
The Phantom Thief Detective Blonde Lady" is a girlslove novel and platformer 2Daction game in which a beautiful thief and a detective fight and get along with each other! Control the thief to wade through traps, steal treasure chests, and escape from the detective who is closing in on you!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Reviews
A very basic Unity platformer ported from mobile, that should tell you everything you need to know, but I'll elaborate. Currently there's 6 levels (8, if you want to be generous and count the tutorials), all you do is advance to the right across five sections with occasional checkpoints until you reach the goal. Every now and then you may have to deviate a little to collect a key or a power up, but otherwise it's pretty straight forward. You control this game's representations of famous thieves Lupin and Goemon, besides your basic walking and jumping (which also serves as your main attack), what differentiates each character is their secondary jump ability and the "skills" they can use. Lupin can descend slowly to cover longer distances if you press and hold the jump button again while in mid-air, while Goemon can do a second jump instead, which seems to reset every time you bounce off an enemy. Skills are a secondary method of attack that can be used as long as you find the appropriate item on the stage, they have a cool down so they can only be used sparingly, Lupin has a projectile and burst attack, while Goemon has a dash that damages enemies and the ability to turn invincible for a few seconds. In a few of the levels the detective characters (Holmes and Heiji) pop up, these characters are invincible and will chase you relentlessly until the end of the level, though you can't kill them you can jump on them to get a boost and also stun them for like a second. You have a life bar and 3 lives to get through a level. There are many things on the stages that can damage you but the damage they inflict is minor, you really need to take a beating in order to deplete your life bar, realistically your biggest threat is the platforming, as all the levels take place over multiple floating platforms where missing a jump will make you fall to your death. There are a number of gems spread across each level and the game keeps count of how many you collected, though as of now, collecting all of them doesn't seem to do anything. Tough simple, the levels are almost fun to play, they flow well enough that it feels satisfying to rush through them when you know what you're doing, problem is, the platforming is really awkward. It's really hard to describe unless you experience it, but the jumping is terrible, it almost feels like it was programmed by somebody that understands what a platformer is, yet has no prior experience programming jumping or other basic physics essential to a good platformer. To its credit, the game has both keyboard and controller support (though it controls as awkwardly with either one), there's no key remapping but there's only 2 buttons besides movement and the skill button is rarely used, so it's not a big deal. Annoyingly though, as a carry over from mobile, the controls only works during the actual levels, you still need to use the mouse to navigate the menus and dialog scenes. Speaking of which, there's VN style sequences before and after each level. These are supposed to be a selling point of the game and seem to have a yuri focus, but as the game is currently only available in Japanese, I can't really comment on them. Just superficially looking through them ,they seem to be somewhat short and about the same level of quality you would find in a gacha game or the like, minus voice acting. That's pretty much all there is to the game, all in all, if you ignore the VN parts, you can complete all the levels in an hour or less, almost feels more like a demo than a full fledged game. The credits and dev's website do promise and episode 3 and 4 sometime down this year, but unless those have more than the current 3 levels per chapter, I hardly doubt it's worth the wait. What's weird is that the game has somewhat decent production values, the character designs are cute and well represented in-game, the setting is interesting and gives me Milky Holmes vibes, each individual character has their own VA (though the voice lines are sparce), and the game even has its own original title song with vocals, of which you can buy an official single CD from their webpage, along with some acrylic goods on their website. It seems they even paid a number of low profile vtubers to promote the game. There's clearly some money and effort put towards the presentation and promotion of the game, it's a shame the actual gameplay doesn't live up to it.
今まで遊んだジャンプアクションの中でも操作性は最低に近く、ジャンプと滑空のキー入力につよい癖があるためまずこれに慣れなければ話にならないなというのが第一印象。 中間セーブはあれど残機制のマップ攻略も相まって、キー操作を誤ってゴール目前でのリトライ表示は凄まじいストレスを感じさせます。 加えて、足場の判定にも怪しい部分があり、ギリギリのところでシュタッ!と着地時の効果音、しかし自キャラは奈落へ落ちていくなんてことも。 よし頑張ろうではなく、よしやめように繋がる類のストレスはかなり人を選びそう。 ただ、自分が下手なままゲームクリアを断念した自覚はあるので親指を下げるのはフェアではないと考え、おすすめにしています。 という前提を踏まえたうえで百合かどうか気になる人向け。 ラブコメ調の明るい百合。 最後まで物語を追えていないのでどう進展するかや、地雷要素はあるかなどはわかりませんが掛け合いは微笑ましいものでした。 [strike]どうでもいいけどストアページのキャラ紹介一部間違ってませんかね?[/strike]
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