
The Wrong Thing is an avg short visual novel produced by Coffee Studio. It tells the story of a former company's slaves who was fired at home and a female high school student from the first person perspective.
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Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
说实话,本觉得故事还行,但是找jk那段着实把我恶心到了。第一遍男主死了本以为是剧情杀,结果直接把[b]存档也给删了 [/b]给我恶心坏了。从头开始可以,结果还不给快进,只能硬点。好吧,点就点了,但找jk真是几乎没给什么线索就让玩家硬点,sl很多次才通过,体验真的爆差无比。好不容易跳出去了被男人捅了之后毫无选项结果[b]又死了删存档从头开始 [/b]?好逆天的体验。大抵是不会再从头开始了。故事的话勉勉强强,但多少有点无病呻吟。一直强调“错误”也会让人感到厌烦。
支持班友小鲤鱼的个人作品! 主题上,故事探讨的内容并不深奥,不过能真切感受到作者对人生对社会的困惑和感慨。 就质量而言,这是个人作品,立绘素材等等贫穷很正常。只是人物对话蛮怪的,正常人说话不讲长难句[strike]只有情感输出[/strike]。 纯小白,后面[spoiler]找jk的[/spoiler]那段给我整懵逼了,没有指导我是真的出不来……而且突然死了存档也被清了着实吓我一跳,我还以为bug了呢。 瞎攒了个教程,大家就当一乐: https://steamcommunity.com/sharedfiles/filedetails/?id=2920737275
Sigh.... I really wish I didn't have to explain why I don't recommend this one, but here goes. This is revealed within the first couple minutes, but, spoiler anyway, [spoiler] the MC kidnaps a 16-year-old girl[/spoiler]. And the reason why, revealed in painful philosophic slowness mangled in a horrendous English translation, is a mix between [spoiler]that he's going to die in a year[/spoiler], the sudden urge to do something wrong (thus the name of the game), her appearance, and being angry at his society (Japan) for being workaholics who are supposedly/nominally on the side of "right". Frankly, I do not approve, and his redemption arc, if you can even call it that, is unsatisfying. It doesn't make sense, he doesn't think ANYTHING through, he doesn't garner sympathy, he's un-self-consciously hypocritical in how he talks to the girl, he lies whether he has reason to or not, he blurts out things that make matters worse, and yet still refrains from saying what he should. On top of all that, he smokes, or at least he was going to but couldn't find a cigarette. The girl is almost a breath of fresh air, in that she has a more positive attitude. But then she says things like 'you didn't do anything wrong' to this guy. And she [spoiler]offers sex, though he declines[/spoiler], which only makes for cheap suspense fodder later on. Not good. The writing's aura of chauvinism and idolizing of the youthful high-school-girl ideal don't help. The philosophy oozing into every scene and exchange is too shallow and pointless for being so depressed. When it gets positive, it treats half-hearted reasoning as profound truth, then the characters parrot it back to one another later in lieu of actually learning something new. It will not improve your life. It will not resonate with a depressed person, at least not in a way that's worth recommending. It's not worth reading the VN for. I don't have any complaints about the art; it is fresh and nice, though it's not exactly worth the slog. The music is pretty good; I liked the insert of Gymnopédie. The sound design is interesting, if unrefined in parts. Regardless, it's nowhere near enough to overcome the core problems. There are a few choices to be made. Honestly, given the mess that is the end choices, and the particular choices I made, I'm not sure whether the true ending is achieved through the correct choices, or just by following all the different routes. Knowing what you're choosing is hard in one of them due to the translation (it uses sayings to vaguely describe intent, which barely affect the MC's actions before he just does the same thing regardless of your choice). Suffice to say, the decisions you make have next to zero bearing on the story, and are not a valid reason for playing. The translation is bad. I don't think it's purely machine-done, as I don't think a computer would have inserted so many incorrect pronouns and objects where (I assume) the original language would have left the thing nameless and thus inferred from context. You get a lot of "it" when talking about a person, for example. Names are inconsistently translated, but it's not too bad since the cast is tiny. Plus, the main menu, and the credits and ending tag, are apparently Chinese graphics, and were left untranslated. I used Google Translate on my phone to find settings to switch to English. But also, there are numerous cases where the English text exceeds the length of a text box, so it cuts off part of the dialogue; you can see what was there by looking at the log a couple boxes later, though the text overlaps. Clearly, not enough testing was done on the English version. But to be fair, I don't feel like I missed all that much meaning, I just had to exercise the metaphor part of my brain a bit. Just to clarify, the game's original language is Chinese, whereas the story setting is explicitly named Japan. (Though small bits of voice acting are also in Japanese.) Some people get the two confused, and this is certainly an unusual combination, but I am not saying this haphazardly. Now, about the main theme. Why is he trying to get revenge, and on whom, and what even IS this revenge? He seemed to have gotten along with his former coworkers. He's even managing to live comfortably despite not working at the moment. Sure, it can be a little annoying when people say oblivious "self-righteous" things sometimes, but he didn't even definitely connect that behavior with his desire for revenge, and that's hardly a fathomable reason anyway. Overwork, or company abuse, he mentions in vague terms; okay. That, along with his [spoiler]fatal health problem[/spoiler] is really all there is to it. There is no target for his "revenge" (not counting the girl, who is a mere victim of circumstance from his perspective). This isn't enough to philosophically question the concepts of right and wrong. I get it, a guy in that situation might find it tempting to do wrong, but this game does not present as a character study. This game is a poetic statement on a society's alignment with right and wrong, and its posturing to that effect. And after over-churning the weak metaphors, the game's ultimate conclusion is, 'good is whatever does good for you', which you should do simply because you're alive at the moment. ... No, that's not the right answer. This is not even the right algorithm to find the right answer, not in the context the game establishes. Some platitudes about love would be more meaningful than this. Sure, "righteous", upstanding society leaves a lot to be desired, yes, including the humble-proud society of Japan, okay, but you can point out such hypocrisy much more efficiently and impart lessons more pleasantly without constantly spouting such trite, yet amoral nonsense. I wouldn't mention this if not for the above, but the game also gives a certain impression when such Chinese-style writing and philosophy is given a playground in such Japanese issues. I know, I'm an American, what do I know and all, but I think it'd be similarly strange if I were to write about Chinese problems in an unmistakably English style with the sayings of a cowboy. Like an immigrant coming to complain about the country they choose to move into, this game feels like a personal vendetta dressed in a sage's cosplay. I feel bad saying all this, because honestly, this aspect makes it seem like the message is someone's very personal expression, deeply inspired by their difficulties in a foreign culture. I appreciate that, which is why I wish I didn't have to say that the message is just not good. If it's any consolation, Coffee Studio, the technical aspects of the game were well executed for a game of this price-class. Give it another try, if you please, just be careful with the translation if you go for English.
[h1] 总评:如果可以忍受一堆毛病和问题的话,可以试一试吧! [/h1] 先吐槽下缺点 [b]1 UI着实是太单调太丑了点(虽然丑是丑了点,但该有的功能像历史,跳转至下一条选项之类的都有) [/b] [b]2 偏白的对话窗配上白色的字体看的眼睛很难受[/b] [b]3 steam页面封面的标题太小了,字体也不好看,整的看的很奇怪,像赶工出来的一样[/b] [b]4 历史记录两行间空隙太大,不方便截图[/b] [b]5 最后找女主那里太麻烦了,完全不知道是个怎么个机制,好在胡乱试了几次就过了[/b] [spoiler]6 女主cg看着有点说不上来的奇怪,总感觉头发像块抹布一样 [/spoiler] 游戏流程大概两三个小时左右(不算找女主那里sl的时间的话),姑且算是单线吧 我是在看到黑盒上作者写的推荐文章后,秉持着支持国产的想法入的。而游戏本体感觉就像作者写的那篇文章的加长版本一样,从男主身上感觉很容易可以窥探到作者的设身处地的想法。短短的游戏流程里,三分之二左右的篇幅都在讲男主或者说作者的关于人生啊,社会啊这些事物的碎碎念和抱怨,或者更简单来说,就是说教。可能是我太年轻了吧,接触社会阅历尚浅,不是很能理解,看不太进去,也看不太懂,但字里行间透露出的难受和emo倒也真的传过来了,就挺搞的。所以说感觉不是很建议单纯先来看爽的,和我一样的年轻人来玩,可能啥也没懂反而把自己给搞emo了。 [spoiler]还有就是字里行间真的能体会到作者对于jk的近似于奇怪的执念(笑)[/spoiler] 其实玩完之后还挺纠结是不是该给好评的,因为这游戏感觉真的不是很对胃口,当看到最后近乎只有一个人的制作名单后想来想去还是给个好评吧,虽然各种方面这游戏都显得挺。。那啥的,但也确实可以看得出作者真的已经很努力了,近乎独力完成一部游戏,背后付出的努力肯定比那篇自白所描述的还要艰难很多吧!同时故事本身也确实有值得思考和感人的地方,所以还是支持下好了 [h1]请你一定要好好活下去,或许……我这样的想法十分自私吧。 或许……我根本没有资格提出这样的请求。 可是,如果美好的事物都要从这样的世界上消失。 那拼尽全力努力生活的大家岂不是太可怜了吗……[/h1]
剧情试图讲述一个因为现实失去希望走投无路的社畜绑架女高中生从而展开互相救赎的故事,然而篇幅过短,各个人物的各方面也没有说明,导致全部展开没有逻辑可言,最炸裂的还是前面的对话充斥着大量的霓虹式负能量丧话,本身就没有任何铺垫的剧情就这么随意塞满这种看似大道理的大嘴巴话却没有任何可以支撑你去为这些话语诡辩的能力 直接就是一个烂,无法理解无法认同甚至意义不明的作品 还有你们做游戏的如果找不到理由做什么成就就不要乱塞成就凑数,喜欢折磨我们成就党是吧
无感。但是一个人包揽这么多工作能做出来很不容易。
流程大概7成是编剧对玩家输出三观,3成是实际的剧情. 纯粹的剧情没多少, 日常也没多少, 刨去探讨人生哲理的部分, 可能也就半小时不到的流程吧. 作为gal的话很难说成功, 如果能搭上电波的话或许还好. 剧情走向和反转基本没太大的悬疑, 但是个人来看属于那种我知道角色要做啥, 但未必理解的感觉, 也有可能是我长期在小地方生活, get不到大城市里那种打工人的迷茫. 好评是给一人制作的. 一个人从剧情到编程做完一部游戏, 还能上了steam, 挺佩服的. [spoiler] 所以说鲤鱼老师, 什么时候再一起打会战吧,群友都很怀念你的漫评,也很期待你的新作 [/spoiler]
作为年前一天发布的新版galgame来说,优缺点还是显而易见的。不废话,造出我的个人见解。 优点:1.转场稍有亮点, 2.画风虽没有胖虎眼,但是还挺精致。 3.对话框颜色和画面做的不错。 缺点:1.身为视觉小说男女主的对话是不是少了点儿?身为玩家的“我”内心独白较多,且较多自我说教和大白话,说 实话可以减少点,多转变成男女主的内心活动。 2.找人情节可以优化一下,这对于体验的人来说不太友好哩。(毕竟玩个游戏都要动脑子多多少少有点小过 分)。 3.背景故事可以再多展开一些,比如这个陌生男子和女主之前的关系,回忆展开,对这个反派角色进行再塑造 (换句话说就是让他的反派光环更强一些),还有对于女主家里的往事和关系进行多角度展开,这样才能更加 衬托女 主在故事里的形象(好让我可怜可怜)。 最后说一句,galgame主打工笔水平,还不错,剧情还过得去,不枉费我两个小时通关嘞。
一个将错就错、互相拯救的故事。 如果能忽略掉不够优秀的cg、糟糕的系统(现在能快进到下个选项,如果没有发生bug的话)、大半日式GAL翻译腔的台词和独白、作者对于JK的执念和对于工作的怨念,整体上还是不失为一个值得一看的故事
我是脑残
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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