
Fight space pirates with Rapunzel, the Android with the best hair in the world! To protect the precious shelter where the Jimo race lives, the cute alien Rose and Android Rapunzel must go up to the ground floor.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Korean*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well... this game was surprisingly very nice. For a while, Galaxy Tales: Story of Rapunzel was just another game in my Steam backlog. I thought it looked good and snatched it on sale when it got out of early access, but never got around to playing it. Now that I have played it though, I cannot believe how good it is. Just like another reviewer on the game's store page, I also believe this game to be a mixture of Shantae and Mighty Switch Force, only with speedrun-esque features thrown in it. Galaxy Tales is mostly a puzzle platformer, with heavy emphasis on traversing through platforming hazards rather than fighting with enemies. In fact, it is very much encouraged to avoid unnecessary combat and focus on getting to the next checkpoint; unless for when you get to a bossfight of course. While the game is fun, I do believe the basic gameplay principles get a bit repetitive if you play the game for long periods of time, especially since the game really overuses some mechanics. While Galaxy Tales keeps adding new hazards and enemies to keep the experience fresh through its 4~5 hour story mode, there's no denying that the main thing you're supposed to do stays the same: solve some puzzles, traverse hazards using the main character's abilities and get to the end. Though I do believe that by playing the game as fast as you can, like speedrunning it by skipping stuff or damage boosting through hazards, you'll have a much more fun experience. I recommend playing it in short bursts as well to avoid getting burnt out. I also find the post-game content to be quite lackluster. While the idea of having a hard mode with modified, more challenging level layouts is pretty interesting, the game gives you no incentives to try and finish it. The main game has extra collectibles (golden disks) that unlock art explaining the events before the game starts, yet the very same collectibles have no value in hard mode other than raising your score. Not only that, there are no hard mode achievements either so you feel you don't really have a reason for playing this mode. As for the minigames... there are no minigames. The levels in this mode only consist of chases where one death equals restarting from the beginning. Although the game does offer an achievement for beating all of them, it is not much encouragement. Presentation-wise, Galaxy Tales looks great. Not only the art is simple yet beautiful (the main character being the highlight), but the animations are also oozing with love and care. You just have to pay attention to Rapunzel's action to see how the devs put a lot of work into them: From her idle animation to her facial expressions changing after doing certain actions. The music is also pleasant to listen to; although they can get a bit repetitive. Unfortunately, the number of music tracks in the game is very limited; to the point all of the cutscenes and special chase sections use the normal level tracks. This is very unfortunate as it damages the game experience to a degree. The most surprising thing though, is that all of the cutscenes are fully voice acted in Korean. And not of the "so bad it's good" kind; the voice acting we have here is actually well-done. Complimenting the voice acting is the rather well English translation that only has a handful of roughness here and there. A look through the community screenshots section shows a lot of the usual jank of eastern games present in the early access version, so good on the devs for taking feedback seriously and fixing the English translation. It is clear to me that a lot of love has gone into making this game. Despite some flaws, I ultimately found Galaxy Tales quite fun to play by going fast and trying to bypass hazards as much as I could. Your mileage may vary though, as the game doesn't feel very hard.
귀여운 그림체에! 빠른 속도감! 그리고 무려! 풀더빙!! 완벽한 퀼리티! 한국 게임의 미래가 밝다!! 후속 게임도 기대할게요!! 플레이 타임은 대략 3시간 30!
풀보이스 더빙에 괜찮아보이는 그래픽이어서 기대를 했는데... 근데 그게 다였다. 스테이지마다 무의미하게 동선만 늘린 공간이 한둘이 아니었고, 레벨 디자인도 재미보다는 스트레스 유발에 더 가깝다. 스토리는 마지막 스테이지까지 가더라도 그냥 지지부진, 사실상 없는 수준이고, 스토리가 없으니 컷씬을 보는 의미도 없고, 그나마 장점으로 생각했던 풀보이스 더빙마저 빛이 바랬다. 조작감도 은근히 키가 씹히는 등 좋다고 할 수 있는 수준도 아니었고, 타겟팅 범위도 명확치 않아 하는 내내 짜증만 유발했다. 시간도 돈도 아까웠던 졸작.
게임 전체적으로 재밌었음. 특히 보스를 잡을 때 내 캐릭터가 딜을 넣어 깨는 보스도 있지만, 내 캐릭터가 딜을 넣는 방식이 아닌 다른 방법으로 깨는 것이 좋았다. 난이도도 그렇게 어려운 편은 아니었다. 하지만 마지막 보스만 많이 빡셌다.
A cute platformer with simple mechanics: double jump, dash with invincibility frames, and most of all grabbing enemies and launch points with the hair. Additional mechanics like teleporters are introduced gradually in the game; I found the switch puzzles annoying for how they break the flow, but they are thankfully limited to a single world. That mechanic is however used greatly with the second-to-last boss, where parallel to the main character you have to control an avatar on a screen in the background. Possibly my favourite part of the game, as I found the last boss annoying instead. While very Flash-like, the graphics are cute and quite colorful. The protagonist of course stands out, looking like a cross between Star Butterfly and Shantae. The story and cutscenes are really secondary, but occasionally her naivety is endearing. With a few hours to complete the 7 worlds, it's another game developed and/or published by Ikinagames that doesn't reinvent the wheel but ensures some good, simple fun.
It's a great game, harder than the animation makes it look, Strongly recommended.
This game is overall good. Good, music, art style, pretty much everything. One nitpick I have is that I wish there was a way to start a new save file or have multiple save files.
很流暢的平台遊戲 缺點: 普通鉤爪點有分定向和非定向,但外型差異很小常常導致誤判,如果能用顏色區分會更好 尾王戰鬥過程枯燥
할 만한 게임이지만 독특한 디자인이 두드러지진 않았습니다. 장점 : 레벨 디자인이 전반적으로 잘 되어 있고 보스 전투도 게임의 시스템이나 보스의 특징을 잘 살려서 만들었습니다. 라푼젤의 캐릭터 디자인 또한 머리칼을 써서 공격하고 물건을 잡는다는 컨셉은 잘 엮어냈다고 생각합니다. 사운드도 타격감이 좋아서 장애물을 연쇄적으로 파괴하거나 파이프로 여러 몬스터들을 해치울 때의 타격감이 잘 살아납니다. 단점 : 스토리는 조금 진부한 편입니다. 수집요소인 데이터가 있긴 하지만 스토리 자체가 원래부터 흥미진진하지 않으니 추가 컷신을 볼 수 있는 데이터 또한 수집욕구가 떨어집니다. 앞서 레벨디자인이 잘 되어 있다고 했지만 문어 다리가 쫓아오는 구간은 정말 사람 진빠지게 만듭니다. 중간 세이브 데이터도 없으니 죽으면 처음부터 다시 시작해야 하고 낙사 구간이 많아 아차하면 죽기 십상입니다. 플랫포머의 특성상 플레이어의 컨트롤 의존성이 굉장히 높은 건 어쩔 수 없긴 합니다. 무엇보다 이 게임만의 독특한 플랫포머 스타일이라는 게 두드러지게 나타나는 게 없다보니 다른 플랫포머 게임과의 차별성이 없습니다. 결과적으로 그냥저냥 킬링타임용으로 좋은 게임이라는 게 이 게임의 가장 아쉬운 점 같습니다.
라푼젤이 귀여워요 스테이지 다시하기가 있으면 좋겠어요
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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