
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration and dangerous missions. As part of an elite unit, it is your job to ensure law and order. A secret mission calls everything into question: are you on the right side or part of a conspiracy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
Fight against other gliders or hack into their control unit to take control of enemy skyblades.
Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 262reviews | 79% | — | $238.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A love letter to the 90's G-Police, this game has so much potential. It could be the best VR game since Elite Dangerous. The flight model is really good, the atmosphere straight out of Blade Runner. HOTAS support is not perfect yet but already very useable. Above all this game is more than worth supporting.
This has been a crazy frustrating experience. I have been trying to be patient but I still cannot play this in VR despite native VR support being listed. First it launched and was only playable in FXAA which looks terrible. So I waited and the dev said the game is updated and now it doesn't even detect the VR headset and only launches in flatscreen mode.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am using a Virpil Constellation Alpha joystick on a MongoosT-50CM3 base, together with a Virpil MongoosT-50CM3 throttle. For HOTAS users: Please add an option to disable automatic roll centering / auto-leveling on the X axis. With the current behavior, the aircraft or spacecraft automatically returns toward a wings-level attitude as soon as the joystick is centered. This feels very unnatural. It should be possible to roll into a bank, return the stick to center, and maintain that bank angle. For the throttle, please also add an option to define or calibrate the center point, since many throttle units have physical detents. In its current state, flying with a HOTAS is unfortunately not enjoyable for me. Thanks!
The AI voices are absolutely terrible. The store page disclaimer says 'some voices are AI' and in an hour of gameplay I have yet to hear one that doesn't sound like one. Sentence pacing & tone are absolutely all over the place and it really pulls you out of the game. The writing also seems extremely ham-fisted. You, a rookie pilot, have been given the most advanced craft for your first flight, literally straight out of prototyping, why? You defeat one enemy and all of a sudden you're ambushed by half a dozen more, which is apparently a huge shock to the characters that are talking to you. Once the battle is over though? meh. nobody cares. I think *some* of this could be covered up with good voice acting but again, all AI voices that just can't match whatever seems to be the intended tone. Gameplay-wise, it's okay, the control scheme on controller definitely needs a bit of work, particularly with regards to the boost button & the roll speed. The former can be fixed by remapping it/enabling the toggle mode, the latter is just not adjustable at all. Additionally, flying forward with the boost mode will only get you to about 400 speed, the max speed of the ship is 700, which you can only reach by using the up & down thrusters, which means that for making it between waypoints, the best way to move is to point your ship face down and hold the up thrusters, meaning you don't see any of the pretty city you're flying over if you're playing well. Would not recommend playing until its had some serious updates.
Not being able to skip the race mission DESPITE HAVING THE OPTION to reject it is absolutely retarded. The game's still a buggy mess, the docking voices often crap out and start to chipmunk, objectives disappear or never appear. Missions are all the same, and there's a massive lack of content. It seems to have progressed no further than the demo. As it is now, it's a hard pass, but with massive potential if it ever gets out of the "tech demo" phase.
Did a couple of missions and this is an amazing spiritual success to G-Police. Scratches the itch. Flying feels good. City is gorgeous. Plays great on a controller, but def going to eventually try playing with HOSAS. Seems like it will feel slightly more intuitive with a stick.
Very 'aircar' but that's a good thing if you are a VR user. Devs are really proactive so a big thumbs up on that score. When its done and in release its going to be a blast...a few issues right now but they are working on it.
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/4iFbnlmZIbE I have mixed feelings about this game. On the one hand, this is a very promising title and some of the core systems already in place can be exhilarating. Just flying around this futuristic city is fun. The visuals and gameplay can be special at times. However, optimization is really bad, even on my RTX 5090. The best I could do (without making the visuals terrible) is achieve 60 fps. That doesn't cut it. I would say for most people the game wouldn't be playable in VR unless you have one of the best GPUs. The game is running on the Unreal Engine 5.7. I spent a good amount of time just fiddling with the graphical settings just trying to get the best results! I also experienced two major bugs. On the first mission, for whatever reason, the game stopped rendering correctly to my right eye. I could barely finish the mission. I had to close my right eye to do it. Then on my way to the 3rd mission, my gamepad stopped working (it works perfectly fine). I couldn't move. Finally out of desperation, I decided to try KBM to move, then after that, my Xbox One gamepad starting working again! Again, my controller works perfectly fine. It's the game, not my controller. Lastly, probably the worst thing, is that the game's missions just feel like AI wrote them, voiced them, and created them. Just very uninspiring stuff. Which is sad because the flying and combat can be thrilling. Like I said, the core of the game is nice, but the execution is where it's utterly lacking. It doesn't help that the city isn't really that big. It looks majestic at first. Parts of it are great. Other parts of it look rather generic. Is this all there is? [b]Rate 6/10. Just barely passable start to EA. I'm gonna uninstall and hope they fix my issues and add more content. Hopefully, I didn't waste my money. We shall see.[/b] [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Yeah, this is gonna be the tits.
Initial play of the Early Access product.... It's good! I played an awful lot of the Demo, which I loved and now there's more missions, so I'm sold.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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