
A small game for writing leisure, by writing a word to obtain a piece of ink field and different ink gas, through the gathering spirit can temporarily improve the speed of obtaining Mogu Valley
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"Mogu Valley" is a casual writing construction class small game, by writing a word to obtain a piece of ink field and different ink gas, through the spirit can temporarily improve the speed of obtaining ink gas, to create their own Mogu Valley
Simple gameplay, through continuous writing, accumulate achievements, to create their own Mogu Valley
Just want to write notes (drawing board can be used), feel the value change, win achievements
A book to remember
A writing pad to write on
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Reviews
加油
[h3] 一笔一划构建禅意世界 [/h3] 墨谷乡是一款休闲建造小游戏。缺乏新手引导,刚进游戏蒙了一会。基础玩法是在田字格内写字,写完后按下WASD键移动,一块墨田就这样建造好了。这个过程就像是在纸上种地一样。鼠标滚轮可以缩放,让你欣赏自己建造的墨谷乡的全貌。 再将田字格移动回墨田可以看到之前的字迹。在这个游戏里写作完全就是在写密文,别人看到你的屏幕也猜不出你到底在干嘛。 不拘泥于一笔一划的认真书写,快速涂抹式地速建墨田也不失为一种不错的玩法。 游戏还挺有禅意的,音效也很解压。用数位板来写字体验很不错。不过格子有点小,如果能支持更大的缩放范围的话,书写时会更加方便。 希望以后能有字帖模式。为玩家提供字帖进行临摹。或允许导入文字生成各种字体的字帖。也可以开创意工坊,让玩家可以描摹其它玩家的字帖,欣赏大家的书法,文笔和建造出的宏伟墨谷乡景观。这样游戏的趣味性会更上一层楼。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
《墨谷乡》是一款融合了书法与建造元素的休闲小游戏,独特的玩法让玩家在田字格中书写文字,按键移动后生成“墨田”,打造属于自己的墨谷风光。游戏中,书写过程宛如种地般充满禅意,同时支持缩放功能,方便欣赏全貌。数位板的加入提升了书写体验,快速涂抹式的速建玩法也为创作增添乐趣。音效解压,整体氛围舒适宁静。若未来加入字帖模式或创意工坊,玩家间的互动和书法分享将进一步丰富游戏的趣味性。 [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
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本以为是码字小黑屋软件,没想到是手写日记本..... 不过小格子可能还是区域太小了,不知道用设备才能比较顺滑,至少鼠标写不太OK
写字游戏,写字得灵气,鼠标不太好控制,写完按WASD移动即可,刚开始瞎写没反应,没有新手引导确实挺懵逼的。
《墨谷乡》虽然在画风和画面表现上并不出众,但凭借其独特的玩法、简洁的设计和轻松的游戏体验,为玩家带来了一种别具一格的休闲娱乐方式。它让玩家在游戏中能够沉下心来,体会文字的奥秘,发挥自己的创意,制作出属于自己的图案作品。玩家可以在一块空旷的绿地上,通过鼠标在米字格中书写文字或进行涂鸦。随着玩家的书写,绿地对应的位置会冒出绿色的稻田,当在一小块范围内都写下文字时,绿色稻田会连接在一起形成金黄色的稻田,而且玩家所写的字迹会被完整保留,玩家可以随时回顾。同时玩家的创作空间非常广阔,并不局限于一小块区域,整个可书写的区域很大,玩家可以随意畅所欲言地进行创作。此外,游戏还支持通过滚轮缩放的方式查看自己留下的麦田全貌,玩家可以将其作为一个整体图案来进行描绘和规划。如果玩家在创作过程中可能出现的失误,特意增添了删除原来书写格子内容的方法,同时对应的稻田也会消失。这一功能使得玩家在对整个地图进行图案描绘时,即使出现错误也能及时进行修改。如果你是一位喜欢休闲放松类游戏,并且渴望在游戏中寻找一份宁静和创作乐趣的玩家,那么《墨谷乡》绝对值得一试。
Ponk’s Jam, developed by Jamie Rowley and published by Ponk Games, is a compact indie platformer that builds its identity around speed, precision, and replayability. Rather than aiming for a sprawling adventure or a narrative-heavy experience, it focuses on delivering a tightly designed series of levels where efficiency and mastery take center stage. From the moment players begin, it becomes clear that the goal is not simply to finish each stage, but to complete them as quickly and cleanly as possible, turning every run into an opportunity for improvement. The gameplay combines classic side-scrolling platforming with light combat, creating a straightforward yet demanding loop. Movement is responsive and easy to grasp, but the challenge comes from maintaining momentum while navigating hazards and enemies. Timing jumps correctly, avoiding unnecessary delays, and learning the optimal path through each level become essential skills. Combat is simple but integrated into the flow of movement, often requiring players to dispatch enemies quickly without breaking their rhythm. This blend of mechanics encourages a constant push toward efficiency, making even small mistakes feel significant when chasing faster completion times. A major part of the game’s appeal lies in its ranking system, which evaluates performance based on how quickly the player completes the game. This system adds a competitive layer, motivating players to replay levels and refine their strategies in pursuit of higher ranks. Leaderboards further enhance this aspect by allowing comparisons with other players, turning what could have been a short experience into something with lasting replay value. The presence of a developer benchmark also adds an extra challenge, giving dedicated players a clear target to aim for as they strive to perfect their runs. Visually, Ponk’s Jam embraces a colorful and somewhat playful style that matches its energetic gameplay. The graphics are simple but effective, prioritizing clarity and readability to ensure that players can react quickly during fast-paced sequences. Each level introduces a slightly different environment, helping to keep the experience visually fresh despite its limited scope. The character design and animations carry a lighthearted charm, adding personality without distracting from the core focus on gameplay. Level design is concise and purposeful, with each stage built to support quick runs and repeated attempts. The game includes a small number of levels and a handful of boss encounters that act as highlights, introducing more structured challenges that require players to learn patterns and adapt their approach. These moments provide a welcome variation from the standard platforming segments, though the overall content remains relatively limited. Once players have learned the layouts and enemy placements, the primary incentive to continue comes from improving performance rather than discovering new mechanics or areas. The pacing is one of the game’s strengths, as it delivers a focused experience that respects the player’s time. Its short length makes it ideal for quick sessions, and the design naturally encourages repeated playthroughs rather than a single extended run. However, this also means that the game relies heavily on the player’s interest in self-improvement and competition. Without that motivation, the experience can feel brief, as there is little in the way of narrative or additional modes to extend engagement. Technically, the game is straightforward and runs smoothly, with controls that are easy to learn and responsive enough to support precise gameplay. Its simplicity ensures accessibility, allowing players to jump in without a steep learning curve. At the same time, the lack of more advanced features or deeper systems reflects its modest scope, reinforcing the idea that it is a focused project rather than a fully expansive title. Overall, Ponk’s Jam succeeds as a small but engaging platformer that emphasizes skill, speed, and replayability. It offers a satisfying loop for players who enjoy refining their performance and competing for better times, delivering a sense of accomplishment through mastery rather than progression. While its limited content and straightforward mechanics may not appeal to everyone, it stands out as a solid example of a speedrun-focused indie game that knows exactly what it wants to achieve. Rating: 6/10
游戏定义不明,体验太怪了
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