
The Wrong Thing is an avg short visual novel produced by Coffee Studio. It tells the story of a former company's slaves who was fired at home and a female high school student from the first person perspective.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
找人部分只有特定选择肢才会进判断太怪了。
我无法李姐太多的生硬说教。。
无法理解 莫名其妙
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 26 reviews with recorded playtime.
我无法理解。。。
字体看不清
支持,实际上游戏内容比预览界面好,意料之外。 - 开幕快速展开比隔壁垒青春感悟墙要好,毕竟已经不再年轻了,心之壁很厚看不得。 - 最后也没搞懂找人机制,是等待时间经过触发而非选择次数触? - 人活着但是铁窗泪预定是TE吗? 最大的疑问是、人物行动(指女主)还是有些问题(动机上),前期还以为她是什么过于理想(罪犯角度)又善解人意的妄想存在。 - 同时她的双马尾长度更是加剧了对这一点的确信,考虑到她仍然能正常登校 - 另,护理这样长的头发也是挺昂贵的 顺带一提,众多gal玩家对文字语法有如此严格的要求,以至于看到制作者修审修句子结构时之纠结,梦回义乌教育阶段的语文课。对于这样严格要求的必要性,谨持怀疑态度
就以下几点简单评论一下: 1、演出效果可以,系统也没啥问题; 2、剧情短小,稍微拖沓。另外,靠后部分有强行选项loop,我还以为某选项重复选就能进某个结局,结果是系统上强制loop,然后强行删档重来。其实这属于无意义的操作; 3、剧情硬伤。既没有内涵的地方,也没有惊艳的地方,剧情过于短小和故事情节太平庸导致人物刻画不足,反倒剩下奇奇怪怪的人物脑回路和莫名其妙的自我感动...... 4、语言上有语病或者词汇不够本土化(倒不如说在游戏视角那个才算本土?),但也不是不能啃下去的程度。
我本以为是:被绑架的善解人意自来熟少女通过一系列相处救赎人生失意大叔的故事。 其实是:[b]一生都在遵循社会规则做“正确”的公民的善良大叔,在打击和不幸下开始怀疑并想要偏离这一“正确”,最终在与少女相处中重新感悟并找到了属于自己的“正确”的故事。[/b] 女主角:少女常常能捕捉到了此时正怀疑人生的大叔的痛点,精准释放温暖,简直像神刻意为大叔量身定制的人格一样。有着不属于这个年龄的老成思想和阅历,能理解大叔并和落寞的大叔探讨人生推心置腹。《天使绑临我身边》 “大叔”男主:常常在思考无可奈何的事中虚度光阴,善良的自卑的三观出现小裂痕的暖心大叔。害怕孤独,对女子高中生这一群体及概念有着特殊情感的,忍不住为之病态般的关心和付出而不忍心索求太多回报,或许这就是失去人生意义的大叔努力珍惜的最后一份意义了吧。 对于自身自暴自弃,认为自己被这个社会抛弃了,属于不可救药的罪恶的一方,对能适应、能好好生活在这个社会、有充实的人生意义的人非常羡慕。内心渴望正确,欣赏正确,对正确的事有极高的认同感。把牺牲自己守护女高中生(女主)当成自己最后的人生意义,完成了人生意义的自己即使如何都没有遗憾了吧。 [b]“沉舟侧畔一帆过,病树前头独木春,即使是这样,也好...”[/b]
70%作者理念输出 5%主线 25%意义不明的日常和追jk,追jk be还删档纯纯拖延游戏时间
一步错步步错,开头没选好,后面也没有毅力把游戏做好,给人的感觉就是新手上路选了个很难的题材写了不少内容之后又觉得删掉的话浪费就这样讲究做了下去
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14K | 277 | 90% | $2.99 | |
| — | 0 | — | — | |
| $90.1K | 933 | 94% | $6.99 | |
| $13.9K | 163 | 91% | $3.99 | |
| $4.4K | 24 | 83% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8K | 91 | 54% | $0.99 | |
| $1.8K | 91 | 75% | $0.99 | |
| $1.8K | 54 | 87% | $1.99 | |
| $1.8K | 56 | 80% | $1.99 | |
| $1.8K | 123 | 93% | $0.73 | |
| $1.8K | 57 | 95% | $1.99 |