
Create lush environments, build impressive villages, and conquer your enemies in this epic sandbox RTS!
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Languages: English**languages with full audio support
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So far I've played the tutorial and a standard game and the experience has been incredibly solid, it feels like a mix of Age Of Mythology and a Hands off colony sim, with the choices you make in the world being the driving force of how your empire progresses, and so far it's pretty fun.. Although there were a few issues I noticed in my limited playtime; - The tutorial asks you to collect enough wood to build a certain item, but there's no indication of how much you've collected, how much is needed for the item, and how much each resource gives! - Setting a commandment for my warriors to attack enemies seemed to have no effect, which obviously isn't very helpful when the enemy foxes are steamrolling their way to victory - Audio sliders didn't really seem to have any effect, zooming in on a unit chopping a tree for example is deafening. - Having to wait to timeout of placing an item, seems like a design decision but it's just frustrating Don't let the above issues hold you back from trying the game, it's a cohesive experience and feels like a refreshing take on the colony / empire genre, and once they're solved, it'll be an even smoother experience. Not to mention the art style, it's cohesive and makes you feel like you're found a hidden 90s gem 🤠 TRY IT (do the tutorial first)
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Concurrent players on Steam, sampled daily since tracking started.
нет
It was very aimless and unengaging.
Şimdiye kadar öğreticiyi ve standart bir oyunu oynadım ve deneyim inanılmaz derecede sağlamdı, Age Of Mythology koloni simülasyonunu gibi hissettiriyor, dünyada yaptığınız seçimler nasıl bir itici güç oluyor? imparatorluğunuz ilerliyor ve şu ana kadar oldukça eğlenceli..
не тянет
Piles of potential! Love how the critters do their own thing, solid foundation and concept! There is a lack of insight into whats going on, and obvious early development bugs, but very impressed overall! Not sure on size of development team. Great job so far! A suggestion to add to help give context to what things do: Perhaps Right-Click on any entity could give some info on HP, mood, Hunger(?) and purpose (Wells? Mines? Barracks?). IT would also be helpful to see how close rivals are to victory, such as a counter of monuments built. Question: Are Allied victories shared? Is it possible to build trees etc as a gift, meant to be destroyed by allies?
It's a cool game with a lot of bugs though, your characters can be thinking for days on end and that will kill a run very quickly. Also the tutorial doesn't really go into detail about fighting.
[h1]2/10[/h1]
this is so much like world box
Не интересная не понятная игра
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