
A 2D survival shooter game that controls Goshin to move and shoot to destroy monsters. Looking for NPC dialogue, buying guns in the shop to strengthen myself, and then destroying enemies, I made real-life characters into NPCs in the game to control Goushen Daxia to save the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese**languages with full audio support
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能走出屏幕,走出屏幕就无敌了。 子弹打光就没子弹了,只能送死。 我的建议是凉鞋君出来挨打。
Canavarlarla savaşmak için Dog Shen'i kontrol ettiğiniz, farklı silahlar alabileceğiniz, NPC'lerle iletişim kurabileceğiniz ve konuşabileceğiniz bir 2D nişancı oyunudur.
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Concurrent players on Steam, sampled daily since tracking started.
俯视角的射击游戏 纯demo,好像也就3、4关,5分钟不到的时间
看得出来这是作者的练手作,不过冲着那句“毛主席说过你们年轻人就是初升的太阳,难道高学历的年轻人是太阳,低学历的就不是太阳?”这句话先给个好评,期待作者能继续做出内容较为丰富的作品。
既然是练手,习惯好评
"狗胆枪手" (Dog-blooded gunmen) is some weird weekend project, a pixelcrap Chinese top down Unity tech demo shooter apparently based on "real life characters" that features a pixel dog that fights tortoises. Well, drugs exist in real life, I guess that's one possible explanation, but not necessarily the only one, to the mysteries we will examine. What do you do in the game? Some of the worst top-down action/shooting ever made. There's no English translation for the game, but that's okay. The language of bad games is universal. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. The use of low-resolution, ugly pixelcrap here is dishonestly presented as a "deliberate artistic choice", but we all know it's because the developer wasn't capable of anything better. The result is a visually unappealing game, especially when compared to thousands of professionally developed games here. Whether the developer lacked the talent for modern visuals or the money to hire an artist is irrelevant. This choice significantly detracts from the game... gaming is a visual medium. Games like Undertale and Stardew Valley are incredibly rare exceptions that made it [i]in spite[/i] of the pixelcrap holding them back (imagine how much better they would be if the graphics didn't suck). Pixelcrap is never okay. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Игра "狗胆枪手" - это неожиданно увлекательный рогалик-шутер, подкупающий своей простотой и динамичным геймплеем. Несмотря на пиксельную графику, игра обладает своим шармом и продуманным дизайном уровней. Каждый забег ощущается по-новому благодаря рандомно генерируемым этапам и разнообразным улучшениям для оружия. Сюжет, хотя и не является сильной стороной игры, служит неплохой мотивировкой для продвижения вперед и открывает новые возможности. Боевая система интуитивно понятна, но требует определенной сноровки и тактического мышления, особенно на высоких уровнях сложности. Разнообразие оружия и врагов не дает заскучать, постоянно подкидывая новые вызовы. Из минусов можно отметить некоторую однообразность локаций, хотя и генерируемых случайно, со временем они начинают приедаться. Также, иногда встречаются непропорционально сложные комбинации врагов, заставляющие начинать забег заново. В целом, "狗胆枪手" - достойный представитель жанра рогалик, предлагающий часы увлекательного геймплея и вызывающий желание возвращаться снова и снова, чтобы улучшить свои навыки и открыть новые возможности. Рекомендую всем любителям динамичных шутеров и игр, где каждый забег не похож на предыдущий.
优点: 免费: 这是一款免费游戏,可以随时下载体验。 2D像素风格: 怀旧的像素风格可能受到一部分玩家的喜爱。 动作射击: 游戏的核心玩法是动作射击,节奏感较强。 多样化的武器: 游戏提供了多种枪械,可以满足玩家不同的战斗需求。 中文支持: 游戏支持简体中文,方便国内玩家游玩。 缺点: 内容较少: 目前游戏内容相对较少,可玩性有待提升。 优化问题: 一些玩家反映游戏存在一些优化问题,可能影响游戏体验。 重复性高: 游戏关卡的设计可能存在一定的重复性,容易产生疲劳感。 整体评价: 《狗胆枪手》作为一款免费的2D射击游戏,有着不错的起点。如果你喜欢像素风格的动作射击游戏,并且不介意游戏内容的局限性,那么可以尝试一下。 建议: 等待更多玩家评价: 在做出最终决定之前,建议您等待更多玩家的评价,以便更全面地了解这款游戏。 关注游戏更新: 开发者表示会持续更新游戏,增加新的内容和优化游戏性能。 总结: 《狗胆枪手》是一款值得一试的免费游戏,但它是否能成为你的心头好,还需要您亲自体验后才能得出结论。 希望以上信息能对您有所帮助!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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