
Turn-based RPG about a group of players rolling dice in the year 1999! Create your own game master and RPG party, as they roleplay, explore distant planets in their imagination, fight weird aliens and save the galaxy in the era of dial-up internet and floppy disks! (Includes +1 Edition content)
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Languages: English, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://twitter.com/beholdstudios/status/1730256198526484764 Developer Announce (NOT ON STEAM !!!) - Its a STEAM RULE ! that this Game will be Removed TOMORROW ! [quote] Tomorrow is the last day you'll see Galaxy of Pen & Paper beeing distributed by us. (Maybe by anyone). Go to steam, mobile stores, switch, playstation or xbox, and download it. It might be the last opportunity you'll have. #rip #indiegame [/quote] So Get It Now and Fast Or Never Because of NOT ANNOUNCING ON STEAM, i Do NOT recommend This Game, Because Developer dont Care about you!
After finishing Knights of Pen and Paper I decided to give this game a try, to check if the devs learnt something and made their next game better. So, did they improve? Surely. Did they improve enough to recommend the game? Welp, no. [list] [*] Horrible writing with overreliance on pop culture references. It is still here. It still sucks. [*] Exploration. Comes in two flavours now: space “exploration” that is basically an additional screen between the locations you visit, so don’t expect to find anything, and planet exploration. And this is just a good old node-based map with combat, shops and side activities, and most of those activities are just NPCs who give even more stupid one liners and pop references, so while you are trying to find optional quests you are punished by bad writing and wasted time. Oh, and in case you do find a weapon upgrade shop or a side quest - you’d better make a note, as the game will not tell you where to go and where you got the quest. At least you have tracking for your “user-generated” fetch/kill quests, but those are generic and uninspired ways to grind reputation, so who cares. [*] Space combat. Why is this mechanic even in the game if it is this basic? Yes, there are a few abilities, no, there is no point in using anything other than your attack and sometimes attack buff. This minigame is simply a “wait for a dice to roll and press the button”, no tactics, no thrill, no enjoyment. And why, you may ask, there is no thrill? Well, because you know if you will lose or win the moment you start the combat: the gap in power between enemy tiers is substantial, so if RNG gave you a bigger enemy - you are dead regardless of your actions, and if it is an enemy of your size or smaller - you can lose only if you do it intentionally. [*] RPG elements. On one hand - instead of 4 abilities you now have 4 slots and a set of abilities to choose from. In theory - this is a great addition, as now you can make your own builds, explore synergies and be smart about preparing for combat. In practice you will pick one of a few overperforming combos and never check the rest of the skills. To make things worse - for about half of your playthrough you will not even have all 4 slots unlocked so all of the team combos go straight out of the window - when you can’t even fit the most basic stuff into your loadout who would care about combos? Also there is a lot of overlap in skills, so all of those classes aren’t really that unique, race choice is a meme as humans have the best buffs, and level ups are no longer meaningful, as they just give a passive stat boost and give something worthy (ability slot unlock) only on a few levels. [*] Ground combat. Still imbalanced: there are enemies with unreasonably high HP and no damage, there are enemies with one-shot tier damage, easy enemies that give good rewards, hard enemies that give barely nothing. On one hand it is still better than the previous game, on the other hand - it still isn’t really fun, and considering that you will have to do A LOT of combat - well, it gets tedious really fast. [*] And yes, everything is still way too slow. Animations are too long, loadings are too numerous, at least add an option to skip animations if you are making a grindy game! [/list] Conclusion: the game is not worth your time.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Has a lot of pretty bad user interface bugs. Sometimes, the bad UI will cause the game to soft lock, requiring it to be terminated. The menus in this game seem really unpredictable, like they were made by an alien. For example, the only way to see a list of your items outside battle is to select any character sheet, and then click on "Inventory". This makes no sense, because all items pertain to the whole party, not to a single character. The menus of this game would be an ideal candidate for controller input. Unfortunately, the game is mouse-only, making it an ergonomic disaster. You can improve it a little using a Steam Deck's trackpad, but it still sucks. For comparison, Knights of Pen and Paper 2 has full controller support, and it's much better to play than this. This game has a built-in bug report tool that does not work. It says "Internet Error. Try Again later. Cannot resolve destination host." Looks like they didn't pay their server bill.
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It pains me to write this, but after the fourth (!) time trying to enjoy this game and bouncing off in disappointment, I have to admit that it just sucks. This is especially painful, as I love the Knights of Pen and Paper games and have played them over and over. Aesthetically, this game slaps. The music and pixel art are great. The writing is pretty good too. That's about as much as i can say for the positives. Writing and some eye candy alone cannot carry a game. Combat is broken. All the major enemies and most of the trash packs have regenerating shields and way too much health, so fighting feels like an unsatisfying grind. Your gear is underpowered, too. You don't pick any stats at all on level, and the only thing you can customize are the four ability slots you unlock as you level. Each class only has a maybe 8 or so abilities to pick from, and those abilities just scale by level. You cannot invest more in any stat growth at all. I really wanted to love this game. I really, really did. 18 hours of this garbage is more than enough. I only hope Behold studios can return to form on Cosplay Club.
Joguei esse daqui depois do Knights 2 e julgando pelas avaliações extremamente negativas do Knights 3, eu diria que esse é, de longe, o melhor jogo da série Pen & Paper. O Knights 2 eu achei que melhorou muita coisa técnica do 1, mas teve uma narrativa tão fraca que me fez preferir o 1 mesmo com tantos pontos melhorados. Mas o Galaxy melhora TUDO do Knights +1 e ainda faz de forma muito melhor que o Knights 2. Quem tiver a oportunidade, jogue. Ainda acho bem zoado da parte dos DEVs terem anunciado a retirada do jogo da loja apenas 2 dias depois da promoção, parece que tentaram ganhar uma parcela maior de dinheiro com uma espécie FOMO, mas esse jogo realmente valeu a pena ter pego.
Too painful to play.
literally cannot play anymore
I will say that this one gets tedious even for me after a while, and I have to take a break. I do love the game design, though. You can build your own missions, and you can choose your own skills, after a certain level. You have a nice selection of choices for your character construction, too. I've more than gotten my money's worth of entertainment from this game, and will get more in the future. That sounds strange in English. LOL
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.