
Everything in the world has changed overnight, and you will face difficulties, thrills, and death with the protagonist. Search for keys, solve puzzles, engage in battles, and use all your means to escape from residential buildings, taking your first step out of the city!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
独特的游戏
[h1]又见丧尸[/h1] RM引擎制作,以战争时期的现代都市中丧尸乱入为背景,含有战斗及解谜元素的逃生题材小游戏。战斗部分可不但可以用匕首近战或者背刺偷袭,也可使用不同射程及威力不同的枪械远程射击。不过由于整体资源捉襟见肘,敌人数量多且伤害不俗,所以难度不低。作为单人开发的游戏,台词文本比较尬,操作也略为繁琐。但在场景设计、音效及氛围营造上都有可圈可点之处,再说了,9块钱还要啥自行车呢? [h1]该怂还得怂[/h1] 虽然游戏开篇上来就给你来了段关于战斗的简易教学,但说实话从两个角度来说,本人都不提倡在游玩中执着战斗。第一是本作的目标主要是逃生,很多战斗本来就是可有可无的。而且我们的主角脆如狗,随便被丧尸刮痧几下就阵亡了,好在有自动存档,不至于太过于挫败。其次,我个人感觉最重要的是RM引擎下的即时战斗操作手感实在是过于拉胯,我称其为点阵式战斗。不但判定要求严格,容错率低而且键位哪怕可以自定义都感觉很繁琐。像是远程武器我个人是强烈建议把手动换弹改成自动填弹,最大程度减少一些无谓的操作。 还有一点建议,鉴于本作需要用到的键位比较多,希望增加一键显示操作键位的功能(就是不知道引擎是否支持)。特别是在前期,在不熟悉键位的情况下十分令人烦躁。另外咱这个封面LOGO是否太随意了,建议找个学习PPT两年半的大学生美化一下,增加辨识度。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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