
The game simulates the traditional Kongming lock game, which cleverly meshes the concave and convex parts inside the three-dimensional splicing tool.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $76K | 120 | 70% | $19.99 | |
| approximately $0 | 21 | 67% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $37M | 112.1K | 94% | $24.99 | |
| approximately $3.3M | 6.2K | 91% | $7.49 |