
Blast your way through waves of alien invaders in this retro style shooter with modern visuals. Collect power ups, destroy the enemy ships and defeat the mega bosses in 12 action packed levels. On your own or with a friend in local co-op mode.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
About





Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 87reviews | 71% | — | $9.3K |
| $5.99 | 669ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FullBlast - простенький вертикальный скролл-шутер. Всё вроде неплохо, но лично меня он разочаровал. Во-первых, разнообразием противников игра похвастаться не может. Во-вторых, в игре практически нет системы прокачки. Да, можно собирать улучшения для оружия, но дело в том, что при потере жизни все они пропадают, и некоторые места становятся непроходимыми, потому что стандартное оружие становится бесполезным. Финальный босс - это просто фиаско. Разработчик добавил щупальца, которые появляются из-под воды и бьют по вашему космическому кораблю. Проблема в том, что от этих щупалец практически невозможно увернуться, потому что очень сложно угадать момент и место их появления. К слову, моих нервов не хватило, чтобы одолеть финального босса и завершить игру. После пятнадцати безуспешных попыток я решил, что оно мне и не надо. Уровень сложности, кстати, менять бесполезно. Для меня эталоном вертикальных скролл-шутеров является Sky Force. FullBlast с ним рядом не стоял, как говорится. Тут графика посредственная, уровней мало, видов противников - тоже, системы прокачки как таковой нет, финальный босс не соответствует общему уровню сложности игры из-за "нечестных" щупалец. Тут вообще, кстати, с балансом всё довольно плохо. Базовое оружие против врагов не эффективно, но его улучшения, наоборот, делают игру невероятно лёгкой. Но до тех пор, пока не потеряешь жизнь, потому что все улучшения после этого пропадают. В целом, игра работает, с геймпадом дружит, на Steamdeck тоже всё отлично, поэтому поиграть немного вполне можно.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $5.99 |
| 202ratings |
| 82% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game revolves around a long shot hero pilot, single handily saving the planet from an alien invasion. Very standard premise for a SCMUP. It all about that action. 12 levels in FullBlast with three difficulties to choose from. In those levels there is a bit of repletion with the enemy types and locations. Scenery is mostly City, but it does change to traveling over Water. There are 6 small fodder enemies that look like insects, 2 mini boss types with different color palette that show up as helicopter or mid sized ship, and 12 bosses. The enemy patterns are easy to read, it pretty easy to get to the boss. It only when you play the boss does it get challenging. The first few levels feel fresh, but after a while seeing the same enemies bar the boss gets tiring. Landscape changes every 4 levels. Would have liked to have seen more weapon types as drops. Even as a Time Limited Weapon. You have standard shooter, and each weapon fire upgrade you pick up add a line of fire up to a max of 4. After that the color of the weapon changes. If you lose one life, you go back to basic weapon. An emphasis dodging and preserving your power. There also other drops like 2x score, faster or slower fire rate, extra bomb and extra life. I will say I do like the enemy designs, the design of the ship, the building. The Sound effects and the smooth movement of the ship. The heavy metal track as good as it is, will make you turn off the track. It the only track from level 1-12 (bar the Final Boss at Level 12). I would recommend it for any casual players to the genre. For veterans of the genre maybe wait for a sale. I spent a dollar on it during a sale (knew at the time Ratalaika was on the console ports). FullBlast gets a 5.5 out of 10. Worth what I spent on it, but did lost interest 20 minutes in. Played a bit of it on Steam. Got the Platinum for the Vita Version. Played all 12 levels on PS4. I did receive a Review Copy for the Console version. The Steam version was a personal purchase. There no Mouse Support. Since you are shooting in one direction, it might not be that useful. It may have been nice for moving around. Really smooth anyways. If you use a Gamepad, the experience is much better. Keys can be mapped. FullBlast Video Review: https://www.youtube.com/watch?v=JQxaEdmZQSc FullBlast Gameplay/Platinum Run: https://www.youtube.com/watch?v=X9Kx-VRbXlo
Sehr schönes Shoot'em up. Ist zwar minimalistisch gehalten, macht aber echt viel Spaß. Schwierigkeitsgrad ist auch nicht zu hoch, von daher recht angenehm für zwischendurch. Wer auf Slayer steht der fühlt sich auch mit dem Soundtrack wohl. Sehr zu empfehlen für Genre Fans.
无中文可玩,过的去,打飞机,鼓励性好评,2.2内推荐入库。202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
面白ポイントを探しながら遊べる楽しいSTGです! ただ残念なのは「基地に戻ってボタンを押そう。」が見られる和訳のローカライズがなされていないことです。 今後の更新に期待しる。 It is a fun STG that you can play while looking for interesting points! Unfortunately, the Japanese translation for "Let's go back to the base and press the button." is not localized. I look forward to future updates. 2020/11/29 Steamアワードノミネート済み
jogo sensacional, apesar dos gráficos aparentarem serem retrô, assim mesmo permite o formato superultrawide, amei, muita adrenalina a trilha sonora, mas tá tudo certo. Não sei por que não fazem mais jogos desse tipo. parabéns a equipe.
Me parece un juego muy atractivo a nivel gráfico. El detalle con el que se ha mimado cada fase, aunque repetitivas, es de destacar. El problema viene en el desarrollo jugable de las fases que se hacen muy monótonas con ataques que son siempre iguales. Aún así, el juego es muy agradecido porque huye de los Maniac Shooters para situarse en el espectro de los juegos de naves de estilo clásico. Lo recomiendo porque en Steam hay muy pcos de este estilo y porque quiero que tú mismo le des una oportunidad.
Não é um jogo ruim.Tem uma ótima jogabilidade e mecânica, mas peca por ser repetitivo ao extremo me fazendo lembrar jogos de smartphone.Se tivesse variações de fases seria um ótimo game.
Sound: 3 Graphics: 7 Story: 2 Gameplay: 5 Commands: 4 Fun: 4 Time to load / lag: 9 Bugs / Problems: 8 Final score: 4
Most repetitive SHMUP I have ever played . (Hundreds..) Most levels look alike and are just scrolling repititions of the same parts over and over again, until the game thinks it's been enough, not untill you reach the end of something. After that you'll get "another" boss wich very often is the same boss as in the previous level. Perhaps two instead of one. It's also way too easy on normal, yet I'm sure i'm never going to find out how difficult it is on hard.....
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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