
Interstellar war breaks out between the fox-eared Fuchians and the vile rabbit-like bunnoids, and Kimi, a Fuchian cadet is thrown into the thick of battle. Follow her tale as she fights in ground and space combat in this story driven sci-fi JRPG and shape her fate in with your actions and inaction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
I cant wait for the next one. The story was very engaging, challenging, and it didnt feel like fan fiction. 8/10
WOOOOAH! Alright. that was a good adventrue, and i really hoping for the second part of the story to come! so yeah. story is decent, i like it just as much as some diologs between characters. VIsuals looks lovly, desighns are cool, space foxes are the best (but space bunnys are too). gamplay... well. i'm not a fun of a RPGmaker style games in terms of gamplay, but this one was decent and quite fair. Well on foot it is, becous space battles a way harder then foot one. and yes i hate RNG, but well, game is too good for it to really spoil it. all in all, great game for an evneng or three, with a place for improving a pacing and some balbance for the price less then a bread. All hail Kimi the fox!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
Fuchian Chronicles has a great story told through great characters in a world setting that is very fleshed out. I highly recommend this game if your interested in a fun, fleshed out RPG experience in space with both ground and space battles. RPG maker games are often looked down upon however Fuchian Chronicles is one game that shows no matter the engine, a game when developed by a passionate creator can overcome such short sighted views.
A few bugs here and there but the gameplay is solid and performs exactly as intended. The real strength is the story, which I found rather enjoyable. For the most part, I don't think there wasn't a time where I wasn't interested in seeing what happened next. I hope this gets a sequel. They have great potential in their universe.
A neat sci-fi story with likeable characters. Even though the combat is simple, I never had a chance to get bored — I just wish most status effects weren’t so useless. I also liked the custom-made UI, which fit the game perfectly. I genuinely wanted more after finishing the game. Absolutely recommended for RPG Maker fans, and also for players looking to experience an interesting space-themed novel. And of course — a must-play for fox(girl) lovers!
fox girls, in space. no words needed. also bunnies i guess but theyre food
An amazing game made by an amazing developer, i think anyone who gives this game a try will love it!
Довольно неоднозначная игра. С одной стороны, очень крутая задумка про противостояние космолис с космокроликами. Следить за развитием истории довольно интересно (хотя иногда многовато скучного текста про всякую инженерию, да и многие повороты сюжета более чем предсказуемы). Есть и моральные выборы, вполне себе имеющие последствия, несколько концовок ([spoiler] По-идиотски проспойлерных в ачивках. Ну как так можно ??? Хоть бы скрытыми эти ачивки сделали [/spoiler]). С другой стороны, игра откровенно слаба в плане геймплея. Никому не советую играть на сложности выше нормальной. Ладно, если б игра усложнялась, например, появлением новых способностей у врагов (как режим доблести всем известно где), ну или хотя бы их банальным усилением. Но здесь самый мерзотный вариант усложнения, что только может быть. Во-первых, персонажи косые и постоянно промахиваются (в начале игры без способности take aim просто не обойтись, а в космомиссиях вообще никогда не обойтись), во-вторых, некоторые враги буквально спамят самоотхилом (впрочем, и пати придется этим спамить), а начиная с 5 главы еще и откровенно берут мясом (и, если вам сильно не повезло, могут зафокусить только одно члена пати и убить за один ход). Плюс, имхо, идея с врагами, всегда примерно равными по силам пати и почти полным отсутствуем прокачки очень сомнительная. Из-за этого почти все бои занимают много времени и со временем начинают сильно надоедать. Отчасти геймплей вывозит довольно интересная система модификаций снаряжения и крафта, но это касается только миссий на земле. А вот космические миссии это просто сама квитэссенция слова духота - каждый бой ничем не отличается от предыдущего, очень долгий, да еще и с высокой зависимостью от банального везения. Опять же, по части крафта, свободы здесь мало, так как ресурсы очень ограничены, а самое важное - восполнение энергии (местного аналога маны). Если неосторожно заниматься торговлей и крафтом, можно остаться без энергии в ответственный момент и вообще не иметь возможности вывезти, без вариантов (по крайней мере на максимальной сложности). А еще, если вы отыгрываете добренькую космолисичку, то [spoiler] в последних двух миссиях врагов придется вырубать а не убивать. А шанс, что враг вырубится, экстремально низок. В итоге, ты спамишь нелетальной атакой, и спамишь, И СПАМИШЬ МАТЬ ЕГО В НАДЕЖДЕ ЧТО ОНА НАКОНЕЦ-ТО СРАБОТАЕТ НА ТЫСЯЧНОМ ХОДУ. По тому же принципу тут срабатывает и крит - вероятность его даже под бафом на криты и с соответствующими модами снаряжения неприлично низкая. [/spoiler] В итоге, с одной стороны интересная история, с другой - душнейший геймплей. Если вы готовы терпеть второе ради первого, купить игру однозначно стоит (но, повторюсь, лучше не играйте на сложности hard или, упаси господи, challenge). В игре также очень приятная рисовка и музыкальное сопровождение, тут придраться не к чему. В целом же, игра заслуживает, хоть и натянутый, но палец вверх. По крайней мере, 6/10 ей поставить можно. И пройти при отсутствии игр поинтереснее стоит.
Played what I think can be considered the second mission plus a bit extra and so far I'm enjoying it well enough. The story is intriguing, you play as an indoctrinated child soldier named Kimi in an evil empire of fox people. You deploy on a training mission to go do evil empire things on a native world when things go awry and Kimi must step up to an unexpected challenge to survive. The game features a lot of systems which seem well though out though the space combat doesn't seem to take advantage of these systems quite as well as the ground combat. The like the scifi environment and the mapping looks good, though additional visual queues could be added to make it clear which doors on the ship are accessible and which are blocked off until later in the game. There are a number of points where interacting with the environment feels rewarding which is good. I would tentatively recommend this game for those that are looking for something in the RM style but with a scifi world.
A very nice budget title, that has been fun to play so far. Very reasonable price, and lots of cool features.
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Players by region
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