
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FINE
Witam serdecznie W mojej opinii jeżeli jest to możliwe to uproszczenie tworzenia własnych statków i dodac wiecej technologi do drzewka pyzatym gra naprawdę rewelacyjna myślę ze ekipa powinna kontynuować prace nad dalszym rozwojem z mojej strony brawo ocena wzorowa pozdrawiam .
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game and the way more content is becoming more available. My hopes for the future are more Alien races an easier ship design to make a truly bespoke fleet of ships and unique weapons that you design with your scientist . I would also love to see actual troop invasions fighting on the planets surface with missions to achieve in order to conquer a new world fully. I think that is enough for now Regards .
Awesome game!
Civ im Weltrall, oder Stellaris im Rundenmodus.
После обновления не запускаеться, очень жаль но играть стало невозможно. Доплняю информацию - после загрузки новых драйверов на видеокарту игра снова запускаеться, все хорошо - игра замечательная- рекомендую)
Edit: Okay, since I played an aditional 80 hours after not recommending the game I feel like I should change my verdict. ;) My big mistake was not knowing how exactly sectors were implemeted. I thought you have one galaxy, which is shown on screen and what you see is then divided into sectors. That is not the case! What you see when you start the game is your starting sector (duh!) but there are more sectors out there that you discover later in the game. Once that happens the game gets more interesting because you want that realestate like right now. So I started a new game, configured it for 9 sectors and that was fun. I started alone in a small sector, to my left and right were 2 more small sectors (inhabited by one race each) but to the north and south were nice big sectors. So the race is on. :) So all in all the game is kinda fun. I still enjoy stellaris more but every once in a while I'll be playing a game of GalCiv IV. ;) *********************** End of Edit ******************************************************** It's too bad but I can't recomend this game. In a nutshell: It's boring. :( Let me explain. First some info about my playstyle so you can put my review in perspective. I really like 4x games. I've played Master of Orion 2, GalCiv 3 and Stellaris. I have 3000 hrs (OMG!) in GalCiv 3 and in Stellaris (each!). I play in 4k on a 32" monitor on the biggest possible map with 7-10 AI-players. Okay, I had a wall of text writen here outling my complaints but what is the point? The game has a nice UI, clean, easy to read with lot's of tooltips. But there is no depth. There are no stories, nothing to keep me motivated. I played my second game for approx. 30 hrs, I had my sector settled with approx. 30 core planets. By the time I had reached the other sectors the other AI-players had settled their sectors. Going to war seemed pointless and boring so I quit the game. Just quickly 2 things I really did not like. The map: The generated galaxy has a bunch of solar systems but about 50% of them are white stars which means there will most likely not be anything interesting there, Why? Mods: Uhm, there only a few of them? I clicked on the workshop in steam and sorted mods by most popular and all time and all I got were ships. Okay, on the starting screen of the game there is a mod button. Clicked that, clicked on get Mods in the following window. That opens a page in your browser with a list of mods, The list is not big, gameplay mods don't seem to exist and some of the mods have not been updated in years. What's up with that? This is much better in other games. What I still like are the cutscenes. When you do something for the fist time, like mine a resource or settle a planet you get a nice cutscene which adds to the immersion imo. I wish other 4x games had that. So my verdict: If your new to this genre get Stellaris (it's not as compicated as it looks). If you're not new but haven't played it yet then get Stellaris. You've played Stellaris but not with mods then get mods (!!) and play Stellaris. No really get mods (like Gigastructures and ACOT), It'll be a whole new game! ;) Don't get GalCiv 4 unless you want an easy and bland game. I got the game on a wintersale and I'm regretting it. ;)
- Effectivement nous changeons d'univers ; Plus de 3000 heures sur G.C. III et il faut découvrir et refaire son apprentissage sur G.C. IV sans pour autant repartir de zéro, mais un déconditionnement est nécessaire ... - Seulement 100 heures et pour le moment agréablement surpris même si parfois déconcerté par certains mécanismes ... certainement d'anciens réflexes acquis et ou raisonnements construis dans un autre paradigme. Très agréablement surpris !
Civ in space. Janky at times but it works.
good game and seems like it has a lot of depth
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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