
Gabriel's Auditory Playground has no graphics, no visuals, no way to experience the gameplay with your eyes. In Gabriel's Auditory Playground, your eyes have no use. Put your ears to the test and play through mini-games designed without sight in mind!
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Languages: English**languages with full audio support
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Reviews
⠀
what an experience! im a bit of an audiophile and i definitely see a place for this in my heart. i showed my mom and even she liked it, very fun party game
Firstly the game is FREE in Early Access. The games are basic Audiogames and as such can be played with your eyes shut. Three games currently available with more promised. Simple controls and easy to learn. Good for a quick blast to pass a few minutes. I look forward to seeing how this one develops.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Play Apotheorasis instead
This is a selection of minigames for the visually impaired/blind. Now, I'm the first to say gaming is a visual medium, and I'll very quickly find games impossible to recommend if they don't look awesome. But here, it's important to make an exception to that rule, because while this game has pretty much NO visuals, that's the point... it's made for the visually impaired, and takes place in audio only. So, while it's crucial for a game to look amazing, it's just as important when games are made to be accessible. Video games are great! And everyone, and I mean everyone should have a chance to enjoy them. So if you know someone who is visually impaired, definitely recommend this to them.
Gabriel's Auditory Playground'da grafik yok, görsel yok, oyunu gözlerinizle deneyimlemenin hiçbir yolu yok. Gabriel'in İşitsel Oyun Alanında gözlerinin hiçbir faydası yok. Kulaklarınızı test edin ve görme yeteneği düşünülmeden tasarlanan mini oyunları oynayın!
If you are looking for auditory only minigames to practice using your ears, or are looking for an blind accessibility game on steam this is the game for you [h1]Strengths[/h1] -[b]The concept is really intriguing and pretty unique[/b], you are playing a video game by not receiving input from a screen but by using auditory signals on what to do. This is a really unique concept that I have not seen in hardly any other video game (although there might be something like it). It really uses your creativity to imaging what is going on rather than just getting to see what is happening using your eyes -[b]This game is perfect for the blind[/b]. -[b]It’s free[/b], there is nothing that you have to pay to play this auditory game so it is worth giving a try -[b]Control rebind[/b]. It has accessibility by allowing you to rebind your controls -[b]Variety of minigames[/b] to choose from. They really vary in both theme and in the basic functionality of how to operate in the world. There are three currently and they are working on a fourth -[b]In-game sounds are immersive[/b] the sounds in the mini-games immerse the player into this world that really feels real. You can also hear the direction where enemies are coming from using the headphones which feels pretty realistic. The zombies minigame the sounds even create feelings of suspense. [h1]Growths[/h1] -[b]Lack of an immersive tutorial[/b]. There is a tutorial, but it kind of puts a wall of text (and audio) on what the controls are, which can be learned, but it is pretty frustrating and overwhelming being shown at once. Then you have to try to press all the buttons to continue which made the tutorial text disappear, but I forgot what the fourth control was and couldn’t go back so I was pressing my keys randomly to find the pause button. -[b]Monintone basic Menu/Tutorial voice[/b] Although the in-game sounds were top notch the main menu voice sounds like the basic Microsoft text to speech voice. It would have been better to have a more human and natural sounding voice for this game if possible. [h1]Minigame Tweaks[/h1] -The zombie game really difficult for me or instructions are somewhat unclear because I can’t seem to get past killing two zombies -I think it would be cool for the chef minigame to start out with salad, patties, and sauce and then have certain levels when you increase you add more foods to make (one might be a french fry fryer) because it gets to be super easy after a while [h1]Conclusion[/h1] Overall the tutorial and the narrator does not distract too much from the game once you learn how to use the controls and navigate the game. I still would give this a positive rating because I was really intrigued by the concept, and had a lot of fun playing the variety of the minigames in the project. Also It’s Free!
gabin
i got everything right and it said retry your suppose to create an image of whats happening i did that
BURP funny concept. Can be frustrating to pickup at first, but you end up knowing BURP physics.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.