
This is a pixel style puzzle game, including a certain micro-horror elements. Truth is blind love. Retrieve your memory and escape from this horrible hospital.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
由于忘了关闭游戏导致记录时长过长,实际游玩时长为2.7h全成就 很短小精悍的像素解谜,免费佳作,我很喜欢一周目的房间设计![spoiler]很多种死法的房间是在暗示骆棋在梦中的各种下线方式吗(?)总感觉不是单单交代了修女的死法[/spoiler]总之不知道为什么很戳我对恐游的爽点,[spoiler](一周目获得的人体器官我还以为能再玩一次拼拼乐或者有什么作为伏笔或终极解谜的用处,结果二周目就这样消失了哦不..) [/spoiler]能看出来美工应该是约稿的,前期投入应该不少,居然免费放出来给大家玩吗好伟大 剧情稍微有点谜语人,到结尾我也没太看懂,不过都免费了。没有到神作的程度,不过值得一玩
追逐战成分比解密多,呃,还有怪有碰撞体积所以很容易卡死在怪身上一直弹那个挣脱界面,结果挣脱开之后也是秒碰撞怪啊,不应该有个cd嘛。已经无心剧情只有高血压了
没懂到底要讲什么故事,rpg游戏我基本上不会跳过剧情(本身不就是看剧情的游戏吗?), 几个成就甚至玩的好还要再打一次,有个追逐战迷路了,戴面具的直接卡死档了, 存档给的挺多,关键地方都会有自动存档,此游戏就是个人oc展示,叙事太混乱了, 但rpg游戏加上免费就不给差评了
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2스테이지에서 결박맨에게 도망을 못 치고 사라집니다... ㅠ 재미있어보였는데....
非常有意思啊从可乐饼来的美味美味
支援鍵鼠
可能是我玩的这类游戏不多,感觉游戏的探索指引稍微有点少。另外就是追逐战的部分,一旦走到窄一点的路就会被卡死在那个方向键界面,特别容易卡死。当然画风非常好看了,cg也很美味!
挺好的,解谜内容没有任何难度,有点过于简单了,然后就是每次都要重复跑一回有点让人麻烦
免费小游戏微恐胆小者可玩 有Jumpscare突脸追逐战压迫感很强 解谜方面就很简单 就是剧情有些混乱...
故事讲述了唱诗班男孩廖沉和好友骆棋之间复杂的感情,通过收集物品解锁回忆,探索梦和现实的边界。剧情设定还算新颖,感情好品,但是故事前期有点谜语人,整体缺乏记忆点,可玩性略差。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.