以其价位以及处女作目前水准来看推荐影游爱好者在游戏荒的时候一入(或者等制作组进行打磨或抛砖引玉出续作后再入),整体中品,但是瑕几掩瑜,比较有亮点的地方在于本作呈现带有社会属性的核诡,即最恐怖的绝非鬼神,而是叵测人性。[/i] [hr][/hr] [h2][b]群像剧:彼岸邀至终末地[/b][/h2] 制作组在主角团的设定上下了功夫,以及确实能感受到为每一个角色来到灵地探秘有自己的理由,但是剧本打磨以及推进稍显刻意,比如说时常犯谶的混不吝,虽然作为不信邪的莽夫会时常插满flag充满节目效果,面具女以及皮衣女也确实会有神秘性,还有笑面虎与谜语人虽然人设多样而且确实能暂让玩家入戏主角团,但是演出时部分的服化道以及台词会偶尔出戏。 主角团是有一定辨识度的,而且能辨识出整体的演出成本比较有限(bushi)。 主线剧本整体轻量,但总体回收,能算比较合格地完成了任务,男主李峰因为接收到彼岸邀请函,而且确实对于自己父母十年前地悲剧耿耿于怀,于是亲身犯险,与身份各异但此刻均为探灵博主的以上诸位进行灵地解密。 但是比较遗憾的是,如《超级惊悚直播》到了中期剧本会时而忽视了直播这一设定,本作基本上对于直播也没有特别着墨。 游戏的恐怖程度不高,解密难度不高,玩家基本上能在5小时左右的短流程中直睹结局,有些失真出戏的道具演出甚至反而能给游戏增加一些比较反差的游戏效果。 [h2][b]分析与推理:骗保疑惑疑云渐拨开[/b][/h2] 游戏的亮点着重体现在对于社会属性内核的揭示以及对于主角团的推理选择,对于游乐园的异象,每一位主角团成员都会提出自己的一番见解,玩家可以选择其中一个对隐喻的解答进行试错,虽然沉浸一般,但这种互动总体还算有益,能够稍微呈现出《寒蝉鸣泣之时出题篇》茶话会时候大家站在不同立场猜答案的感觉。 初期的微恐会最终立足于十年前的骗保真相,彼岸那邀请本质上也是消弭主角对父母往事执念的一次机会,更是揭露天灾中人祸更为恶戾。 现于小黑盒已有全流程攻略,所以玩家完全不用担心卡关,而且游戏有[b]倍速功能,最高1.5倍[/b]。 [h2][b]缺憾[/b][/h2] 有时候游戏启动打开第一章就会卡死,但好在尝试两三次还是可以继续游玩;演员的台词以及神态总体比较素,且人设的立稳会比较刻意,感觉无配音的《流行之神》是其上位,面貌粗犷但是胆小如鼠的27岁小暮警官,以及操着慵懒关西话混不吝的女警部大人都只用了寥寥几个对话框即立住了,相信这些稍微加以调整后,本作的呈现会更加优秀。 [table] [tr] [td][b]禁地直播[/b][/td] [td][b]流行之神1[/b][/td] [/tr] [tr] [td]主角团背景扑朔,总体互补,但总体依靠空白背景补完来呈现故事[/td] [td]主角团个性反差,弧光没有那么强烈,总体通过男主风海“自我编织”于选择走向科学或灵异线。[/td] [/tr] [tr] [td]百科词条总体靠回收的保单、录音等,最终收束出对于本案真相的还原[/td] [td]FOAF词条总体是历史百科,事无巨细地进行解释,比较硬核,试图解释都市怪谈地传播逻辑[/td] [/tr] [tr] [td]真人影游[/td] [td]视觉小说[/td] [/tr] [tr] [td]有都市怪谈感,比较轻量好理解[/td] [td]沉浸感更强,比较硬核且长线[/td] [/tr] [/table] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
游戏氛围感十足,晚上玩有点瘆人,由于剧情分支多也带来了多剧情,需要多个周目才能体验完整剧情,游戏还可以。
禁地直播, developed and published by Say Hi Hi, is an interactive live-action mystery that blends full-motion video storytelling with investigative gameplay, creating an experience that feels part film, part puzzle-driven narrative. You take on the role of Li Feng, a character drawn back into a traumatic past tied to a fatal amusement park incident years earlier. What begins as a seemingly staged livestream exploration quickly spirals into something far more unsettling, as hidden truths begin to surface and the line between performance and reality starts to blur. The premise alone carries a strong hook, but it’s the way the game unfolds that gives it its staying power. Rather than relying on traditional movement or exploration mechanics, the game places its focus on decision-making and observation. Players guide the story through dialogue choices, timed responses, and interactions with clues scattered throughout the environment. This creates a sense of involvement that goes beyond passive viewing, even though the core presentation is built on pre-recorded footage. Every decision has the potential to alter relationships between characters, unlock new pieces of information, or push the narrative toward a different outcome. This branching structure is one of the game’s strongest elements, encouraging players to engage closely with the material rather than simply letting events play out. The puzzle design adds another layer of interaction, breaking up the narrative flow with moments that require logic, attention, and sometimes quick reactions. These segments range from decoding information and connecting narrative clues to handling time-sensitive sequences that inject urgency into key moments. While the difficulty can feel uneven at times—some puzzles are intuitive while others may briefly stall progress—the variety helps maintain engagement. Importantly, these mechanics are woven into the story in a way that feels purposeful rather than distracting, reinforcing the idea that you are actively uncovering the truth rather than just watching it unfold. Narratively, the game leans heavily into suspense and layered storytelling. The abandoned amusement park serves as both a literal and symbolic setting, filled with remnants of the past that gradually reveal what really happened. Themes of guilt, exploitation, and hidden agendas run throughout the story, giving it more weight than a typical mystery. The writing favors gradual revelation over immediate answers, allowing tension to build naturally as more details come to light. Multiple endings add meaningful replay value, as different choices can lead to entirely new perspectives on the same events, encouraging players to revisit the story and piece together its full scope. The use of live-action footage is central to the experience, and while it comes with certain limitations, it also provides a distinct sense of realism. The performances carry much of the emotional impact, and while production values are modest, the cast delivers convincing portrayals that help ground the story. There are moments where the constraints of FMV become noticeable—particularly in how interactions are structured—but the format ultimately works in the game’s favor, especially when it comes to building tension and delivering key narrative beats. Atmospherically, 禁地直播 is effective without relying heavily on traditional horror tactics. The setting itself does much of the work, with dimly lit attractions, abandoned structures, and a lingering sense of unease that permeates each scene. Sound design plays a subtle but important role, reinforcing the mood without overwhelming it. Rather than constant scares, the game opts for a slow-building sense of dread, allowing players to become increasingly uncomfortable as the story unfolds. One notable limitation is accessibility. With its heavy reliance on dialogue and text, the experience is deeply tied to language comprehension, and players who are not familiar with the supported language may find it difficult to fully engage with the story. This is particularly significant given how much of the game’s appeal lies in its narrative depth and character interactions. For those who can fully understand it, however, the storytelling is one of its strongest assets. In the end, 禁地直播 stands as a compelling example of how interactive storytelling can be used to create a focused and immersive experience. It doesn’t aim to overwhelm with complex mechanics or expansive gameplay systems, but instead builds its identity around narrative engagement and player-driven choices. While it has its rough edges and limitations, particularly in accessibility and occasional pacing issues, it succeeds in delivering a memorable and thought-provoking mystery that rewards attention and curiosity. Rating: 8/10
這遊戲真的好爛,評論區是不是找的水軍阿,劇情不連貫讓人看不太懂,遊戲性設計也不好,也有一堆bug,重點成就還有一個解不了,真的不要浪費錢,一個垃圾作品。
剧情、氛围、选角,各方面都做得不错。故事情节非常有悬疑感,解谜玩法难度比较适中。游戏内容结合售价来看,性价比是很高的。
不能只有我吃了。值得一尝。行。
[h1]《禁地直播》:真人恐怖影游[/h1] 虽然好的恐怖片都是把钱花在刀刃上的低成本电影,但肯定是受限于制作成本以及制作能力的缘故,在steam这个明明不需要考虑审核的平台,恐怖题材的国产真人影视游戏还是拍出了比短剧都要令人发指的效果。 《禁地直播》暴露出来的问题其实十分明显,游戏剪辑混乱,剧本缺乏经验,演员也明显有普通人面对镜头时那种非常“端着”的演技。而且明显可以看出制作人在哪些镜头里想要拍出哪些效果,比如开头“致敬”《咒》但是压根没打算让主角把自己砸死的镜头就能看出来编剧最近看了哪些恐怖片。只不过在经费有限的情况下,除了剪辑方式本身就有问题以外,制作组也没有想到利用成本完全可控的道具来提升玩家对画面的理解能力,因此本作的实际观感还行,就是不算太好,勉强可以让人接受,称不上多差。 但游戏整体剧情不难理解,解谜玩法部分的谜题难度也不算太高,部分镜头也非常有意思,单纯看内容的话确实有点意思,游戏性与游戏体验还算比较丰富,基本可以将其视作为一款比较不错的国产游戏了。所以说,制作组愿意用手头有限甚至可能对他们来说非常昂贵的资源来统筹这样一部作品,其背后的努力还是值得尊重的。 [table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
垃完了 什么玩意儿!!!!!!!
氛围感直接拉满的悬疑佳作,从开头就抓住人。废弃乐园的细节、音效烘托都很到位,剧情有深度不敷衍,抉择影响走向,解谜有趣不卡关,短小精悍却五脏俱全
《禁地直播》是由Say Hi Hi制作并发行的一款真人悬疑解密游戏,支持简体中文。 [h2]游戏玩法[/h2] 该游戏的剧情围绕父母事故的真相展开,那次伤亡惨重的游乐园事故,到底真的是因为我身上的诅咒,还是另有蹊跷?正当我再次因为所谓的“诅咒”而梦游,甚至是梦到那座游乐园的时候,却突然收到一封奇怪的邀请函,邀请我参加一场“灵异”直播游戏,获胜者还能获得丰厚的奖励,而十分巧合的是,游戏的地点,正是那座因为事故荒废已久的游乐园。 在这场直播游戏里,你将和另外几个人共同探秘,他们有的是老手博主,有的是和你一样的新人小白,甚至还有打假人想要戳穿这一切,表面上似乎都是为了奖励或是流量而来,但是相信你不难感受到,每个人都是带着自己的隐藏目的而加入的,而这,也包括你。 在玩法方面,和市面上同类型的游戏几乎是一样的,无论是对话,行动还是路线等,都会有选项,不同的选项会影响剧情的走向甚至是角色的生死,所以你得注意每一个角落,说不定就会藏着活下去的关键。除此之外,一些细节也会决定成败,密码,日期甚至是一些名字,都将会成为解题的关键。 场景解密是作为该类游戏的核心玩法,本作在场景解密方面主要体现在场景的探索,例如摩天轮,鬼屋过山车等等,融合了密码玩法,你需要通过搜索日记,录音等线索,并解开一道道密码,从而推进游戏进程。而作为一款捎带恐怖色彩的游戏,还增加了经典的QTE反应玩法,你需要在在极短的时间内快速按键,否则就会导致游戏失败。 [h2]总结[/h2] 从游戏的整体表现来看,这部作品可提升空间很高,虽然作为选择性类型的游戏,但大多数时间都是在观看影片,选择点相对较少,而且部分选择点无论选择哪个,其导向都是固定的,似乎只是为了选择而选择。从剧情表现来看,也充斥着很多重复甚至是莫名其妙的片段,从拍摄角度来看,也会存在一些漏洞和穿帮,这些都是可以去优化的点,。游戏剧情的选材虽说是悬疑解密,但是无论是剧情的“悬疑”程度还是谜题的“解密”方式都缺乏表现力,只能说说平平无奇。如果说你好奇游戏的剧情走向,或是对悬疑解密题材的游戏感兴趣,你也可以尝试去亲身走进这座废弃乐园,探寻事件的真相。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| SPORE™ | $45.8M | 72.2K | 93% | $19.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |
| OCTOPATH TRAVELER II | $22M | 16.8K | 94% | $59.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |
Related
| A Storied Life: Tabitha | $17.3K | 60 | 83% | $14.99 |
| The Imperial Capital Burns - Muv-Luv Alternative Total Eclipse | $17.3K | 95 | 96% | $12.49 |
| Sim Empire | $17.3K | 222 | 44% | $2.99 |
| X Mushrooms | $17.3K | 215 | 67% | $3.99 |
| Shigatari | $17.3K | 287 | 98% | $2.99 |
| The Wake: Mourning Father, Mourning Mother | $17.3K | 275 | 81% | $4.99 |