
This is an open-ended text strategy simulation game with no specific route to achieve achievements or impact the ending. The direction of the game is determined by the players themselves, recruit the characters they want to recruit, and collect their favorite props.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
不好玩,内容太少。4块都觉得贵。喜欢这种文字三国的可以去玩玩英雄黄昏,免费,玩法齐全。
作者对成就挑战有什么误解?加上Steam成就啊~
什么鬼东西?时隔这么久,一看竟然还会更新,就下载重新看一下,结果到好,以前是无聊没啥内容,现在是进去就黑屏,真TM是个人才。
主要看没有人评测,个人感觉打发时间挺好的,刚开始不会玩需要自己摸索。摸索出来后,其实挺简单,当然玩的是寅子难度
说起三国游戏,我玩过5-6款,如《三国志》、《真三国无双》、《三国志英杰传》《全站三国》和《吞食天地》以及《吞食天地 3:放置版》 但是这款游戏非常有创意.. 不同于传统的三国志游戏, 剔除了种地, 内政系统, 繁杂的战斗系统, 满足武将, 装备的收集癖, 游戏内别出心裁的评价系统都很具有吸引力.. 在角色有限的生命中, 收集不同的武将, 在结束的那一刻, 根据玩家的游戏历程, 获得不同的游戏评价, 非常有意思! 值得一肝!!!
很喜欢三国题材的游戏,游戏内容也和真的三国一般,征兵,交友。刘关张桃源结义正是交友典范,在这也不例外,玩家需要通过谈话来增加武将好感度,如果行囊中有这个武将所需要的物品,那么武将就会跟你走。行天下路,交万里友,每一个武将所需要的好感度和物品都会不一样。
一直对文字游戏比较感兴趣,三国题材且价格便宜,果断入手,想着上班摸鱼玩,但因工作比较忙就一直吃灰,前段时间整理游戏发现了,就捡起来玩了一下,结果就入坑了,太上头了,艾玛,真香!本人目前还在摸索阶段,边玩边自制攻略,别被我的游戏时长给忽悠了,其实连菜鸟行的结果都没打通呢,哈哈。废话说了那么多,对这个游戏还是很推荐的,简洁而不失策略性,无论你是文字游戏迷还是三国迷,一顿早饭钱换来一次愉快的游玩体验还是很值得的,强烈推荐!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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