
“Tale of Jade / Li Guang” is a stand-alone roguelike card game with oriental elements.Constructing your own deck by 5 elements cards, Exploring the map, solving random encounters, beating the demon and uncovering the mystery of Li Guang’s Kingdom.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还以为跑路了 既然回来了就给个好评吧
可惜退不了款了 这跟跑路有什么区别 对国产越来越失望
好想死
I understand nothing of the game play but it seems like it has potential to really suck you in once you do get it. The UI and English experience is a bit lacking, but it's definitely playable. I'll edit this if I get round to playing more
啥破玩意
跑路了?
游戏策略性还算有一点,但是从UI到操作到特效,基本就是新人级别。倒是敌人的配音好得令人惊讶……这游戏得投入点好怪啊……为啥敌人的配音这么好啊? 虽然能看出来五行各有各的组牌法,但是通关一次后就只想等游戏优化出成品再去玩其他玩法了。 作为肉鸽游戏能不能在通关后给点奖励啊?饰品搞半天是不继承的吗?
tm千万别信五行,走五行必坏档
五行的交互,行进的板块,这么说起来我是非常有兴趣的,但看到实际情况实在是低于预期,这是我不推荐的全部原因,因为我完全把这两点作为这个游戏区别于其它牌组构建游戏的特色。话语中的meta元素可能过度了,给我带来一种“就是半成品”的感觉,当然对我来说这是可以接受的,不过确实表现得很尴尬。卡片之间的平衡对我来说也不是大问题,只不过如果不够平衡可能就是牌组种类少甚至只有唯一解,作为牌组构建游戏可能就不受好评了。
感觉不错,但玩了几天就吃灰去了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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