
Race beyond gravity in a fast-paced sci-fi racing experience where every second decides the fate of Earth and Mars.
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FUREA UERZT: Mars Code is a high-stakes sci-fi racing experience where speed is humanity’s last hope.
Race futuristic vehicles across gravity-bending tracks on Mars and push your reflexes to the limit.
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Speed Is the Last Hope. Futuristic sci-fi racing across gravity-bending tracks on Mars. When a meteor strike threatens Earth, the race transforms into a mission of survival. As the last guardian racer, you’ll harness futuristic vehicles, activate electromagnetic shields, and unlock quantum teleportation to stop planetary annihilation.
Race Beyond Gravity. Decide Two Worlds. Race across alien terrains, from the chrome labyrinth of Chromium City to the dazzling rings of Ring City, each filled with unique challenges, enemies, and breathtaking sci-fi landscapes. Warp through wormholes, bend gravity, and master shifting tracks where every second demands courage and precision. Racing · Sci-Fi · Speed · Gravity.

Break Gravity. Beat Time. Save Two Worlds.
A high-intensity sci-fi racing adventure built on pure speed. Uncover hidden technologies, rewrite space-time, and prove that racing is more than sport—it’s the key to survival. Prepare for the ultimate ride beyond imagination. Your FUREA UERZT adventure begins now.
Ring City
Only the Fastest Rewrite Destiny. Race futuristic vehicles where every second decides the future.Explore the contrasting and beautiful city of Ring. The race has started. Face enemies from the future, use high speed. Discover! Then, become a winner.

The Future of Quantum Teleportation
A high-stakes sci-fi racing game with futuristic vehicles and gravity-defying tracks. The excitement of racing in the quantum energy generator area and activating the electromagnetic field as a shield.

Begin Your FUREA Adventure today!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Turkish +1 more
Reviews
[i]FUREA UERZT[/i] or [i]F.U.[/i] for short. I assume that's a message to its prospective players. https://steamcommunity.com/sharedfiles/filedetails/?id=3251255181 Notice the settings I have in place? Now here is the reality of those settings: https://steamcommunity.com/sharedfiles/filedetails/?id=3251257896 The gameplay itself is arcade style, but the controls aren't particularly tight and are a bit stiff in general, any branch on the ground is enough to stop your car or even flip it over lol, left and right prompts don't always trigger, alien cars intentionally knock you into trees leading to start overs. The first map has giant balls of fire dropping on you the instant you start the race. The second map? Well, take a look for yourself: https://steamcommunity.com/sharedfiles/filedetails/?id=3251257858 The game is 12 gigs, btw. No controller support according to the product page. Pretty odd decision for a racing game. 30 FPS is the cap for this game. Also, there is no way to exit the game that I can see. It required a ctrl/alt/delete to get out of it. The game has a fun sounding premise, but it should be in early access and I can't decide if the developers are serious or not about this game. It seems like incredibly low effort work to me. Also, the sleek car in the promo looks a lot like a Rocket League car. Is it one for one? Maybe. My first impression is that there's no way I'd keep playing this. I'm just gonna say no to this game and move on. [b]I received this license via my Robilar's Reviews curator program.[/b] [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
[h1] Summary & Disclaimer [/h1] Made by a single developer from Indonesia. The game is more like a tech demo to show what the dev actually able to do than an actual game, it really needs significant polishing and optimization. [b]I am recommending this game to show support.[/b] [hr][/hr] [h1] Performance [/h1] Using 5950X and RX 6800XT in 1440p resolution, the game has failed me when trying an all-utra setting, it just lags so much, audio heavily delayed, then it immediately crash. Trying it with 1080p and all-low settings, the game runs fine and smooth with 60+ FPS though. Unfortunately, I can't get pass the first teleportation, after the scene plays, nothing happens and nothing can be reacted, the scene just repeatedly replaying itself the crashes. [h1] User Experience [/h1] Menu has no to little background so it just merging into the background image, making it hard to read or see. What amaze me is the optional language, it is so diverse but then I remember the game barely had any kind of text. [h1] Gameplay [/h1] The game is kinda abstract but in a good way. I never played a racing game focused on other theme than real life-inspired theme, it is unique, but again there is so much to improve to make it to the level of comfortable gaming experience. The physics isn't match to what my brain would expect, rev sounds isn't synced, handling is so wanky. There is few times my car would just clipped under the ground and it just resets me back to starting point, and when I actually able to pull a full-track journey, after the first teleportation scene it doesn't respond to any of my input and repeatedly playing the scene again and again until accidentally presses something which actually ends the game (or it just crashes?). [h1] Closing Notes [/h1] For a game developed by a single person, this is expected. For anyone to buy in its current price, buying the game feels like giving a donation instead of buying a game. All in all, concept looks fine, the game actually able to pass Steam's is a huge achievement, but the execution and polishing is something that is expected to come from a sole dev which also probably just started his/her journey. [hr][/hr] P.S.: I received a copy for this game from Curator Connect program that comes from our community group. Cleone ID is proud and happy to see this product and we certainly hope there will be more to come in the future, either for the game and/or the developers.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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