
The chairman’s daughter ran away without doing her assignment. Join the group project, take down the troublemakers, and capture the chairman’s runaway daughter. A thrilling hack-and-slash “musou” action adventure with a cast of colorful, distinctive characters.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, French, Italian, German, Spanish - Spain, Dutch, Russian, Swedish, Indonesian, Japanese, Simplified Chinese +10 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Spillet er en let og underholdende indie actiontitel med anime-stil og masser af humor. Kampene er simple men tilfredsstillende, med hurtige combos og kraftfulde specialangreb, der giver en “musou”-følelse. Der er flere unikke figurer med forskellige kampstile, og det er sjovt at prøve dem alle. Historien er også præsenteret på en mere dynamisk måde under gameplay, hvilket gør det nemmere at leve sig ind i. Spillet er dog ret kort, og der forekommer nogle grafiske fejl. Hvis udviklerne tilføjer mere indhold og variation i bosskampe og progression, kan det blive endnu bedre.
La storia del gioco è interessante e l'azione è ottima.
+REP
OST 9/10
Hra s velmi uspokojivým pocitem z úderů. Skvělá na odreagování a uvolnění stresu bez přemýšlení.
Lepsze, niż się spodziewałem. Naprawdę wciągająca gra.
This is a recommendation with a caveat: I bought the game just to check out the production values of the NPR and anime-styled visuals. The 3D models, textures and rigs are quite nice! The urban environment art is ok, but doesnt feel complete. So if you are a 3D character artist that work on stylized games and entertainment there are some learnings here. There was where the value was for me. As far as the gameplay goes though I zoned out immediatly. Beat'em Ups and Brawlers were genres I played and left behind in the 90's. They're shallow and get repetitive in hurry. I did not have fun playing this.
我不允许还有人没赤过
モア・ティラノサウルスによる居合切りはノブナガの円をも上回る!!最強!!!(最強はカタツムリ)
[h1]《逃亡搭便车者》:无厘头、无操作、无深度[/h1] 现今游戏界,想找到一部毫无缺陷的游戏,几乎不可能;反之亦然,想从全维度打击一款游戏,也是非常有难度:本作就属于濒临极端的一个案例。虽然它几近没有任何可以夸耀的优点,但至少它的角色外观还是非常不错。不仅3位主角团内的女学生装束鲜明且各异,甚至于有些街口的路人,都有着独特的模型和衣着。 那么优点说完了,接下来可谓全是满满的槽点,首当其冲的就是这毫无厘头、毫无逻辑的剧情:什么叫为了捉回作业截止前逃跑的大小姐发生了街头火并?并且仅仅五人的团伙,每每出击顷刻就被收买四人。除了主控角色,其他四位在别人的剧情里好似失了智一般。可以说,我完全看不到什么背叛和友情,我只看到四个啥子带着一大堆啥子在街头演啥子戏,另一个啥子在往返跑马拉松。 当然,无厘头可以是剧情不重要的面具,毕竟本作是以战斗为主的畅快无双砍杀游戏,只要能战斗爽,剧情也无所谓。然而事实是,招式只有贫瘠的xxx、xy、xyy三招,其中前二者还是飞舞招式,想以一敌多,只能复读xyy。问题来了,本作的操作优化,哪怕只是xyy按三下按键的操作,都不能稳定打出来——也许你冲到人群里,按下xyy,结果只读出一个x,然后就立正挨打。这也导致想通关的唯一稳定打法就是绕着敌人,等待时间流逝攒出大招的马拉松打法。爽不爽也多余说了,只想问有多少人会真正把这坐牢般的体验玩下去。 此外本作雷霆的点还数不胜数:对话框还没消失,人就已经在屏幕外挨揍了;在商店页面操作过快竟打出一下平a,殴打面前的商人···很难形容本作这样道不尽理还乱的悲剧成色,只能说至少它的角色外观还是非常不错。但唯一的优点,也被拿来卖和游戏价格相当的角色皮肤dlc,属实难绷。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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