
Randomly generated Magic Tower dungeons A strategy-based fixed-value Roguelike RPG
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
領取點數的寶箱常常無法出現
作者大大还是态度很好的,之前买了他的心有灵犀因为描述问题所以找他他也第一时间安排退款,毕竟是一个人制作游戏也不容易!
看看我的游戏时间,还用说吗?买了好几年了,居然一直在更新内容,真不错!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏
作为老魔塔玩家个人感受,弥补了原版重复游玩单调的问题,怎么玩都不腻。300多小时的游玩,职业技能装备还没能全部体验完,内容十分丰富,再搭配双职业,玩法更多,关键这游戏没有什么配置要求,我的陈年老机器玩起来也十分流畅
混时间首选,随便玩玩几个小时就过去了,职业也挺多的,大佬们也很友好,有问必答。 和传统魔塔不同,有点肉鸽玩法,一步一步提升挺有成就感的
越是内心黑暗的人,越是想扑灭别人心里的光明.
巨肝不氪
非常创新的游戏模式,既还原了原版魔塔的游戏玩法,又加入了最近流行的肉鸽地牢玩法,角色多种i多样,dlc玩法丰富,必须好评。
其实这游戏本质上不是魔塔,是个肉鸽,玩了也有100多小时,在手机上体验远不如电脑端,作为肉鸽其实水平还挺好的(技能装备平衡还可以弄得平衡些,有的装备感觉实在有点弱,毕竟装备栏有限),但是肉鸽该有的点都没问题,作为魔塔的话就0期待了,不同职业的区别明显,养成逻辑也不一样(比如魔法师一层拿怒火包爽局),游戏内付费点还是很多的,不过大部分是开新角色地图,总体能给个推荐。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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