
A beginner-friendly old-school shmup meets bullet hell
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Galactic Refugees is a very badly made 2D retro pixel bullet hell shoot 'em up that looks to have been copied + pasted from a GameMaker Studio template from Yoyogames, with some super craptastic, hideous/creepy "Furry" art on par with Chris-Chan dumped on top. To say this is bad is an understatement that devalues the word "bad". From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style drawings (I won't deign to call these "illustrations"). It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Galactic Refugees has the pathetically optimistic price of around $8 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
this is a really nice game with pretty widely varied difficulty settings and all original artwork and music. imo it's simple, easy to pick up and go, and a lot of fun :3 a lot of the characters are cute and quirky, and there is plenty of solid shoot em up/bullet hell content.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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