
The Wrong Thing is an avg short visual novel produced by Coffee Studio. It tells the story of a former company's slaves who was fired at home and a female high school student from the first person perspective.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
我无法李姐太多的生硬说教。。
无法理解 莫名其妙
我无法理解。。。
字体看不清
找人部分只有特定选择肢才会进判断太怪了。
支持,实际上游戏内容比预览界面好,意料之外。 - 开幕快速展开比隔壁垒青春感悟墙要好,毕竟已经不再年轻了,心之壁很厚看不得。 - 最后也没搞懂找人机制,是等待时间经过触发而非选择次数触? - 人活着但是铁窗泪预定是TE吗? 最大的疑问是、人物行动(指女主)还是有些问题(动机上),前期还以为她是什么过于理想(罪犯角度)又善解人意的妄想存在。 - 同时她的双马尾长度更是加剧了对这一点的确信,考虑到她仍然能正常登校 - 另,护理这样长的头发也是挺昂贵的 顺带一提,众多gal玩家对文字语法有如此严格的要求,以至于看到制作者修审修句子结构时之纠结,梦回义乌教育阶段的语文课。对于这样严格要求的必要性,谨持怀疑态度
就以下几点简单评论一下: 1、演出效果可以,系统也没啥问题; 2、剧情短小,稍微拖沓。另外,靠后部分有强行选项loop,我还以为某选项重复选就能进某个结局,结果是系统上强制loop,然后强行删档重来。其实这属于无意义的操作; 3、剧情硬伤。既没有内涵的地方,也没有惊艳的地方,剧情过于短小和故事情节太平庸导致人物刻画不足,反倒剩下奇奇怪怪的人物脑回路和莫名其妙的自我感动...... 4、语言上有语病或者词汇不够本土化(倒不如说在游戏视角那个才算本土?),但也不是不能啃下去的程度。
70%作者理念输出 5%主线 25%意义不明的日常和追jk,追jk be还删档纯纯拖延游戏时间
大段的内心独白其实挺触动我的,期待下一部作品
女子高中生的味道是什么样的?来个5毛的,我喜欢草莓芒果不加冰!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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