
异常情绪回收组是一款类rogue回合制游戏。你能在这里遇到各种奇奇怪怪规则的情绪体,这些情绪体的效果都是一团谜,只有不断去解析未知效果的情绪体,不断用生命去积累经验,才能按照它的规则去利用它,获取非常强大的效果。
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bug太多了,运气不好连新手关都过不去,连续十关刷新15次没出现商店,真离谱
我不到啊,BOSS说不给好评就给我发病毒来着 其实是想试试有没有隐藏成就哈哈
异常情绪回收组 is an unconventional and highly experimental indie game that blends turn-based combat, roguelike structure, and RPG progression into a system-driven experience built around discovery and uncertainty. Developed and published by 墨元素, the game revolves around the concept of “abnormal emotions” as tangible entities—strange, rule-bound forces that must be studied, understood, and ultimately exploited. Rather than clearly explaining how these emotional entities behave, the game deliberately obscures their mechanics, forcing players to learn through experimentation, failure, and gradual insight. This design philosophy immediately sets the tone for an experience that values curiosity and pattern recognition over comfort or clarity. At the start of each run, players are thrust into encounters with emotion-based enemies whose effects are initially unknown. These emotions can trigger unexpected damage, buffs, debuffs, or conditional effects that may only reveal themselves after several interactions. Early battles often feel chaotic and even unfair, as a single misunderstood mechanic can abruptly end a run. However, this sense of danger is intentional. The game’s core loop is built around decoding these emotional rules, turning uncertainty into knowledge and knowledge into power. Once an emotion’s behavior is understood, it can be manipulated or combined with others to produce devastating synergies, transforming what was once a lethal threat into a strategic advantage. Combat unfolds in a turn-based format that emphasizes planning and adaptation rather than raw statistics. Every action carries weight, and the outcome of a battle often depends on how well the player understands the hidden logic governing enemy behavior. Unlike many traditional RPGs where enemy patterns are predictable and transparent, 异常情绪回收组 treats each encounter as a puzzle. Victory is less about grinding levels and more about applying insight gained from previous failures. This can make progression feel slow or punishing at first, but it also gives success a strong sense of earned mastery once systems begin to click. Character selection adds another layer of depth to the experience. The game features multiple playable characters, each with distinct mechanics that significantly alter how emotions are interacted with and how strategies are formed. These differences are not superficial; switching characters can fundamentally change how the same emotion behaves within combat, encouraging players to rethink established tactics. Combined with the wide variety of emotional entities and their potential interactions, this character diversity gives the game substantial replay value for those willing to invest the time to explore it fully. Visually, the game strikes an unusual balance between charm and unease. Anime-inspired character art sits alongside surreal and sometimes grotesque enemy designs, reinforcing the thematic contrast between approachable presentation and unsettling mechanics. The emotions themselves often look abstract or distorted, visually signaling that they do not follow conventional rules. The interface is functional but dense, reflecting the complexity of the underlying systems. While not always immediately readable, it improves as familiarity grows, mirroring the game’s broader emphasis on learning through repetition. The difficulty curve is one of the most divisive aspects of 异常情绪回收组. Sudden deaths caused by misunderstood mechanics are common, especially for new players, and the game offers limited hand-holding to ease the learning process. This can feel frustrating or opaque, particularly for players accustomed to more explanatory roguelikes. However, for those who enjoy deciphering complex systems and gradually building a mental model of how a game truly works, this difficulty becomes a defining strength rather than a flaw. Community reception reflects this split appeal. Players who enjoy deep mechanical experimentation and theorycrafting often praise the game for its originality and depth, while others criticize its lack of clarity and unforgiving early game. Language barriers can further complicate the experience for non-Chinese speakers, as nuanced mechanics are sometimes difficult to grasp without clear explanations. Even so, many players find that shared knowledge and discussion enhance the experience, turning the game into a collaborative puzzle beyond the screen itself. Overall, 异常情绪回收组 is a bold and demanding turn-based roguelike that prioritizes system discovery over accessibility. It is not designed to be immediately enjoyable or easily understood, but rather to reward persistence, curiosity, and analytical thinking. For players who enjoy unraveling opaque mechanics and transforming chaos into control, it offers a deeply satisfying journey filled with moments of genuine insight. While its niche design and steep learning curve will not appeal to everyone, it stands out as a rare example of a game willing to trust players to learn through failure and experimentation, making it a memorable experience for those willing to meet it on its own terms. Rating: 7/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
豪玩,墨墨啥时候把新作端上来口牙
有趣的游戏,但是内存泄露太严重了,一层下来内存占用到8个G 每局有3层,打完一层不退出重开的话根本玩不了
非常好类肉鸽回合制游戏,打发时间的利器,是我的大脑旋转 闲来无事打一把,一下午就过去了,总结一下就会发现我自己不是在叠层就是在叠层的路上 哦对了,绝望喜剧是我老婆,不要和我抢()
画风很独特的一款回合制肉鸽卡牌策略游戏。 在本作的世界观里,世间的万物都滋生出了专属情绪,这些情绪具象化为诡异,肆意扰乱着世界秩序;部分强大的异常情绪甚至拥有扭曲事物本质的恐怖能力,它们严重威胁着人类社会的安稳。为了遏制这些失控的诡异存在,专门的组织“异常情绪回收组”应运而生。而玩家将扮演其中的组织成员,肩负起回收异常情绪、消灭诡物的使命,踏入一个个充满未知的危险区域,在一次次冒险中,揭开异常情绪背后的秘密。 游戏玩法还是经典的回合制战斗,不过其还融合了肉鸽玩法,玩家可从八名回收组成员中,自由选择两人组队出战,不断向前调查推进流程,途中会遭遇各类异常诡物、随机事件,最终挑战终极BOSS,成功击败BOSS便完成一轮冒险。作为肉鸽游戏,每一场战斗胜利后,玩家都会获得一次强化自身的机会,从塔罗牌、个性化、情绪体三类人格中三选一:塔罗牌属于全队通用的被动加成;个性化是针对单一角色的定向强化,能够解锁角色专属新技能;情绪体则是游戏最具特色的养成道具,战力极强但伴随严苛规则与巨大副作用。 同时,在推进流程的过程中,玩家还能随机进入八个不同的画中世界,其中有回血补给、商店购物、随机事件等多种内容,能有效缓解冒险中的生存压力。除此之外,作为肉鸽,局外养成机制自然不会少,玩家可以在主界面通过情绪解放功能,消耗情绪能量对角色进行永久强化。 总的来说,《异常情绪回收组》没有浪费本作优质的怪谈题材,将规则、未知、诡异很好地融入了回合制的肉鸽玩法中,带来了新鲜且上头的游玩体验。如果是喜欢类似题材的玩家值得一玩。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
没吃过苦的可以狠狠来吃,5个小时,除了新手就没过过,全是机制,还框框给我加debuff,玩起来啦还长,完全没爽感,恶心啊!
创意不错
好玩,但难
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Spirits of the Hellements - TD | $113.6K | 339 | 94% | $11.99 |
| The Lust City | $113.6K | 486 | 75% | $11.99 |
| 99 Spirits | $113.6K | 405 | 59% | $9.99 |
| 旧手表 - Old Watch | $113.6K | 675 | 85% | $9.99 |
| Omegalodon | $113.6K | 405 | 69% | $9.99 |
| Tycoon City: New York | $113.5K | 287 | 43% | $9.99 |