
“Tale of Jade / Li Guang” is a stand-alone roguelike card game with oriental elements.Constructing your own deck by 5 elements cards, Exploring the map, solving random encounters, beating the demon and uncovering the mystery of Li Guang’s Kingdom.
Modeled estimate, not a reported figure. How we estimate →
Media
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
run啦?
游戏性一般般吧,在PY领了券所以买的,性价比还可以,国产游戏默认好评。希望后续更新能出一下集换式卡牌吧~CG还是不错的。
玉言·离光 is an ambitious indie roguelike deck-builder developed by DawnLight Workshop and published by MedusasGame, and it stands out immediately for its strong cultural identity and willingness to diverge from familiar genre conventions. Rather than drawing from Western fantasy tropes that dominate most card battlers, the game roots its worldbuilding and mechanics in traditional Chinese philosophy, mythology, and archaeological symbolism. From the moment a run begins, the game establishes a contemplative tone, framing the player’s journey as both a strategic challenge and a symbolic exploration of balance, fate, and transformation within a myth-inspired world shaped by ancient ritual and cosmic order. At the heart of 玉言·离光 lies its five-element system, which forms the foundation of both combat and deck construction. Wood, fire, earth, metal, and water are not just thematic labels but deeply intertwined mechanics that generate, suppress, or transform one another. Unlike many deck-builders that lock players into rigid classes, the game allows complete freedom in how these elements are combined, encouraging experimentation and personal expression. This openness makes each run feel highly flexible, as players can lean into aggressive elemental chains, defensive control strategies, or intricate reaction-based builds that hinge on timing and resource flow. Mastery comes not from memorizing fixed archetypes, but from understanding how elemental relationships shift moment to moment and how to adapt when a run presents unexpected card offerings. Combat unfolds at a deliberate pace, emphasizing foresight and synergy rather than raw damage output. Each decision — when to play a card, which element to amplify, or whether to conserve resources — carries weight, especially during longer encounters where poor sequencing can quickly spiral into failure. Adding to this depth are jade spirits, companions that accompany the player and provide passive effects or activated abilities that meaningfully influence battle dynamics. Choosing which jade spirits to rely on becomes as important as deck composition itself, creating a layered decision space where character support, elemental balance, and card flow must all align to succeed. The roguelike structure reinforces this emphasis on adaptability and long-term planning. Procedurally generated maps ensure that no two journeys unfold the same way, while branching paths present difficult choices between safety and risk. Random events punctuate exploration, offering opportunities for powerful upgrades, rare cards, or dangerous gambles that may weaken a run if misjudged. Environmental modifiers tied to concepts like feng shui and shifting conditions further complicate these decisions, occasionally altering how elements behave or how encounters resolve. While these systems add thematic richness and strategic depth, they can initially feel opaque, demanding patience and repeated play to fully understand how different mechanics intersect. Visually, 玉言·离光 adopts a clean and stylized presentation that prioritizes clarity over spectacle. Card illustrations and character art reflect traditional motifs, with jade textures, calligraphic flourishes, and myth-inspired designs lending the game a distinct visual personality. Animations are relatively restrained, which may make combat feel understated compared to more bombastic deck-builders, but this restraint helps keep the focus on strategic readability. The interface communicates essential information clearly once familiar, though the learning curve can be steep for newcomers unfamiliar with the cultural or mechanical terminology used throughout the game. Sound design and music subtly reinforce the game’s meditative atmosphere. The soundtrack leans toward calm, ambient compositions rather than dramatic combat themes, supporting the sense that each run is a thoughtful journey rather than a frantic struggle. Audio cues during combat help signal elemental interactions and card effects, providing important feedback that becomes increasingly valuable as decks grow more complex. While the presentation lacks the polish of larger productions, it maintains a consistent tone that aligns well with the game’s philosophical underpinnings. Overall, 玉言·离光 is a thoughtful and distinctive entry in the roguelike deck-building space, offering depth and originality through its elemental systems and cultural inspiration. Its strengths lie in strategic freedom, thematic cohesion, and the satisfaction of gradually mastering an interconnected web of mechanics. At the same time, its complexity, uneven clarity, and reliance on player experimentation mean it will resonate most strongly with those willing to invest time and patience into understanding its systems. For players seeking a deck-builder that feels meaningfully different from genre staples — one that rewards curiosity, reflection, and long-term mastery — 玉言·离光 delivers a compelling and intellectually engaging experience that continues to unfold with each successive run. Rating: 6/10
期待一波后续更新
好玩
很好,垃圾游戏,已经死透了。
198,不好玩,,不划算
感觉不如()
我觉得不太彳亍,针对大妈护甲流干嘛,弱的不行了,免疫护甲自己套一个护甲是吧还免疫闪避这不是针对大妈?希望你们做手游赚的盆满铺满的时候想起来这个游戏
파이프연결하듯이 길을 만들어 이동을하고 카드를 얻거나 아이템을 얻거나 스탯을 얻을 수 있고 몬스터와 마주하면 카드로 마나를 소모하여 싸우는 로그라이크로 보이는대 버그때문에 게임을 할 수 없음 튜토리얼 스테이지(나무인형패는거 다음거)완료한 뒤 오토 세이브 로드 가능. 세이브로 가서 세이브하려해도 반응없음. 게임 진행하려고하면 계속 처음부분으로 돌아감. 에라이
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Arcadie II: Cold Lands | $33.1K | 99 | 86% | $12.99 |
| Red Comrades 3: Return of Alaska. Reloaded | $33.1K | 465 | 81% | $4.99 |
| Queen's Quest 5: Symphony of Death | $33.1K | 152 | 78% | $14.99 |
| Dive The Depths | $33.1K | 112 | 77% | $9.99 |
| Wendigo Blue | $33.1K | 140 | 91% | $9.99 |
| 10 Second Ninja | $33.1K | 777 | 85% | $1.99 |