
OuJiang's Labyrinth Adventure is an action-adventure game that features exploration of labyrinths, battles, and collecting, as well as a technical test of our Houdini-based level creation.There are various monsters, bosses, and props in the game. We hope everyone will enjoy our mini game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
This game is a procedural generation case study for our UE5 online course, Period 8. We created a maze generation pipeline in Houdini and added scenes, props, traps, and other content to the scene using HDA in Unreal. The game took about a month to create, and our main goal was to showcase the diversity of maze components. We hope you enjoy our little game!
·Face various monsters


·Explore and collect

Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
画风有趣,操作比较简单,挺不错的基础玩法,程序化生成的关卡效率好高~
这游戏挺好玩,画面风格也好看,我推荐给我朋友了。操作简单,容易上手,不错啊,喜欢
过了,有点难度的休闲游戏,想提几个点。 1.前面关卡都还好,除了拉扯不好容易死以外, 2.个别小房间的门口,刷了那个大块头可能会赌房间,尤其他的弱点吧?刷到另外一头,直接就是出不去,必须重开。 3.死了一后,必须回到主菜单,不然之前拾取到的道具都会清空,回到主菜单再继续游戏才能有之前的道具。 4.最后一关要不是看了宣传片里那个冰块的法阵需要站,我都不知道咋打,可能哪里提醒了没注意吧。 5.视角问题,往下走有些看不到下面的怪,往上走有些看不到上面的怪,容易突脸死掉。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
免费 有中文 有成就
还挺有意思的,操作也很简单,不过就是任务引导弱了些,导致卡关了
不错不错,但是我比较手残,但这游戏还是挺悠闲的,我包支持欧酱的
《欧酱的迷宫大冒险》在场景美术方面展现了高水准,整体渲染风格为卡通风格,对于大多数玩家是比较吸引人的。每个关卡色彩搭配也相对和谐,为玩家营造了一个引人入胜的环境。 程序化生成关卡的特点让游戏在探索性上增加了很多变化,每次游玩都有可能体验到不同的布局和挑战。这种设计选择确实提供了一定的新鲜感和探索价值。虽然有时可能会遇到一些重复的元素,但整体来说,这种模式仍能有效吸引玩家深入探索。 总之,《欧酱的迷宫大冒险》通过其美术风格和生成关卡的机制,为玩家呈现了一个具有探索欲望的游戏体验。对于喜欢奇幻冒险的玩家来说,这款游戏值得一试。
我是菜鸟,玩了一会啥都没找到。。。。。。。。。。
任务开头立意明确,让玩家有拯救四兄弟的强烈欲望,游戏目的明确。进入游戏之后,玩家先考虑他是否需要按键操作,经过一番经常性的按键,发现他是用鼠标操作的,这是省去了前期的新手教程,但是本玩家希望可以加一个小小的鼠标控制的指示。在进入迷宫深处,有着不同的怪物,火焰追踪,毒刺跟踪以及地面范围攻击,是比较可观的。本玩家在看到许多分叉路口,些许迷路,这可能就是创作者在呼应迷宫探险主题的用意,这确实起到了一定的作用。随着关卡的提升,难度也在升级,让玩家想要找到恢复体力的药水,希望也可以加入一些恢复药水。场景、音效和机制是通俗易懂的,还是适合消磨时间的,是一个可圈可点的游戏。
请不要把屎放在商店,国人请注意,不要制造垃圾。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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