
This is a "special" development adventure game performed by real people. Players play the role of "codenames" in the end times. It is up to the players to decide whether they can finally get the beauty or continue to fall into depravity through their own choices.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Storyline
No bloodline, no name, codename ZY131385, welcome to "Goddess Krypton Gold System"
Don't you want to escape from this world?
This is the opportunity, the three of them are candidates, each representing a unique world system.
——————————————————————————————————————————————————
World No. 1 - Campus goddess, gentle and sweet, childhood sweetheart: Jin Meng
Jin Meng: Brother, can we be together forever?
World No. 2 - Lively and cute, quirky, roommate: Mu Qingqing
Mu Qingqing: Ah ah ~
World No. 3 - Mature and sexy, hot-tempered, overbearing boss: Shui Yihan
Shui Yihan: I don't regret meeting you
————————————————————————————————————————————————————
You can choose anyone at random, experience a new life, and stay in the new world.
Gameplay
Traditional options: Players will encounter various simple and complex choices in the plot, and these choices will have different plots.
Schedule: If you want to travel to the world of goddesses and have an exclusive date with them, you need to arrange your daily routine every day to improve your attributes and the favorability of the goddesses until the goddess confesses to you.
Goddess Krypton Gold System: A major feature of this game, players will get points in the game, and use the points to redeem krypton gold props in the system. The correct props can continue to advance the plot.
About us
Friends, long time no see!
We are the production team of "Goddess Defense War", and this is the second interactive film and television work we have tried.
After experiencing the first pure love work, we decided to make a different and special game.
This work is deliberately shot in the form of retro vlogs, allowing players to experience the purest Japanese dating and development game.
Thank you for your strong support, and the krypton gold support from the crowdfunding bosses!
We will continue to work hard to make more interactive film and television works with different experiences in the future.
So let's enter the "Goddess Krypton Gold System"!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Korean, English*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《女神氪金系统》应是一款投入较少的真人影视互动视觉小说游戏,在现在这么个真人美女互动游戏频出的时代,3个女主那是真的有点少了,更何况这三个里竟然还藏着一个歪瓜裂枣!真的是大大拉低好感度哇! 游戏开局的介绍多少有点莫名其妙,核战?这核战和我一个有外挂系统的恋爱游戏男主有啥关系?虽说后面是迅速进入了游戏内容,但这不搭边的感觉却是环绕心头久久难以散去。 游戏里我们的男主需要纵横4个时间线,头三个时间线各自只有一个女主呆着等我们攻略,第四个时间线则是三个女主齐聚,也没什么不好意思的,反正刚开局不就都睡一起了么?泡妞这玩意,对手握系统的男主来说那不就是手拿把掐的!? 游戏里我们能用系统积分进行抽卡,用以提升不同的能力,不同的能力对应不同的女主,到达某个阈值就能触发对应女主的专属剧情。而不同女主的剧情又有着不同的故事,在青春、商业及生活等三个不同的剧情类目里经历,也算有点意思。 整体来说,《女神氪金系统》除了某个女主有点丑之外,其他的各方面表现其实还算过得去吧,可能受限于成本,演出场景也和女主一样并不是很多,但作为无聊之时的调剂,也勉强还行的! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
大概是去年的11月份,在游戏群里听说这游戏开通了众筹。看了一下女主,我比较喜欢小鹿,桐桐。女主整体质量比较不错,所以当时在摩点上通过众筹买了CDK。 今年这个游戏上页面,但是也跳票了一次。整体而言,这个游戏有点像传统时期的恋游,即养成系、没有剧情树。可能会有点劝退。但是,这个游戏做得还是不错,这种特殊的机制吸引到我了。同时,还有独特的抽卡环节,也出乎我意料。从价格方面来说,算是比较有性价比了。 整体而言,如果从性价比来看,这个游戏还算可以了。
Goddess Spending System is a Chinese-developed live-action interactive (FMV) romance simulation that blends light management mechanics with branching narrative storytelling. Developed by 有一小间工作室 and published by 策马文化, the game positions itself within a growing niche of hybrid visual novels that attempt to merge cinematic presentation with gamified progression systems. At its core, it is less about traditional gameplay mastery and more about navigating relationships, optimizing choices, and engaging with a stylized interpretation of romance shaped by a pseudo “system-driven” framework. The premise introduces the player as a protagonist who gains access to a mysterious “spending system,” which allows them to influence outcomes, unlock opportunities, and essentially “optimize” their romantic pursuits across multiple scenarios. While the concept hints at a broader sci-fi or meta-narrative layer, in practice the game remains largely grounded in interpersonal storytelling. The narrative unfolds across several routes centered on different female leads, each representing a familiar archetype: the gentle and nostalgic childhood connection, the lively and unpredictable cohabitation partner, and the composed, career-oriented woman with a more mature perspective. These archetypes are not particularly subversive, but they are executed with enough variation to maintain engagement across multiple playthroughs. What sets the game apart structurally is its integration of a resource-based progression system inspired by mobile “gacha” mechanics. Instead of simply selecting dialogue options and watching outcomes unfold, players accumulate in-game currency through actions and decisions, which can then be spent to enhance attributes, unlock key story branches, or influence relationship outcomes. This layer introduces a strategic element that goes beyond passive viewing, encouraging players to think ahead and manage their resources efficiently if they want to access specific endings or fully explore each character’s storyline. However, this system can also feel at odds with the emotional pacing of the narrative, occasionally breaking immersion when the player is pulled out of a scene to engage with numerical optimization. As an FMV experience, the game leans heavily on its live-action performances and presentation style. The use of real actors gives interactions a level of immediacy and realism that animated visual novels often struggle to replicate. The developers adopt a relatively intimate filming approach, with a focus on close-up interactions and conversational framing that aims to simulate personal connection. While this works well in quieter, character-driven moments, the overall production remains limited by budget constraints. The variety of locations is modest, camera work is fairly straightforward, and some performances vary in quality, which can occasionally undermine the intended emotional weight of certain scenes. Despite this, there is a certain charm in its simplicity, especially for players who appreciate the authenticity that comes with live-action storytelling. The narrative itself is structured to encourage replayability through multiple endings and branching paths. Choices matter in a tangible way, not only shaping dialogue but also determining which scenes and outcomes become accessible. Each character route offers its own tone and thematic focus, ranging from lighthearted slice-of-life interactions to slightly more dramatic or introspective moments. While the overarching story does not push boundaries in terms of complexity or originality, it succeeds in delivering a consistent and accessible romantic experience that aligns with its intended audience. The writing favors clarity and emotional immediacy over subtlety, making it easy to follow but occasionally predictable. From a gameplay perspective, the experience sits somewhere between a traditional visual novel and a simplified life simulation. The inclusion of scheduling elements, stat management, and unlockable events adds a layer of interactivity that prevents the game from feeling entirely passive. However, these systems are relatively shallow and primarily serve to gate content rather than provide deep mechanical engagement. Players looking for intricate systems or high levels of agency may find the mechanics lacking, but those who approach it as a narrative-driven experience with light strategic elements will likely find the balance acceptable. Ultimately, Goddess Spending System is a focused and niche title that understands its audience and delivers a tailored experience within its scope. Its strengths lie in its approachable structure, its blend of familiar romantic archetypes, and the added dimension of system-driven progression that differentiates it from more straightforward FMV games. At the same time, its limitations in production value, mechanical depth, and narrative ambition prevent it from standing out as a top-tier example of the genre. It is best suited for players who enjoy live-action romance games and are curious about the integration of light management mechanics into that format, rather than those seeking a deeply complex or highly polished experience. Rating: 7/10
上一部里有一个妙薇, 这一部里也有一个类似的角色, 不是说不行吧, 但是 能不能不要打扮的像个那种的啊 真的让人有种coser既视感 太廉价了吧 一下掉很多档次, 你们上一部作品被steam卡有想过原因吗? 明明露的不多, 但是就是 从头到脚都让人觉得太艳俗了 演技也跟coser没什么差距 剧情都不想看 制作组你们真的知道男生想看什么吗
한글화 해주셔서 너무 감사한데....연기가.ㅜㅜ
[h1]什么?这也要氪金?[/h1] [h2]多变的平行世界[/h2] 随着那次核战结束,世界陷入死寂,人类赖以生存的家园遭到了毁灭性的打击。曾经的沃土变得千疮百孔,原本光鲜亮丽的人类也变得犹如蝼蚁般夹缝生存。看到这里还以为本作会是一个后末日废土风的世界,结果一开场还是灯红酒绿的现代生活,紧跟着突然的几个转场就交代了男主和几位女主所处的世界,有金梦在是一号世界,有水伊涵是二号世界,有木晴晴是三号世界,三个人都在则是四号世界。 https://steamcommunity.com/sharedfiles/filedetails/?id=3473627729 [h2]游戏内容 [/h2] 作为真人互动影游除了传统的选项操作之外还加入了日程安排以及抽卡系统,虽然也算是缝合,不过对比之前的同类产品还是比较新颖有趣的。在女神氪金系统2.0中,玩家可以使用系统积分抽取女神写真,每次抽卡都可以在3个女主的卡包中自选一个抽取,卡包内只会出现对应女主的写真卡牌,抽取后可以在卡牌相册查看所有已获得的写真卡。根据各种能力值的高低,会有不同的女神喜欢你,能力值达到一定水平后,还会触发女神专属剧情,解锁剧情后可以点击头像观看剧情,这时就可以进入女主的个人线了。 PS:在4月27日更新后所有6星卡都可以抽到了,游戏内女主的照片可以直接保存到本地,还是不错的。 相比于玩法上的创新,剧情上就没有那么令人满意了。即使流程已经很短了,但由于抽卡系统的存在还是导致剧情分割的过于碎片化了,很多地方让人云里雾里摸不着头脑,而且玩家的操作实际上只决定了剧情播放的先后顺序,而没有真正的改变剧情,结局做的也稍显粗糙,不过开局也就那样完全称不上是虎头蛇尾,应该说是蛇头蛇尾?(笑)相比于厂商的前作更像是缩水版,水准反而倒退了,让我比较想不通吧。 https://steamcommunity.com/sharedfiles/filedetails/?id=3473627813 在选角上做的还可以吧,虽然仅有三位女主但也没有糊弄大家,而且水伊涵线在国产影游里算是尺度很大的了,属于是在别的平台发视频需要打码的程度,这一点上做的还是很好的。 [h2]不足之处[/h2] 游戏内一些文本和商店页面介绍有冲突,并且存在个别错字。 即使通关后有“最终结局”按钮可以直接探索不同路线,但是没有剧情树还是不够直观、方便。 每次购买能力只有一个能用,而其他的购买失败还是会扣钱。 没有存档,导致遇到BUG的时候很难处理。 男主的声线很奇怪,并且完全没有音调的变化,大概率是AI吧。 [h2]总结[/h2] 有创新但是剧情一般的真人互动影游,在传统完蛋类玩法中别出心裁的加入了抽卡系统,大大的增强了游戏的趣味性,但可惜的是在同时也破坏了剧情的完整性,导致整个故事并没有那么珠圆玉润,相比于前作的剧情水准反而有所下降。然而本作福利在国产影游里属于很给力的,尺度大到一些画面在其他平台上传视频都需要打码,推荐非剧情党购入。 https://steamcommunity.com/sharedfiles/filedetails/?id=3473627778 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
好拽的大胸大脸女,水什么的,♥♥,不喜欢哈哈哈,
6分,剧情还可以,就是磨皮和美白开的太大了。
不好玩,太无聊了,毫无剧情
游戏的系统比较新颖,不过刚开始玩的时候对于游戏机制和故事有点蒙。选角整体还是满意的,尤其是木晴晴和金梦的演员演的很好,歪歪这种网红演技稍微差点,但是作为福利担当也很吸引眼球。写真卡收集挺有意思的,就是感觉剧情还是短了点,而且氪金实际只有一个选项,这个如果能做的再丰富一点就好。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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