
Mobile and Shooting Players only need to move to play this game. Multiple ability choices Obtain different constructions through upgrades and item drops. Extra limited time capability By picking up limited time ability items, temporary ability bonuses can be obtained.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You need to manipulate the hero's movements to evade attacks from monsters, while selecting different abilities to defeat enemies and bosses.
Genres
Stats
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全屏伤害把自己杀了是合意尾
非常简洁的小游戏,就和21世纪初手机上那种几百kb的小游戏一样简洁,好评是因为免费
比较简单,流程较短的休闲小游戏
人家都是形容割草游戏,这次是真的割草了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 49 reviews with recorded playtime.
游戏做的非常有趣,就是模型简单了一点
可以作为类生存者游戏的体验。 完成度低,玩1小时就不再连续、密集地出现怪物了,下一波次的出现时间越来越长,快变成挂机游戏了,人物都可以不用移动,仅仅在原地输出,怪物就已经无法近身造成伤害了。 优化确实不行,没有加载精细化的资源却能让游戏本风扇狂转。
内存清理没写好吧,玩着玩着爆内存了,吃了我49g,没绷住
不错的肉鸽类游戏。还是独立开发者做的,移动即操作的设计太适合割草爽游了,能力掉落+限时 Buff 让每局构筑都不重样,彩色俯视场景轻量耐刷,免费 EA 能做到这种内容完成度值得点赞
玩这游戏要配上红肠音效
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 83% | Free | |
| $0 | 15 | 87% | Free | |
| — | 0 | — | — | |
| $329K | 1.4K | 80% | $4.99 | |
| $147.8K | 353 | 87% | $19.99 | |
| $89.6K | 363 | 76% | $9.99 |