
FULL METAL COFFIN is a 3D co-op submarine simulator. Crew your vessel with up to 4 players. Load the torpedoes, dodge incoming fire, and eliminate the enemy.
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A 3D co-op submarine simulator with up to 4 players, where you fight for control below the Antarctic. Taking place in flooded caverns deep below, you and your CREW will be tasked with operating a submarine to eliminate outposts, and defend against waves of enemies. Your vessel is specialty built using the latest in material science, to withstand the unique conditions posed by this new environment

Unlock new interesting torpedo types, and deploy them in combat. Load them immediately, or store them for future use. Planning and forethought are essential to a decisive victory against all enemies in the frontier

Good coordination and communication are heavily rewarded. Work together with friends to operate your vessel smoothly. Form a command structure, or naturally fill in where needed. Ensure steady operation of your submarine, and dominate the enemy

Operate a 3D submarine interior with up to 4 players
In depth sonar & hydrophone mechanics. Listen for your enemies, and bounce sonar pings off walls to gain advanced vision of the caverns
Craft unique torpedo types, for different situations
Forethought and communication are heavily rewarded. Pick your engagements wisely
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didnt played the game because my laptop is so old and it doesnt supports but i liked the game and wanted to support it. :]
What a fun game. Me and my fellow chump were casually (and when i say casually I mean casually XDDDDD) sailing across unknown waters, then out of nowhere he got thrown across the ship!!! I was obviously, obviously at the helm of the ship whipping that ♥♥♥♥ + keeping things under control whilst he wildly sent torpedos the wrong direction XDDD. Great game.
Fun friend-slop if ever there was. I enjoy it. Although due to the spawning behavior with waves it can be abused to make the game MUCH easier then intended (I'm assuming anyways) even when solo. I ran into a couple instances of enemies spawning in walls which was a bit confusing but luckily they don't shoot at you through them and once you find them, shoot the wall and they die so it's not a soft lock. Overall very entertaining and while its light on content (only 3 missions that are essentially the same mission on a different map), its also only $3.99 on sale. If the dev adds more content/actual objectives I'll happily be playing it for a while.
Waiter! Waiter! More war crimes please!
Super fun game. Haven't tried playing it solo yet, but it's really intense with friends. Had a great time. But please- please god. Add an option to cap your fps. My pc was running at 1300 frames a second and stuck at a constant 80C. Because there's no limit, it's just constantly running at maximum. They had the same issue.
This is awesome - it combines the best elements from Sea of Thieves with PVKK, Iron Nest and Barotrauma - exactly what we are looking for. I want a PVP mode to crush my friends! If you need help developing this gem - hit me up :D
Needs polishing, but for its price - pretty damn good, we had a blast with guys playing it :D
Great game. I hope they add more torpedos, and submarine upgrades, also wish they would also add more rounds, or infinite mode that gets progressivlly harder.
its a bit buggy but very fun
The feeling of being the ammunition goblin is pretty cool. Very limited at this point in terms of variety but very cool co-op gameplay. Would be such a fun pvp experience with friends. 5 bucks well spent. Looking forward to more levels!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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